ROMS said to be Incorrect? Score Status: Inactive...

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Twin Galaxies
Official Record Keeper
[2004]
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Rules For High Score Submission
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High Score Submission Sheet
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NOT POSTED ON TWIN GALAXIES SCORE BOARD

Why has Steve Wiebe's 947,200 Donkey Kong high score gone into inactive STATUS? He now has a 1,006,600 on July 4, 2004 on tape and delivered to Twin Galaxies. Same problem with the Referee's being that they think the ROMS are incorrect. The timing is said to be different than the timing on other Donkey Kong boards according to Twin Galaxies Referee's who viewed the tape. However, all the technicians in Washington say the board is real and on correct ROMs and correct settings. Is it true that this score has been moved to a different list as not to be compared to Billy Mitchell's Donkey Kong high score in the next Twin Galaxies book?

ALWAYS REFER BACK TO THE HARD BACK OR SOFT BACK EDITION OF THE AMERICAN GUINNESS BOOK OF WORLD RECORDS: (1985), (1986), (1987) (1997) FOR ORIGINAL SOURCE OF ALL HIGH SCORES



RMRUCZEK: Robert T Mruczek TG Board of Directors - Link to Original Text on Twin Galaxies Board Posts: 3316 Location: Brooklyn, NY Posted: Mon Oct 25, 2004 9:12 pm Post subject: TG Reply - DK Performance -------------------------------------------------------------------------------- Hello MKM: At this time, the verification process is still underway. The performance in question, if the score and ROMset combination is legitmate could be a significant scoring achievement, and therefore TG is doing everything within our experience and with the tools available to us, in order to ascertain the legitimacy of the score, in fairness to the gamer in question and to the gaming community. The verification process has been underway for some time, and it is our position that until complete verification is attained, no official pre-announcement of this performance could be made. That would be jumping the gun. If you have any questions, please feel free to contact me directly at my at-work E-MAIL address. I will be happy to answer. Thank you. Robert _________________ Robert T Mruczek Twin Galaxies - Editor and Chief referee Star Wars classic arcade marathon champion rmruczek@doremus.com (work E-MAIL) ****************************** -------------------------------------------------------------------------------- MKM TG Advisor Posts: 1597 Location: $C000 - $CFFF Posted: Mon Oct 25, 2004 1:05 pm Post subject: -------------------------------------------------------------------------------- I didn't know Steve had broke 1 mil! WOW!!!!! Billy has got a lot of work to do to retake the Donkey Kong title as Steve had broke 1 mil on both! Impressive! Billy still can be the first to break a million on Ms. Pac-man! _________________ Please send me a Private Message to get my email for TG/game questions. --------------------------------------------------------------------------------- Gregory Erway Tuesday, April 27, 2004 - 02:08 pm -------------------------------------------------------------------------------- Scootie, I'm very familar with this situation and can probably shine a lot of light on the situation. I think my info is 100% correct BUT I'm sure if I make a mistake I will welcome corrections. First of all a description of the move is in order. On the "Barrell Boards" (first board of the game and the board that shows up most often) the player can climb a ladder and make sure both of Jumpmans hands are on the girder above him. In this position, normal rolling barrels cannot turn and come down that ladder. Wayward thrown barrels can and will still occasionally hit Jumpan. This trick was only available on some versions of the Donkey Kong release. Other versions, the ones we almost always play today and the only ones accepted by Twin Galaxies toward record logging do not allow the trick. The very first Donkey Kong machines released were typically red in color. This is because left over game cabinets were used from a previously released game called Radar Scope. Most or all of these cabinets shipped with the first version of the ROMs which DID allow the trick. Later, some say in order to make the game harder, Nintendo released a newer ROM version that was shipped to arcade operators who swapped the chips to the new versions and discarded the old ROMchips. This new version did NOT allow the trick. Later released versions of the DK cabinet were blue. These are the most commonly found machines. They were all shipped with the newer ROMs that did not contain the trick (as far as I know). An easy way to identify if the game has the older ROMs (with trick) or the newer ROMs (without trick) is to watch the attract mode. At the point where the words DONKEY KONG appear, there is a copyright notice for Nintendo of America listed on the version of ROMs WITHOUT the trick. I believe the version of ROMs with the trick did not have this copyright listed but may have just listed Nintendo. I'm not sure. DK boards and ROMchips are labled with a version number. The version we almost always find today, and the only version Twin Galaxies tracks for record purposes, is one labled TKG-4. I have bought a set of TKG-3 ROMs in the hopes they contained the trick. They did not. I suspect there is a TKG-2 or TKG-1 version of the ROMs out there that may contain the trick. I would like to get my hands on such a set or board. I have purchased a set of DK PCBs that contained the Japan ROMs and these DO allow the trick. The main give away that this is the Japan ROMs is that all 4 versions of the boards (barrels, conveyors, elevators, and rivits) are present of every level (including Level 1) exactly one time each. Therefore a game to the kill screen contains 85 boards (including the kill screen) consisting of 21 of each board then adding one more barrel screen as the kill screen. A normal US set of ROMs (TKG-4) will consist of 117 boards to reach the kill screen (consisting of 57 barrel boards, 19 conveyor boards, 20 elevator boards, and 21 rivet boards). Thus if you wanted to go for a record, and Japan ROMs were allowed, it wouldn't make much sense to use them anyways. In addition, I have around 6 working DK boardsets and many have different hardware release variants even within the TKG-4 artwork. I do not know the differences and never looked close enough to figure it out. yet anyways. MAME ROMreleases, to date, do not seem to include any earlier version of ROMs that would include the trick. I was at an auction in 1997 where two Donkey Kong machines were sold. One you could do the trick on and the other you could not. The one that included the trick had a cabinet serial number in the 3000 range. The other was in the 50,000 range. I tried to purchase the trick version but failed. I did buy the other machine for $325 (the trick machine sold for $375). It was sold to someone that had no idea of the difference. He would have let me have the game but he liked the firmer controls on the one he bought. It was to be located in a bar in Brockport, NY somwhere near the SUNY school. I have often thought of tracking this guy down and trying to work out a trade for another working boardset or machine. I'm not even sure the bar would be in business any longer as it was a newly opening bar at the time and many don't make it through a single year.
Steve Wiebe - Donkey Kong High Score - One Million Six Thousand Six Hundred Points You can buy this DVD on EBAY and see the entire game. Link Steve Wiebe: Donkey Kong High Score of 1,006,000 Points on July 4, 2004 Nintendo Arcade Donkey Kong DVD - 1,006,600 Point Game! Item number: 8143397647 Winning bid: US $32.57 Ended: Oct-31-04 07:52:26 PST Start time: Oct-24-04 08:52:26 PDT History: 12 bids (US $0.99 starting bid) Winning bidder: zotmeister ( 8 ) Current bid: US $7.50 Time left: 14 hours 29 mins 7-day listing Ends Nov-08-04 12:05:11 PST Start time: Nov-01-04 12:05:11 PST History: 3 bids (US $5.99 starting bid) High bidder: eastbanksaloon ( 9 ) Item location: Redmond, Washington United States Ships to: United States, Canada Shipping costs: FREE - US Postal Service Media MailTM (within United States) Description Hello fellow gamers, My name is Steve Wiebe and in July, 2003, I broke the 20 year old record on the classic arcade video game, Donkey Kong, by being the first to crack the 900,000 point milestone with a score of 947,200. This achievement was highlighted on CNN, Sports Illustrated, Ripley's Believe or Not, and referenced on Conan O'Brien's late night show. Since this time I have been working on achieving what was previously thought by all, including myself, as impossible - Breaking the 1,000,000 point barrier! Almost a year later, I bring the exciting news that I have broken 1,000,000 points with a mighty score of 1,006,600! Last August, at the Classic Gaming Expo in San Jose, the official video game and pinball score tracking organization, Twin Galaxies, presented a poster at the banquet honoring this great achievement in classic video gaming. This score is the very first 1,000,000 point game to ever be submitted to Twin Galaxies and is awaiting final verification. Now you can own a piece of history by obtaining your very own DVD copy of this historic 1,000,000 plus point game! Learn all the strategies, tips, and techniques in conquering the awesome ape known as Donkey Kong and witness for yourself the legendary "kill screen" in action. Shipping of this item is absolutely free! The DVD will be well packaged and shipped in a lightweight jewel case at a remarkably low Buy It Now price of $9.99, including shipping/handling! Donkey Kong and video game enthusiasts, don't miss out on this limited time opportunity to own your personal DVD copy. Trust my feedback and bid with confidence! Thank you, Steve Wiebe - Donkey Kong Classic Arcade World Record Holder
Steve Wiebe in Front of Donkey Kong Jr. Steve Wiebe has #1 Score for Donkey Kong and #1 Score for Donkey Kong Jr.
Billy Mitchell gives a thumbs up Billy Mitchell - Perfact Pacman score and Donkey Kong World Record
THIS IS AN UNVARIFIED RUMOR, PLEASE DO NOT TAKE AS FACT UNTIL YOU SPEAK TO THOSE PERSONALLY INVOLVED. -------------------------------------------------------------------------------- The below is a rumor and you must contact the people involved to find out why Steve Wiebe's score is now considered INACTIVE by chief referees. According to this rumor, Billy Mitchell is Contesting the Steve Wiebe Donkey Kong Motherboard ROMS on Steve Wiebe's Coin operated video game as having the incorrect ROM settings. Billy Mitchell has not seen the DONKEY KONG tape but was told by other referres that the timing of the game seemed to be not correct when doing a mathamatical analysis of the game play. Steve Wiebe's Score is on the Inactive List? It seems that Billy Mitchell was very concerned that his high score was broken on an incorrect Donkey Kong ROM Chips. I have been told via the grapevine that Twin Galaxies people (Perry Rogers, and Brian Kuh.) showed up at Steve Wiebe's house to see the Donkey Kong Board in question. Brian Kuh, a banking officer from Manhattan, is a significant competitor on Brian Kuh: Donkey Kong, Food Fight and Bump n’ Jump. Brian Kuh, Referee score on Donkey Kong and Steve Wiebe Score on Donkey Kong: ----------------------------------------------------------------------- Rank % Score Points Player Date Verified Method 1 100.00 % 947,200 Steve J Wiebe 07/06/2003 Video 4 60.01 % 568,400 Brian Kuh 05/11/2001 Referee -----------------------------------------------------------------------
Apparently, Billy Mitchell thinks that the board has incorrect ROM's and wants that board to go to the technician "Spike" of Mike's Arcade (435)-577-2258 a technician who knows about all versions of Donkey Kong to make sure all the ROMS are correct. This is an unvarified rumor but leads one to believe that more reseach should be done. Spike is considered the best technician in the country and he would be the best one suited to find out if the board has any strange glitches or any other problems with it. Billy Mitchell thinks that Steve Wiebe is indeed a champion and is paying for all board consultations of the Donkey Kong Board in question. Billy Mitchell has respect for steve Wiebe's game play. In the mean time, Steve Wiebe's high score status is not active, because the board has not been analyzed by the professional "Spike" professional technician of the game. Billy Mitchell was told that the timing was wrong in the video taped game that was sent to Twin Galaxies. Hopefully everything will work out in the end. I do beleive the Donkey Kong board will be found to be in perfecly good working order with no added or deleted ROMS. If the ROMchips are incorrect Steve Wiebe must replay on a correct board to take down Billy Mitchell's score. Rumors come and go so lets hope there is a good reason that Steve Wiebe's score is on the inactive list with Twin Galaxies. www.twingalaxies.com Billy Mitchell is a partner in Twin Galaxies and has the power to do things you and I cannot do. He does have the right to question a ROM problem if one does indeed exist. This is still a third party rumor that needs to be looked into so please think of this as a story until the actual parties involved can be directly spoken with. The below are the original articles that accepted Steve Wiebe's high score, and Billy Mitchell's defeat, until now in the year 2004 when many new questions have been brought to my attention regarding ROM SETTINGS and not accepting Steve Wiebe's high score as the best score ever on Donkey Kong. I think that if a score is valid, and nothing can be found wrong with that score then that score must stand and not be tampered with in any way. Otherwise, it looks like fairness is not in play. Thank you.
Statistics: Steve J. Wiebe High Scores Steve J Wiebe Redmond, WA United States Game Score Rank Donkey Kong 947,200 1 Donkey Kong Jr. 1,004,000 1 Atari 2600 Stampede 2,193 9 ------------------------------------------------------------ Billy Mitchell's Past Records Link Billy Mitchell / B M, b 07-16-1965, Ft. Lauderdale, FL contest results: 1984 Video Game Masters Tournament: wr set on Burgertime, Donkey Kong Jr., Ms. Pac-man, Pac-man 1985 Video Game Masters Tournament: wr set on Donkey Kong wr kept on Burgertime, Donkey Kong Jr. 1986 Video Game Masters Tournament: wr kept on Burgertime, Donkey Kong Jr., Donkey Kong 1987 Video Game Masters Tournament: wr kept on Burgertime, Donkey Kong Jr., Donkey Kong world records: Pac-man score (3-way tie) contender: Burgertime, Donkey Kong, Donkey Kong Jr., Ms. Pac-man ------------------------------------------------------------ Donkey Kong - High Score Variation: 3 Men, Extra at 7K [Default,TGTS] Platform: Arcade Rules: 3 men to start, one extra man at 7,000 Rank % Score Points Player Date Verified 1 100.00 % 947,200 Steve J Wiebe 07/06/2003 2 98.60 % 933,900 Billy Mitchell 05/27/2004 ------------------------------------------------------------- Donkey Kong Jr. High Score Variation: Tournament Platform: Arcade Rules: 3 men to start, one extra at 10,000 Rank % Score Score Player DateVerified 1 100.00 % 1,004,000 Steve J Wiebe 09/10/2002 Video 2 95.35 % 957,300 Billy Mitchell 06/11/2004 Referee ------------------------------------------------------------- Ms. Pac-Man High Score Variation: Factory Settings Platform: Arcade Rules: Difficulty : None. Start Units : 3. Rank % Score Score Player Date Verified 1 100.00 % 920,310 Chris Ayra 05/10/2001 Video 2 98.96 % 910,700 Darren Harris 05/10/2001 Referee 3 98.92 % 910,350 Rick D Fothergill 10/02/2001 Referee 4 76.45 % 703,560 Billy Mitchell 06/11/2004 Referee ------------------------------------------------------------- Burgertime High Score Variation: Factory Settings Platform: Arcade Rules: 3 men to start, bonus man every 20,000 points, end of level pepper set ON, Number of enemies on first screen: 4 Rank % Score Score Player DateVerified 1 100.00 % 8,417,500 Bryan L Wagner 07/13/2003 Video 2 69.89 % 5,882,950 Darren Kennedy 06/11/2004 Referee 3 59.15 % 4,978,550 Billy Mitchell 06/11/2004 Referee Billy has been playing at a very high level for over 20 years, and was crowned the Video Game Player of the Century while at the Tokyo Game Show in September, 1999 (and also had the honor of being selected co-player of the year at the 1984 Twin Galaxies' Coronation Day ceremony). While his mainstay DK and DKJ records were eclipsed in 2003, after being held for two decades, insiders tell me that he has some things 'cooking'. It's been reported that he's "planning something big and unprecedented" in response to Steve Wiebe, the person who now officially holds these two records. Rumor has it that he's already topped 1 million on Donkey Kong, and has also pushed DKJ to 1.2M+. In addition, the idea's been circulating about the possibility of someone (could it be him ?) getting past the split-screen on Pac-man. Keep in mind that this is the player who delivered history's first perfect Pac-man score, so, we'll see if he can next deliver... the impossible. Twin Galaxies References: Link Billy Mitchell was proclaimed the "Player-of-the-Century" at the 1999 Tokyo Game Show and was the first person to accomplish a "perfect" game on Pac-Man. He was also a founding member of the famous U.S. National Video Game Team in 1983 and appeared in the 1984 Guinness Book of World Records with five world record listings: Pac-Man, Ms. Pac-Man, Burgertime, Centipede, Donkey Kong and Donkey Kong, Jr. ------------------------------ Classic Games High Score List: ---------------------------------------------------------------------------------- RMRUCZEK : From Funspot Message Board Older thread of New Steve Wiebe High Score TG Board of Directors Joined: 25 Sep 2002 Posts: 3247 Location: Brooklyn, NY Posted: Sun Jul 06, 2003 3:36 pm Post subject: Donkey Kong (Arcade) - NEW WORLD RECORD !! -------------------------------------------------------------------------------- BREAKING NEWS - NEW WORLD RECORD ON DONKEY KONG (ARCADE) As reported July 5th, 2003 BREAKING NEWS - NEW WORLD RECORD ON DONKEY KONG (ARCADE) As reported July 5th, 2003 Hello fellow gamers: One of the most revered classic arcade records has fallen !! On June 30th, 2003, Steve Wiebe who hails from Redmond, Washington, has done it again. Last year he Kong Junior". This year, Steve's focus was on none other than it's venerable predecessor, "Donkey Kong" itself. The new world record, as verified by Twin Galaxies, now stands at a lofty 947,200 points. I had the pleasure of watching Steve's achievement as captured on videotape, and this was the first time ever that I had personally witnessed the "kill screen" in action. Most players have no idea whether "Donkey Kong" actually ends, but let me tell you, it does when you reach level 22, Stage 117 you start with a timer so low that it is absolutely impossible to make it up to the top of the screen, let alone the third girder up. In total, there are 116 playable screens that you can complete before reaching the "kill screen"...level one has two (2) stages, level two has three (3) stages. level three has four (4) stages, level four has five (5) stages, and levels 6 thru 21 have six (6) stages each, and of these (not including the "kill screen"), over half are "barrel" stages. The 117th and final stage (level 22-1, a "barrel" stage) offers few opportunities for points...perhaps 400-500 at most, before the timer expires. The name "Donkey Kong", when literally translated into colloquial English, roughly means stupid ape". Well, I beg to differ...this "stupid ape" is tough enough that only a small handful of players worldwide are documented in having beaten the game by reaching the "kill screen". Not so stupid after all, it seems !! The game allows you three (3) lives to start and an extra life earned at the 10K mark, which Steve easily earned. Steve's achievement took nearly 2 hours of game play, and although he had lost his third life relatively early in the game, he kept things going for a remarkable period of time, reminding gamers everywhere "Never give up, never say die", classic advice from another "Donkey Kong" master, legendary gamer Bill Mitchell. Owning the world record on a title such as "Donkey Kong" is quite an achievement, as the title has not changed hands much over the past few years. Only one other gamer in recorded Twin Galaxies history, Bill Mitchell, has simultaneously owned world records on both "Donkey Kong" and it's sequel, "Donkey Kong Junior", so Steve is part of a very elite group of gamers for sure. Congratulations to Steve Wiebe on behalf of the entire staff of the Twin Galaxies Intergalactic Scorereboard on a job well done !! Robert T Mruczek Twin Galaxies - Editor and Chief referee Star Wars classic arcade champion rmruczek@doremus.com (work E-MAIL) -------------------------------------------------------------------------------- stevejwiebe Guest: Twin Galaxies Message Board Posted: Tue Jul 08, 2003 3:16 am Post subject: --------------------------------------------------------------------------------- Donkey Kong (Arcade) - NEW WORLD RECORD !! Link It's great to see all the interest and I appreciate the support. I personally think it's the best game of all time and I'm glad others feel the same. This score was achieved just a couple of weeks ago in my garage. The ROM chip is the newer standard version that does not allow mario to safely hang out on the ladder in the barrel stages. As far as random thrown barrels - interestingly enough, these barrels are most dangerous in levels 2 through 4 where they seem to heat seak and pick up high speeds. There's so many situations that a generic defense is hard to put in words. I usually just try to steer the barrel away by moving mario left and right. Then when the barrel is right on mario I'll jump to avoid it or move forward and have it sail overhead (and pray). Sometimes death is ineviteable.
The good thing is that the higher levels (5 and up) do not have such visciously thrown barrels. On these levels it's just a matter of knowing donkey kong's tendencies and watching out for the thrown barrels. The main barrels to watch for are the ones dropped around the ladder just under the upper hammer. If the path up the ladder is too clear, then there's a good chance that donkey kong will drop a barrel in this zone. Just pause a split second before proceeding up this ladder to make sure that a barrel is not thrown. The next danger zone is right under donkey kong while hammering. After grabbing the hammer I always hesistate to make sure there is no barrel dropped on mario. Sometimes I have to back pedal to hit thrown barrels. Anyway I've probably gone into much more detail than cared for but I enjoy sharing playing tips and information I've gathered over the years. Hope this helps. Boyfriend (Mario) Needs to save Pauline from the big Ape, (Donkey Kong) ------------------------------------------------------------------------------------ Below are Twin Galaxies Statistics regarding Steve Wiebe and Billy Mitchell Donkey Kong standings. LINK --------------------------------------------------------------- Steve Wiebe - Donkey Kong Champion --------------------------------------------------------------- Search by Player Donkey Kong High Scores List: Link Name: Steve J Wiebe Donkey Kong Variation: 3 Men, Extra at 7K [Default,TGTS] Platform: Arcade Rules: 3 men to start, one extra man at 7,000 Rank % Score Points Player Date Verified 1 100.00 % 947,200 Steve J Wiebe 07/06/2003 2 98.60 % 933,900 Billy Mitchell 05/27/2004 3 92.82 % 879,200 Timothy F Sczerby 04/23/2001 4 60.01 % 568,400 Brian Kuh 05/11/2001 5 42.02 % 398,000 Leo Daniels 06/11/2004 6 40.26 % 381,300 Eric Henckel 06/11/2004 7 36.83 % 348,900 Rick D Fothergill 06/06/2001 8 31.46 % 298,000 David Nelson 06/06/2001 9 31.07 % 294,300 Neil Chapman 06/27/2002 10 28.51 % 270,000 Steve Sanders 06/11/2004 --------------------------------------------------------------- Steve Wiebe --------------------------------------------------------------- Search by Game: Donkey Kong Search by Player: Steve Wiebe Donkey Kong, Arcade, 3 Men, Extra at 7K Rank 1 Score 947,200 Score Type Points Player Steve Wiebe Redmond, WA United States Date Achieved Saturday, March 02, 2002 Date Verified Sunday, July 06, 2003 Verification Method Video TGTS Variation Yes Default Variation Yes Rules 3 Men, Extra at 7K 3 men to start, one extra man at 7,000 Score Status: NOT ACTIVE Last Found: October 16, 2004 ---------------------------------------------------- Search by Game: ALL Search by Player: Steve Wiebe Rank % Game Score 1 Donkey Kong 947,200 1 Donkey Kong Jr. 1,004,000 9 Stampede 2,193 ----------------------------------------------------- Billy Mitchell - Donkey Kong Statistics - Donkey Kong ----------------------------------------------------- Search by Player: Billy Mitchell Name Donkey Kong, Arcade, 3 Men, Extra at 7K Rank 2 Score 933,900 Score Type Points Player Billy Mitchell Fort Lauderdale, FL United States Date Achieved Thursday, May 27, 2004 Date Verified Thursday, May 27, 2004 Verification Method Referee Score Status: Active TGTS Variation Yes Default Variation Yes Rules 3 Men, Extra at 7K 3 men to start, one extra man at 7,000 ----------------------------------------------------------------------- Let's see if Steve Wiebe's score will become active in the future but for now it is not. When I find out more from Steve Wiebe himself, over in Redmond, WA, I will pass on the infomation regarding the ROMS on his Donkey Kong Board. Thank you. ------------------------------------------------------------------------------- Archived Article: Donkey Kong World Record Smashed ------------------------------------------------------------------------------- Gaming Age News: Donkey Kong World Record Smashed Tim Lewinson Date 7/8/2003 The world record for one of history's most revered classic arcade games has fallen. Steve Wiebe of Redmond, Washington, has scored 947,200 points on Donkey Kong, leaving in the dust noted rivals like the legendary Billy Mitchell and Timothy Sczerby of Auburn, NY. "The feat was recorded on videotape so future generations can see how it was done," explains Walter Day, Chief Editor of the forthcoming edition of Twin Galaxies' Official Video Game & Pinball Book of World Records. Wiebe is not a newcomer to video game royalty: last year he became the first player in Twin Galaxies' 23-year-history to pass the one million-point barrier on Donkey Kong Junior. "Donkey Kong was one of the top three most hotly contested titles in arcade history, the other two being Pac-Man and Ms. Pac-Man," says Robert Mruczek, Chief Referee for Twin Galaxies. Mruczek was the Twin Galaxies employee who viewed Wiebe's 2-hour long videotape in order to verify the legitimacy of the claim to the Donkey Kong title. An extensive analysis of Wiebe's accomplishment, including many scoring milestones, has been prepared by Robert Mruczek and can be found at the link. LINK ------------------------------------------------------------------------------------- Fun & Games Tech News ------------------------------------------------------------------------------------- Man sets new Donkey Kong record REDMOND, Washington (AP) -- Steve Wiebe now rules as the Donkey Kong king after setting a new world record with more than 900,000 points in the classic video game. The victory was a solitary one. A few times a week, after his two young kids had gone to bed and his wife, Nicole, was busy working, the 34-year-old would head to the garage and turn on the video camera that would prove his score. He diligently set to work maneuvering Mario to dodge objects thrown by an angry ape. "Since I'd been trying so long, it wasn't like I jumped out of my chair or anything (when I got that score)," he said. Record stood for 20 years Finally last week, the Redmond resident broke an 879,200-point record set last year by a New York man, which edged past one set nearly 20 years ago by Billy Mitchell, a Florida man generally consider the Don of the Arcade Game. Mitchell's mark was 874,300. Wiebe scored 947,200 points in the 22 levels, and 117 stages of the game. He sent a videotape documenting his feat to Twin Galaxies, the definitive scorekeeping organization for gamers. The record was big enough news to video-game enthusiasts that they crashed the organization's Web site, said Robert Mruczek, chief referee at Twin Galaxies. "If you beat a gamer with the caliber of Billy Mitchell, that's a feather in your cap," he said. "They're the cream of the crop when it comes to video gaming." Despite all the points, Donkey Kong is not a game players can win. It ends with what's known as a kill screen, a final level that's impossible to beat. Even if a character could run headlong through the course with no obstacles, it never could make it in the time allotted. Wiebe has been hooked on the game since college. Mitchell, 37, says he only counts his scores if they're played in a public venue, and he won't say if he can beat his cross-country competitor. He'll only say that he's planning something big and unprecedented in response to Wiebe's win. Nintendo smiles The competition is just fine by Nintendo, which created Donkey Kong. "We always smile when we hear about these kinds of things," company spokeswoman Perrin Kaplan said. "Donkey Kong means 'stubborn monkey' (in one rough translation from Japanese), and the fact that (Wiebe) was able to achieve this many points against a stubborn monkey says something." Wiebe said he'll keep striving for the million-point mark, then retire. The former Boeing engineer and computer-software tester plans to head back to school to become a high-school math and science teacher. ---------------------------------------------------------------------------------- The Age: Donkey Kong Article August 8, 2003 ---------------------------------------------------------------------------------- Donkey Kong enthusiast earns record-setting score Seattle August 8, 2003 In the video game world, it's the equivalent of a coup. Displaying a singular talent for leaping over barrels thrown by a cartoon ape, American Steve Wiebe set a world record at Donkey Kong recently, netting nearly a million points at the classic video game and unseating both a record and a legendary player. The score to beat had been set nearly 20 years ago by Billy Mitchell, a Florida man largely considered the Don of the Arcade Game. Though a New York man squeaked by last year with a slightly higher score than Mitchell, Wiebe dethroned the king and quietly weighed in with a hefty 947,200 points in a tape sent in to the definitive scorekeeping organisation, Twin Galaxies. The record is the biggest news of the year to video game enthusiasts, said Robert Mruczek, chief referee at Twin Galaxies. So many people checked in for the score, he said, that the organisation's website crashed. "If you beat a gamer with the calibre of Billy Mitchell, that's a feather in your cap," he said. "They're the cream of the crop when it comes to video gaming." Though Wiebe's win might have seemed sudden to the gaming community, the victory was a month in the making in the 34-year-old's garage at his home in Redmond, Washington. A few times a week, after his two young kids had gone to bed and wife Nicole was busy working, Wiebe would go to the garage and turn on the video camera that would prove his score and set to work. Sometimes he'd barely pass the halfway mark, other times he was achingly close to the golden score. There was a point when he hit the low 900,000s, but that wasn't going to be good enough. It wasn't until June 30 that he was satisfied. "Since I'd been trying so long, it wasn't like I jumped out of my chair or anything (when I got that score)," he said. "I was getting burned out playing so much, but I was determined to go for it." He has been hooked on the game since college, when he'd bang away on the arcade game that he sold after he graduated. But his passion reignited when he learned that a score he'd informally set years ago would be enough to beat the world record. Though any record is significant in the gaming world, it seems there's something about a Donkey Kong record that carries a little more prestige than the scores of scores that deluge Twin Galaxies each month. For starters, it's a classic - right up there with PacMan as the game with the most old-school credibility. But the angry ape is a mightier foe than a few gliding ghosts, Mruczek said, and high scores at Donkey Kong are much harder won. In fact, Donkey Kong is a game players can't actually win. Instead, it ends with what's known as a kill screen - a final level that's impossible to beat. Even if a character could run headlong through the course with no obstacles, it never could make it in the time allowed. Though Wiebe broke the current record, it's the million-point mark that would be the true prize. "It's a tremendous thing to be the first person to get a million on a game like this," Mruczek said. "It's sort of like being the first person to get a ticket at a first baseball game for a gamer to achieve a threshold on such a respected title." Wiebe, however, is no stranger in the online chat rooms and countless websites that make up the far-flung gamer community. Last year he became the first player to get a million points on Donkey Kong Junior, the sequel to the popular game. He beat out Mitchell for that record as well, though the well-known player still retains the record at Pac-Man and several other games. "I can't tell you how many players told me they would reach the kill screen (of Donkey Kong) and became so frustrated that they just sold their machines," Mitchell said. "That's a credit to Steve." Mitchell, 37, says he only counts his scores if they're played in a public venue, and he won't say if he's able to best his competitor. He'll only say that he's planning something big and unprecedented in the video-game world as a response to Wiebe's win. That kind of fire is just fine by Nintendo, which created Donkey Kong. The company loves. Donkey Kong facts Birth: Created in 1981 by Nintendo, the game is considered a classic. Object: Mario must climb several levels to save his girlfriend, Pauline, from Donkey Kong (an angry ape) before time runs out. To thwart Mario, the ape throws down a series of objects that Mario must avoid. Points are won when Mario gathers objects along the way or smashes those that Donkey Kong throws down. There is no known point maximum, and the game ends with a level that's impossible to beat. Demographic: Because the game is a classic, Donkey Kong fans tend to be a bit older than the average so-called "serious gamer". They range from 30 to 38, the theory being that they've had more years to excel at a game they discovered in their early teens. Sources: Twin Galaxies and www.klov.com ----------------------------------------------------------------------------------- Donkey Kong World Record Broken! 7/8/2003 at 2:26 PM ------------------------------------------------------------------------------------ Those crazy guys at Twin Galaxies have done it again! Standing at a lofty 947,200 points, Steve Wiebe now holds the world record on the classic arcade, Donkey Kong. Hailing from Redmond, Washington, Steve had previously broken the Donkey Kong Jr. million point threshold last year. On June 20, 2003 he set his sights on and broke the record on the parent machine. Steve joins the only other person to hold simultaneous records on DK and DK Jr., Twin Galaxies legend, Bill Mitchell. A rare group, indeed. -------------------------------------------------------------------------------------- New world record on Donkey Kong written: July 1, 2003 It took a story this big to snap me out of my writing slump. Steve Wiebe, a man who has rightfully earned himself a place next to Billy Mitchell in the video game Hall of Fame, set a new world record on Donkey Kong on June 30th: One of the most revered classic arcade records has fallen !! On June 30th, 2003, Steve Wiebe who hails from Redmond, Washington, has done it again. Last year he became the first player in Twin Galaxies history to pass the one million-point barrier on "Donkey Kong Junior". This year, Steve's focus was on none other than it's venerable predecessor, "Donkey Kong" itself. The new world record, as verified by Twin Galaxies, now stands at a lofty 947,200 points. --------------------------------------------------------------------------------------- Man sets new Donkey Kong record Thursday, July 17, 2003 Posted: 11:59 AM EDT (1559 GMT) --------------------------------------------------------------------------------------- Man sets new Donkey Kong record Steve Wiebe became the first player to get a million points on Donkey Kong Junior, the sequel to the original game. He beat out Billy Mitchell for that record as well. -- Steve Wiebe, Kong king REDMOND, Washington (AP) -- Steve Wiebe now rules as the Donkey Kong king after setting a new world record with more than 900,000 points in the classic video game. The victory was a solitary one. A few times a week, after his two young kids had gone to bed and his wife, Nicole, was busy working, the 34-year-old would head to the garage and turn on the video camera that would prove his score. He diligently set to work maneuvering Mario to dodge objects thrown by an angry ape. "Since I'd been trying so long, it wasn't like I jumped out of my chair or anything (when I got that score)," he said. Record stood for 20 years Finally last week, the Redmond resident broke an 879,200-point record set last year by a New York man, which edged past one set nearly 20 years ago by Billy Mitchell, a Florida man generally consider the Don of the Arcade Game. Mitchell's mark was 874,300. Mario prepares to climb several levels to save Pauline from the big ape, (Donkey Kong). ------------------------------------------------------------------------------------------ How to Play Donkey Kong: ------------------------------------------------------------------------------------------ This is the original appearance of Mario, the famous Italian plumber featured in many of Nintendo's later games. Your mission is to resuce the princess, taken captive by the evil Kong. The name of the game comes from a mis-translation or spelling error, as it was originally to be called Monkey Kong. Can you find the Donkey? The game is played on 4 levels: 25m, 50m, 75m and 100m high. On the first 3 levels your aim is simply to reach to top of the screen, and on the final level you must remove the rivets from the girders, causing Kong to fall to his doom, and then it starts all over again. On every level there is a bonus counter, and you must complete the level before the counter reaches zero, or you die. You are awared the score of the bonus counter on completion of the level. On level one you must make your way across the girders and up the ladders to the top of the screen, avoiding the barrels thrown down by Kong. The first barrel ignites the oil, and turns into a fireball which follows you up the ladders. You can jump over the barrels, and collect the hammer to smash the barrels for bonus points. On level two your aim is to make it to the level where Kong moves back and forth. There are no barrels on this level, just fireballs to avoid and moving conveyor belts filled with pies(!). Again collect the hammer to smash the fireballs and pies for extra points. You can also collect the bonus items, the hat, the umbrella and the handbag for extra points. On level three you must use the ladders and elevators to make your way to where the princess is standing. Avoid the fireballs and the bouncing springs. Timing is more important on this level, especially to get to the princess and not be hit by a bouncing spring. You can also collect the bonus items, the hat, the umbrella and the handbag for extra points. There are no hammers on this level. The fourth and final level is where you get to do some damage to Kong. Remove the eight rivets which connect the four upper levels by walking across them or jumping over them. Avoid the five fireballs which appear periodically on the opposite side of the level to where you are standing. Use the hammers to smash the fireballs, and collect the usual bonus items for extra points. Once you knock out the final rivet, Kong falls to the ground and you are briefly reunited with the princess, before Kong whisks her away once more and it starts all over again! On level 4, Donkey KongUS will go to 125 meters, with the progression being : barrels -> pies -> barrels -> elevators -> rivets. On level 5+, Donkey Kong US will go to 150 meters, with the progression being: barrels -> pies -> barrels -> elevators -> barrels -> rivets. -------------------------------------------------------------------------------- Scoring: Jumping over a barrel/fireball: 100 points. Jumping 2 barrels at once: 300 points. Jumping 3 barrels at once: 800 points. Hammering barrel or fireball: 300 or 500 points. Collecting bonus item: 300, 500 or 800 points. Removing rivet on 100m level: 100 points. Jumping close to Kong on 100m level: 100 points. -------------------------------------------------------------------------------- Clones Japanese nintendo version . In this version barrels do not come down a ladder when you are standing at the top of it, and the levels play in the order barrels-pies- elevators-girders instead of barrels-girders-barrels-elevators -girders... Crazy Kong - Donkey Kong clone which runs on the same hardware as Crazy Climber. The most notable differences are a larger character set and the display rotated 90 degrees. -------------------------------------------------------------------------------- Playing hints/tips On the 50m level collect the handbag and go up the ladder to the right. Then get to the next level using whichever ladder keeps you away from the fireballs. Jump to the far edge platform and up to the next level as soon as possible. Then get onto the extending ladder as soon as you can, and hold up to get level with Kong as soon as the ladder extends. Kong does not move above your ladder so he can't kill you. Any fireballs on Kong's level do not come back down, but you will have to wait if one is waiting for you at the top of the extending ladder. On the 75m level take the up elevator to the top and jump right, avoiding the fireball. Then jump onto the down elevator and as soon as possible jump to the platform on the right, landing on either the upper or lower of the two platforms (lower is much easier). Once you make this jump, you have made a good shortcut, not having to worry about making your way all round the bottom of the screen. Climb to the platform where the springs move across, and they will not hit you at the right hand side of this platform. Then make your way left to the middle of this platform, and after the 2nd spring passes you run right and up the ladder without stopping. The next spring will seemingly pass through your feet as you climb the final ladder, but will not kill you, and you will complete the level. It will take some practise to master this, but once successful it should not be a problem again. On the 100m level remove the left side rivets first snaking from bottom to top, and then collect the hammer in the middle of the screen. Smash as many fireballs as you can and stay right of the centre of the screen. New fireballs will then appear on the left, cut off from you by the removed rivets. Then you can remov e the right side rivets with much less to worry about. It IS posible to jump a fireball. Just a matter of timing, and hoping the fireball does not change direction when you are in mid-air! On Crazy Kong on the 25m level you can jump from the first girder on the right hand side off to the right and fall through the floor, thus completing the level very quickly. On Crazy Kong on the 50m level you can drop the first hammer on the right hand edge of the conveyor belt (press jump while holding the hammer). When the hammer disappears you still get points for any pies which hit the spot where you left it. The above is how to play is from Retro Games, here is the Link -------------------------------------------------------------------------------- Gaming Age: Donkey Kong World Record Smashed Brief: Nearly one million points. That's a lot of jumping. Reporter: Tim Lewinson Date: 7/8/2003 The world record for one of history's most revered classic arcade games has fallen. Steve Wiebe of Redmond, Washington, has scored 947,200 points on Donkey Kong, leaving in the dust noted rivals like the legendary Billy Mitchell and Timothy Sczerby of Auburn, NY. "The feat was recorded on videotape so future generations can see how it was done," explains Walter Day, Chief Editor of the forthcoming edition of Twin Galaxies' Official Video Game & Pinball Book of World Records. Wiebe is not a newcomer to video game royalty: last year he became the first player in Twin Galaxies' 23-year-history to pass the one million-point barrier on Donkey Kong Junior. "Donkey Kong was one of the top three most hotly contested titles in arcade history, the other two being Pac-Man and Ms. Pac-Man," says Robert Mruczek, Chief Referee for Twin Galaxies. Mruczek was the Twin Galaxies employee who viewed Wiebe's 2-hour long videotape in order to verify the legitimacy of the claim to the Donkey Kong title. An extensive analysis of Wiebe's accomplishment, including many scoring milestones, has been prepared by Robert Mruczek and can be found at the link above. -- Tim Lewinson End of Page =========


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Donkey Kong (Arcade) - NEW WORLD RECORD !!

TG Board of Directors

Location: Brooklyn, NY
 Posted: Sun Jul 06, 2003 3:36 pm    Post subject: Donkey Kong (Arcade) - NEW WORLD RECORD !!   

--------------------------------------------------------------------------------
 
BREAKING NEWS - NEW WORLD RECORD ON DONKEY KONG (ARCADE) 
As reported July 5th, 2003 


Hello fellow gamers: 

One of the most revered classic arcade records has fallen !! On June 30th, 2003, Steve
Wiebe who hails from Redmond, Washington, has done it again. Last year he became the 
first player in Twin Galaxies history to pass the one million-point barrier on "Donkey 
Kong Junior". This year, Steve's focus was on none other than it's venerable predecessor,
"Donkey Kong" itself. The new world record, as verified by Twin Galaxies, now stands
at a lofty 947,200 points. 

I had the pleasure of watching Steve's achievement as captured on videotape, and this
was the first time ever that I had personally witnessed the "kill screen" in action.
Most players have no idea whether "Donkey Kong" actually ends, but let me tell you,
it does when you reach level 22, stage 117 and start with a timer so low that it 
is absolutely impossible to make it up to the top of the screen, let alone the
third girder up. 

In total, there are 116 playable screens that you can complete before reaching the
"kill screen"...level one has two (2) stages, level two has three (3) stages. level
three has four (4) stages, level four has five (5) stages, and levels 6 thru 21 have
six (6) stages each, and of these (not including the "kill screen"), over half are
"barrel" stages. The 117th and final stage (level 22-1, a "barrel" stage) offers 
few opportunities for points...perhaps 400-500 at most, before the timer expires. 

The name "Donkey Kong", when literally translated into colloquial English, roughly
means stupid ape". Well, I beg to differ...this "stupid ape" is tough enough that 
only a small handful of players worldwide are documented in having beaten the game
by reaching the "kill screen". Not so stupid after all, it seems !! 

The game allows you three (3) lives to start and an extra life earned at the 10K
mark, which Steve easily earned. Steve's achievement took nearly 2 hours of game 
play, and although he had lost his third life relatively early in the game, he kept 
things going for a remarkable period of time, reminding gamers everywhere "Never
give up, never say die", classic advice from another "Donkey Kong" master, legendary 
gamer Bill Mitchell. 

Owning the world record on a title such as "Donkey Kong" is quite an achievement, as
the title has not changed hands much over the past few years. Only one other gamer 
in recorded Twin Galaxies history, Bill Mitchell, has simultaneously owned world 
records on both "Donkey Kong" and it's sequel, "Donkey Kong Junior", so Steve is part
of a very elite group of gamers for sure. 

Without further ado, here is the recap of Steve's performance, the finishing points 
at the end of each stage, followed by a few closing thoughts... 

********************************************* 

THE PATH TO VICTORY 

Stage 1-1 - 'Barrel Stage' - 8,400 
Stage 1-2 - 'Rivet Stage' - 13,000 

Stage 2-1 - 'Barrel Stage' - 21,000 
Stage 2-2 - 'Elevator Stage' - 27,000 
Stage 2-3 - 'Rivet Stage' - 33,900 

Stage 3-1 - 'Barrel Stage' - 41,800 
Stage 3-2 - 'Conveyor Belt Stage' - 49,400 
Stage 3-3 - 'Elevator Stage' - 55,900 
Stage 3-4 - 'Rivet Stage' - 63,000 

Stage 4-1 - 'Barrel' - 73,800 
Stage 4-2 - 'Conveyor' - 79,200 
Stage 4-3 - 'Barrel' - 88,600 
Stage 4-4 - 'Elevator' - 94,700 
Stage 4-5 - 'Rivet' - 103,400 

Beginning with Level 5, there are six (6) stages per level, three (3) of which are 
"Barrel Stages". For the benefit of fellow competitors, additional statistics follow
at the end of this recap. 

Stage 5-1 - 'Barrel' - 114,500 
Stage 5-2 - 'Conveyor' - 122,800 
Stage 5-3 - 'Barrel' - 132,800 
Stage 5-4 - 'Elevator' - 139,800 
Stage 5-5 - 'Barrel' - 148,900 
Stage 5-6 - 'Rivet' - 156,800 Level 5 Cumulative Points - 53,400 

Stage 6-1 - 'Barrel' - 166,400 
Stage 6-2 - 'Conveyor' - 174,600 
Stage 6-3 - 'Barrel' - 185,600 
Stage 6-4 - 'Elevator' - 192,400 
Stage 6-5 - 'Barrel' - 202,100 
Stage 6-6 - 'Rivet' - 210,500 Level 6 Cumulative Points - 53,700 

Stage 7-1 - 'Barrel' - 220,900 
Stage 7-2 - 'Conveyor' - 229,300 
Stage 7-3 - 'Barrel' - 238,200 
Stage 7-4 - 'Elevator' - 245,300 
Stage 7-5 - 'Barrel' - 255,200 
Stage 7-6 - 'Rivet' - 262,000 Level 7 Cumulative Points - 51,500 

Stage 8-1 - 'Barrel' - 274,500 
Stage 8-2 - 'Conveyor' - 282,800 
Stage 8-3 - 'Barrel' - 292,700 
Stage 8-4 - 'Elevator' - 299,600 
Stage 8-5 - 'Barrel' - 310,400 
Stage 8-6 - 'Rivet' - 317,700 Level 8 Cumulative Points - 55,700 

Stage 9-1 - 'Barrel' - 326,400 
Stage 9-2 - 'Conveyor' - 333,800 
Stage 9-3 - 'Barrel' - 343,600 
Stage 9-4 - 'Elevator' - 350,400 
Stage 9-5 - 'Barrel' - 360,400 
Stage 9-6 - 'Rivet' - 368,500 Level 9 Cumulative Points - 50,800 

Stage 10-1 - 'Barrel' - 378,400 
Stage 10-2 - 'Conveyor' - 388,300 
Stage 10-3 - 'Barrel' - 398,700 
Stage 10-4 - 'Elevator' - 405,500 
Stage 10-5 - 'Barrel' - 416,300 
Stage 10-6 - 'Rivet' - 424,400 Level 10 Cumulative Points - 55,900 

Stage 11-1 - 'Barrel' - 434,800 
Stage 11-2 - 'Conveyor' - 443,100 
Stage 11-3 - 'Barrel' - 451,600 
Stage 11-4 - 'Elevator' - 457,600 
Stage 11-5 - 'Barrel' - 467,800 
Stage 11-6 - 'Rivet' - 472,100 Level 11 Cumulative Points - 47,700 

Stage 12-1 - 'Barrel' - 482,100 
Stage 12-2 - 'Conveyor' - 490,300 
Stage 12-3 - 'Barrel' - 500,600 
Stage 12-4 - 'Elevator' - 506,800 
Stage 12-5 - 'Barrel' - 516,500 
Stage 12-6 - 'Rivet' - 520,700 Level 12 Cumulative Points - 48,600 

Stage 13-1 - 'Barrel' - 531,700 
Stage 13-2 - 'Conveyor' - 539,800 
Stage 13-3 - 'Barrel' - 548,800 
Stage 13-4 - 'Elevator' - 555,100 
Stage 13-5 - 'Barrel' - 564,300 
Stage 13-6 - 'Rivet' - 571,100 Level 13 Cumulative Points - 50,400 

Stage 14-1 - 'Barrel' - 579,700 
Stage 14-2 - 'Conveyor' - 587,200 
Stage 14-3 - 'Barrel' - 595,800 
Stage 14-4 - 'Elevator' - 602,000 
Stage 14-5 - 'Barrel' - 611,100 
Stage 14-6 - 'Rivet' - 618,900 Level 14 Cumulative Points - 47,800 

Stage 15-1 - 'Barrel' - 627,700 
Stage 15-2 - 'Conveyor' - 636,100 
Stage 15-3 - 'Barrel' - 644,700 
Stage 15-4 - 'Elevator' - 649,700 
Stage 15-5 - 'Barrel' - 658,200 
Stage 15-6 - 'Rivet' - 666,600 Level 15 Cumulative Points - 47,700 

Stage 16-1 - 'Barrel' - 675,300 
Stage 16-2 - 'Conveyor' - 681,600 
Stage 16-3 - 'Barrel' - 690,400 
Stage 16-4 - 'Elevator' - 696,600 
Stage 16-5 - 'Barrel' - 704,400 
Stage 16-6 - 'Rivet' - 712,400 Level 16 Cumulative Points - 45,800 

Stage 17-1 - 'Barrel' - 720,800 
Stage 17-2 - 'Conveyor' - 727,400 
Stage 17-3 - 'Barrel' - 736,100 
Stage 17-4 - 'Elevator' - 742,400 
Stage 17-5 - 'Barrel' - 751,400 
Stage 17-6 - 'Rivet' - 757,800 Level 17 Cumulative Points - 45,400 

Stage 18-1 - 'Barrel' - 766,000 
Stage 18-2 - 'Conveyor' - 774,400 
Stage 18-3 - 'Barrel' - 782,700 
Stage 18-4 - 'Elevator' - 788,400 
Stage 18-5 - 'Barrel' - 797,300 
Stage 18-6 - 'Rivet' - 804,800 Level 18 Cumulative Points - 47,000 

Stage 19-1 - 'Barrel' - 813,100 
Stage 19-2 - 'Conveyor' - 821,500 
Stage 19-3 - 'Barrel' - 829,700 
Stage 19-4 - 'Elevator' - 836,600 
Stage 19-5 - 'Barrel' - 844,900 
Stage 19-6 - 'Rivet' - 853,800 Level 19 Cumulative Points - 49,000 

Stage 20-1 - 'Barrel' - 862,800 
Stage 20-2 - 'Conveyor' - 870,600 
Stage 20-3 - 'Barrel' - 879,400 
Stage 20-4 - 'Elevator' - 885,400 
Stage 20-5 - 'Barrel' - 893,300 
Stage 20-6 - 'Rivet' - 901,000 Level 20 Cumulative Points - 47,200 

Stage 21-1 - 'Barrel' - 909,400 
Stage 21-2 - 'Conveyor' - 913,100 
Stage 21-3 - 'Barrel' - 923,500 
Stage 21-4 - 'Elevator' - 928,800 
Stage 21-5 - 'Barrel' - 938,700 
Stage 21-6 - 'Rivet' - 946,800 Level 21 Cumulative Points - 45,800 

The "kill screen" itself yielded, as expected, only 400 more points, for a finishing
score of 947,200. Steve let out a hearty "All Right !!" after the final life was lost
and the new world record was now a reality. He entered his initials into the game
screen, and that was the last step...he was now the best in the world at "Donkey
Kong" !! 

He next took the time to pan the video camera over the unit to show that an actual
arcade upright was being used, and zoomed in for a close-up on the score. "There 
you have it...947..." he said, trailing off a bit, as there was no reason to say "947
thousand"...we all know what he meant. "Okay, that's it. I'll try for a million...I
know I can do it, but..." and his thoughts trail off, as either the fact that he set
a new world record was still being absorbed, or the premise of doing it again AND
scoring an additional 53K was too daunting to consider right now. He continues with
"...anyway, I don't know if Billy (Mitchell) already has a score in the 950K range, 
but hopefully I can still get better. Well, I'll keep playing. See ya, guys !!" and
he cuts off the taping. 

And there were many moments of excitement that happened during Steve's performance.
My apologies that I am listing them afterwards, but in order to obtain the extra 
statistics using EXCEL that I will present you with later, it was not possible for
me to have the text alongside the points-per-level. So here goes... 

TRIALS AND TRIBULATIONS 

(8-1) Steve's first loss of a man occurred on stage (8-1) at 263,900 points when he
was caught by a fireball at the lower right corner while using the hammer. The timer
expired for the hammer and the fireball caught him. 

(8-6) He had major problems this stage with the fireballs and became trapped near 
the top left, losing his second life at 331,500 points...still a great game in progress
and with one life in reserve. 

(10-2) was incredibly tough...all but one of the fireballs chased Steve to the lowest 
level and he tried valiantly to escape. With a few seconds left, and opening presented
itself (barely) and he managed to get to the top left ladder by 100 on the timer, but
at that precise instant the ladder reversed directions, and Steve lost his 3rd life 
while on the ladder at 380,100 points...a long way from the kill screen...over 70 
screens, in fact. Nonetheless, Steve continued against all odds. 

(11-5) Steve passed the 60-minute mark with 458,000 points even. 

(11-6) One of the many "Do-or-Die" moments Steve faced this game…he was forced
to jump over a moving fireball to get the top hammer, and as all "Donkey Kong" players 
know, it is not a maneuver with a 100% success rate. Taking the moment in stride, Steve 
pressed on. 

(13-1) Steve slightly switches strategies on this stage, taking a few less risks and in 
the process sacrificing potential points, perhaps because he's on his last life. 

(13-2) For the first time this game, Steve makes use of the central hammer located on 
the lower conveyor belt due to another "Do-or-Die" situation, this time faced with a
hoard of relentless fireballs hot on his tail (pun intended). 

(14-6) Use of the topmost hammer was denied to Steve due to a very protective fireball
hovering directly beneath it almost the entire last half of the stage. So be it…
that was one less fireball to avoid, so he ignored the potential points and went for a
clean stage finish. 

(15-3) "Donkey Kong" is getting quite aggressive now…Steve is almost nailed, twice,
by wildly thrown barrels near the top left section, a very dangerous section as "Donkey 
Kong" chucks one barrel at an angle, and Steve barely managed to avoid it, and almost
immediately drops another straight down. Undaunted, Steve continued to finish this wave. 

(15-4) Steve must have been feeling the pressure now as he aborted two attempts to 
climb the top ladder. As all expert "Donkey Kong" players know, once you commit to 
climbing up the ladder at these levels in the game, you either make it, or you die 
trying. Fortunately, the third time was a charm and Steve went for it...and made it. 

(16-2) Faced with almost all the fireballs on the the top level, Steve's first choice
of reaching the top via the upper right ladder was looking less and less possible 
as the timer kept counting down, so he made a decision to abort and try the left side
with the time remaining. He ended up reaching the top with the timer at "300", which
was cutting it close. 

(17-6) This was perhaps Steve's toughest challenge this game, in my opinion, and also 
the one where a huge bit of luck definitely came into play. The fireballs were 
relentlessly chasing him, and blocking off all staircases and the hammers. In total,
Steve jumped over two (2) fireballs this stage and not only that, but he was almost 
singed by a fireball when finally getting the upper level hammer. I have to imagine 
that Steve breathed a sigh of relief when this stage was completed !! 

(18-2) Compared to the previous level's "Conveyor Belt" stage, this one was a relative
cakewalk. Steve cruised to completion with ease. 

(19-2) Another virtual cakewalk unlike (17-2). Steve was getting close to a "kill
screen" but still had over a dozen stages to go, so he resumed concentration and went 
onto the next "Barrel Stage". After all, anything can still happen !! 

(20-2) Another "Do-or-Die" moment of desperation as Steve is forced to get the hammer
on the lower level conveyor belt and take out the nearby fireballs in hot pursuit.
But he still had a lot more opposition to deal with once he reached the mid-right
ledge. He was trapped by one fireball to the left, dancing on the central ledge, and
two more were directly above him on the upper level conveyor belt on the right side.
I can imagine how Steve must have felt now, with his previous high score approx 929K,
and so close to a new personal best. He waited it out, and the two fireballs, one 
after another, took the central ladder down, and that's when Steve made his move 
since the timer was running out. He ended up jumping over a mine car to get to the
upper right ladder, and then it was straight to the top without further opposition.
Definitely not an easy level. 

(20-6) Steve passes the 900K mark, and the level, at 1:47, but not without sweating 
it out a bit more. The upper level hammer was zealously guarded by two fireballs, 
but patience and care prevailed, and the fireballs were eventually dispatched, and
the level completed. Just six (6) more levels to finish and then the "kill screen" 
would come. 

(21-2) In my opinion, the second toughest time Steve had this game, and so close to
the conclusion !! Forced by a fireball chasing him closely, he had to jump a mine 
car on the lower level conveyor belt as part of his means to escape. Although the 
rest of this stage was relatively easy in comparison, "Donkey Kong" experts well 
know the dangers of jumping carts on the lower level. This, fellow gamers, was the 
last of the "Do-or-Die" moments for Steve this game, as it turned out...the rest 
was all up to skill and patience. 

(21-3) Perhaps because his own personal best was 929,700 and the kill screen was
approaching was why Steve got a little aggressive here and scored 10,400 this round,
finishing that much closer to his personal best. And with three whole stages to go 
before the "kill screen", every point would count that much more. 

(21-4) Steve did not fool around this stage…he knew that he would get in the 
vicinity of 5,000 points and his high was just a few points beyond that, so the last
of the "Elevator Stages" was accomplished smoothly, without incident. Onward to a 
new personal best if all went well. 

(21-5) Starting the stage with less than a thousand points from his previous personal
best, and not too far off from a new world record, Steve played this level a bit
aggressively, all things considered, scoring close to 10,000 points and setting a 
new personal best in the process !! 

(21-6) The LAST STAGE before the "kill screen" was here, and in general, "Rivet
Stages" were never to be taken lightly. Steve knows, however, that at most the "kill
screen" will allow for a few hundred points at best, so he makes what points he can 
and then escapes for a moderate bonus, and well over 946K for a new world record. 
And although there is still, technically, one screen that remains to be completed, 
Steve knows that the hard part is over, and all that matters is that he has beaten 
the game, set a new personal best, AND set a new world record, all at the same time. 

Incredibly, Steve carried his last man for 567,100 points !! 

And now for the extra section with statistics that I had promised earlier... 

STATISTICS SECTION 

Based on the assumption that the same point potential exists for each of levels 5
thru 21, as each has the same 6 stages, this data relates to Steve's performance
only during this phase of the game. 

Complete Level Data 
-> The minimum achieved for a completed level during this phase of the game was
45,400 points and set through Level 17 
-> The maximum was 53,700 points adjusting for loss of life, which skews the
statistics, and was achieved for Level 6 
-> Interestingly, Steve achieved 50K or more for each completed Level 6 through 
10, and for the remaining 11 Levels, only once did he break 50K for the completed
level, that one being Level 13 

Barrel Stage Data 
-> The minimum achieved for a completed "Barrel Stage" was 7,800 points, and occurred
in Level 16-5 
-> The maximum achieved was 11,100 points adjusting for loss of life, and occurred 
in Level 5-1 
-> Overall, Steve's average per "Barrel Stage" was approx 9,300 points, adjusted for
loss of life 

Conveyor Belt Stage Data 
-> The minimum achieved for a completed "Conveyor Belt Stage" was 3,700 points, and 
occurred in Level 21-2 
-> The maximum achieved was 8,400 points adjusting for loss of life, and occurred 
twice, in Levels 18-2 & 19-2 
-> Overall, Steve's average per "Conveyor Belt Stage" was approx 7,700 points,
adjusted for loss of life 

Elevator Stage Data 
-> The minimum achieved for a completed "Elevator Stage" was 5,000 points, and
occurred in Level 15-4 
-> The maximum achieved was 7,100 points and was achieved without loss of life 
in Level 7-4 
-> Overall, Steve's average per "Elevator Stage" was approx 6,300 points, adjusted
for loss of life 

Rivet Stage Data-> The minimum achieved for a completed "Rivet Stage" was 4,200 
points, and occurred in Level 12-6. In fact, Steve scored less than 6K only twice 
from stages 5 and on. 
-> The maximum achieved was 8,900 points and was achieved without loss of life in
Level 19-6 
-> Overall, Steve's average per "Rivet Stage" was approx 8,900 points, adjusted 
for loss of life 

Theoretical Maximum 

Assuming the same point potential was possible for each completed level, and each
stage completed within, I was curious just how high would be possible on "Donkey
Kong" using Steve's statistics as a guideline, and the starting point of 103,400 
points after completing stage 4-5, and adding a token 400 points for the "kill 
screen". Here I treat every Level 5 thru 21 identically in both difficulty and 
potential point yield... 

Barrel Stages - I took the maximum points without loss of life (11,100) and multiplied
by 51 (17 Levels at 3 per Level) and came up with 566,100 points 
Conveyor Stages - Taking the maximum without loss of life (8,400) and multiplying by
17 (1 per Level), that comes to 142,800 points 
Elevator Stages - Taking the maximum without loss of life (7,100) and multiplying by
17 (1 per Level), that comes to 120,700 points 
Rivet Stages - Taking the maximum without loss of life (8,900) and multiplying by 17
(1 per Level), that comes to 151,300 points 

Factoring the above data in, it is theoretically possible to achieve at least 1084,700
points...at the very least over a million points. 

I was considering the fact that, on the average, the Level totals for 5 through 10 
averaged 50K while only once from stages 11-21 did Steve reach the 50K mark. However,
for stages 11 through 21... 

-> The maximum "Barrel" score was 11,000 (only 100 less than his Level 5 though 10
maximum) 
-> The maximum "Conveyor Belt" score was identical at 8,400 
-> The maximum "Elevator" score was 6,900 (only 200 less than his Level 5 though 10
maximum) 
-> The maximum "Rivet" score was 8,900 (500 points higher than his Level 5 through 
10 maximum !!) 

Since each "Barrel Stage" occurs three (3) times, that 100 point loss translates to 
a 300 point loss per Level, yet when added to the 200 point loss during the "Elevator" 
stage", this is neatly offset by the 500 point gain during the "Rivet" stage. 

So, just how accurate is my theoretical assessment ? Well, all it guarantees is that
at least a million is possible, but doing so requires a LOT to go right, and judging 
by the many harrowing escapes that Steve faced this game, saying it's theoretically 
possible on paper and actually doing it is a whole different matter. Suffice it to say,
reaching a million is now on Steve's mind. 

******************************************** 

FINAL THOUGHTS 

Incredible. That's the only word that comes into my mind. As a gamer, myself, knowing 
how difficult this game can be, to actually see someone "beat the game" is absolutely 
incredible. Yes, it's been done before, but like a hole in one when you're watching 
golf, it doesn't matter that people have done it before...it's always special each 
and every time. 

As chief referee for the Twin Galaxies Intergalactic Scoreboard, I am very pleased to
know that titles that are over 20 years old still have a very loyal following, and 
that gamers to this day are still trying their very best for personal records, and 
if they are good enough, world records. And unlike the results of an auction of a well
known rare collectible, like a scarce baseball card or famous painting which almost
always reach higher and higher auction prices realized year after year, video game 
world records, much like records in athleticism, become harder and harder to beat
with each and every time a new record is set. Take the world record for the fastest
100M dash, or the fastest mile, or the long jump...these records are most definitely
not broken year after year, but when they are, it is truly a momentous event. 

Congratulations to Steve Wiebe on behalf of the entire staff of the Twin Galaxies 
Intergalactic Scorereboard on a job well done !! 

Robert T Mruczek 
Twin Galaxies - Editor and Chief referee 
Star Wars classic arcade champion 
rmruczek@doremus.com (work E-MAIL) 

*******************************************
_________________
Robert T Mruczek 
Twin Galaxies - Editor and Chief referee 
Star Wars classic arcade marathon champion 
rmruczek@doremus.com (work E-MAIL) 

******************************

Last edited by RMRUCZEK on Tue Jul 22, 2003 8:20 pm; edited 1 time in total 
 
       
 
 
Tommi



Joined: 11 Dec 2002
Posts: 310

 Posted: Sun Jul 06, 2003 7:00 pm    Post subject:    

--------------------------------------------------------------------------------
 
Wow, amazing. Oldies never die! 

Well written too, nice to read, thanks Robert. 

TJT 

(Very picky  , but check out "ELEVATOR stage data" -average/max) 
(No pun intended) 

Last edited by Tommi on Sun Jul 06, 2003 9:38 pm; edited 1 time in total 
 
        
 
 
QRS1



Joined: 11 Nov 2002
Posts: 758

 Posted: Sun Jul 06, 2003 7:52 pm    Post subject: RE   

--------------------------------------------------------------------------------
 
Amazing score! And a good post too Robert! 

QRS
_________________
Deca 2001, 2002 Champion. 
Editor at MARP 
 
       
 
 
MKM
TG Advisor


Joined: 24 Sep 2002
Posts: 1581
Location: $C000 - $CFFF
 Posted: Sun Jul 06, 2003 9:39 pm    Post subject:    

--------------------------------------------------------------------------------
 
Steve is now definitely the Donkey Kong master. 

I wonder if he plans to tackle Donkey Kong 3 for a triple crown title!
_________________
Please send me a Private Message to get my email for TG/game questions. 
 
       
 
 
RMRUCZEK
TG Board of Directors


Joined: 25 Sep 2002
Posts: 3254
Location: Brooklyn, NY
 Posted: Sun Jul 06, 2003 9:42 pm    Post subject: Not Sure   

--------------------------------------------------------------------------------
 
Mike: 

Will ask Steve about the possibility of a trifecta. And glad you all enjoyed the stats. 

Robert
_________________
Robert T Mruczek 
Twin Galaxies - Editor and Chief referee 
Star Wars classic arcade marathon champion 
rmruczek@doremus.com (work E-MAIL) 

****************************** 
--------------------------------------------------------------------------------   
lostdog
Guest

 Posted: Mon Jul 07, 2003 12:57 pm    Post subject: Way to go steve!   

--------------------------------------------------------------------------------
 
Nice job Steve. One of these days we should get together for lunch again, and maybe 
a game of pool.  

John 
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Crimefighter

Posts: 43

 Posted: Mon Jul 07, 2003 2:07 pm    Post subject:    
--------------------------------------------------------------------------------
 
If I had the time and the patience I'd try for a record or something...but I don't. 
 
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mandm785@juno.com

Posts: 37
Location: Doylestown, PA
 Posted: Mon Jul 07, 2003 3:09 pm    Post subject:    
--------------------------------------------------------------------------------
Hey all, 
Dumb question, but did Steve just do this? The reason I ask is I looked at the score
details, on the online scoreboard, and it says it was submitted on March 2, 02. Was 
this a performance of over a year ago? Just made me curious when I saw this. Either 
way GREAT SCORE, congrats Steve!!
_________________
Mark Little 
Spy Hunter arcade world record 
 
NE146
--------------------------------------------------------------------------------
Guest

 Posted: Mon Jul 07, 2003 6:03 pm    Post subject:    
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Damn.. I thought I was good with my 130k score  

Any idea where the score was achieved? He's in Redmond, I'm in Bellevue (about 10
minutes away). I know there's a DK in Seattle (Playtime), in Issaquah (Illusionz), 
But are there any more publically available full-size Donkey Kong machines? Or was 
this done at a private residence (or in the Microsoft campus )  
--------------------------------------------------------------------------------
Guest
Posted: Mon Jul 07, 2003 6:19 pm    Post subject:    
--------------------------------------------------------------------------------
Anyone think if it's easier or harder to score higher on the Japanese version of the
game vs. the English version? Or do you think that the level progression doesn't 
amount to a hill of beans when you get to the higher levels  

My thought is that since you get an even distribution of all 4 boards on the Japanese 
version, if the "rivet" level would be considered a "harder" level, then it might
make a difference on the upper stages since you'd get a larger percentage of rivet 
levels to the amount of boards passed on the Japanese version (wheras in the U.S.
version of course you would pass 5 boards before the rivet level comes up). It 
probably doesn't matter.. but it's just a thought.  

Is there a seperate entry for DK scores for the Jap version as opposed to the U.S?..
Maybe I should check first  
--------------------------------------------------------------------------------
hanglyman

Posts: 123
Location: Seattle, WA
 Posted: Mon Jul 07, 2003 6:48 pm    Post subject:    
--------------------------------------------------------------------------------
Awesome score Steve! 

I'm still trying to crack 300k I always seem to have probs with the random 
thrown barrels, any tips? 

IMO the japanese version is much easier due to the trick of waiting at the top of 
a ladder and not having the barrels come down on you 

I don't think the japanese version is tracked at all 
--------------------------------------------------------------------------------
RMRUCZEK
TG Board of Directors

Posts: 3254
Location: Brooklyn, NY
 Posted: Mon Jul 07, 2003 6:51 pm    Post subject: Japanese Version...& Date   
--------------------------------------------------------------------------------
Hello all: 

Two gamers asked questions... 

1st - Twin Galaxies tracks the "canonical ROM" as our worldwide MAME editor classifies 
it, and other than that, no more than "Crazy Kong". We generally do not track multiple
versions of the same title based on the ROMsets...it gets kind of crazy, especially
considering how many a classic title may have. Thus, I am not sure we would track the 
Japanese version. 

2nd - Due to a system bug with the original program, the dates can be a little screwy,
but the scores should be fine. Sorry about that. The new system should prevent that 
from happening again. Due in a month if on target. 

Robert
_________________
Robert T Mruczek 
Twin Galaxies - Editor and Chief referee 
Star Wars classic arcade marathon champion 
rmruczek@doremus.com (work E-MAIL) 

****************************** 
--------------------------------------------------------------------------------
Ripper

Posts: 65
Location: Charleston, SC
 Posted: Mon Jul 07, 2003 7:09 pm    Post subject: Very nice post   
--------------------------------------------------------------------------------
I must say this is a very detailed and nice post! Very nice job! And the score is 
pretty good as well.  
--------------------------------------------------------------------------------
QRS1

Posts: 758
 Posted: Mon Jul 07, 2003 8:56 pm    Post subject: RE   
--------------------------------------------------------------------------------
The best way is to track the hardest ROMset. I think Mark is doing that in 99% of
the cases. The reason that Crazy kong is tracked too, is that it is not a clone 
of Donkey kong. 

Crazy Kong is much better in my opinion. but of course that is just my personal 
opinion  

QRS
_________________
Deca 2001, 2002 Champion. 
Editor at MARP 
--------------------------------------------------------------------------------
dyancey

Posts: 74
Location: King George, VA, USA: circa 1982
 Posted: Mon Jul 07, 2003 11:44 pm    Post subject:    
--------------------------------------------------------------------------------
Great score! This is my favorite arcade game ever. I've never gotten to the kill
screen though. Was this score set on the old ROMchip where Mario can wait at the 
top of ladders on the barrel screen and nothing will roll down on him(like in the
Japanese version) or the newer ROMchip. This existed early in Donkey Kong history
and was soon modified to the popular version we all play today. I've only had the
pleasure of playing this version a few times as a kid in the early 80's. Either
way, this is a SUPER score and I'm just curious. I really want to see a million 
get broken!!
_________________
Player of Activision games 
Thank you for reading my post! 
 
--------------------------------------------------------------------------------
Twin Galaxies Forums Forum Index -> Coin-Op Video Games 
--------------------------------------------------------------------------------
squarefishx2

Posts: 122
Location: Phoenix, AZ
 Posted: Tue Jul 08, 2003 12:44 am    Post subject:    
--------------------------------------------------------------------------------
6329 views to this thread (so far) -- 
Donkey Kong (Arcade) - NEW WORLD RECORD !! 

An amazing testiment to an awesome classic game that people love and an amazing 
new record -- congrats. 

best, 
Dan
_________________
"Photography with a Vision" 
www.cooganphoto.com 

www.cooganphoto.com/gravitar 
- dedicated to the 1982 Atari classic video arcade game Gravitar. 
Hints and playing tips with screen captures, etc. included... 

Gravitar 3,652,700 
--------------------------------------------------------------------------------
HermChase
Posts: 95
 Posted: Tue Jul 08, 2003 1:03 am    Post subject:    
--------------------------------------------------------------------------------
squarefishx2 wrote: 
6329 views to this thread (so far) -- 
Donkey Kong (Arcade) - NEW WORLD RECORD !! 

An amazing testiment to an awesome classic game that people love and an amazing
new record -- congrats. 

best, 
Dan 

I was on earlier today, and saw that 60+ guests were on in the "Who is Online?"
section. At one point there were 98, it says. I guess we found where they all
came to. Apparently, a site or two (or 10  ) linked to this thread. Anyone know
what site(s)?  

Back on topic, that is truly an amazing score. And, a nice, 8-page in-depth
analysis, also.  

-------------- 
Chase Hermsen 
 
       
 
-------------------------------------------------------------------------------- 
stevejwiebe
Guest

Posted: Tue Jul 08, 2003 3:16 am    Post subject:    

--------------------------------------------------------------------------------
It's great to see all the interest and I appreciate the support. I personally think 
it's the best game of all time and I'm glad others feel the same. This score was 
achieved just a couple of weeks ago in my garage. The ROMchip is the newer standard
version that does not allow mario to safely hang out on the ladder in the barrel 
stages. As far as random thrown barrels - interestingly enough, these barrels are
most dangerous in levels 2 through 4 where they seem to heat seak and pick up high
speeds. There's so many situations that a generic defense is hard to put in words.
I usually just try to steer the barrel away by moving mario left and right. Then 
when the barrel is right on mario I'll jump to avoid it or move forward and have
it sail overhead (and pray). Sometimes death is ineviteable. The good thing is
that the higher levels (5 and up) do not have such visciously thrown barrels. On 
these levels it's just a matter of knowing donkey kong's tendencies and watching
out for the thrown barrels. The main barrels to watch for are the ones dropped 
around the ladder just under the upper hammer. If the path up the ladder is too
clear, then there's a good chance that donkey kong will drop a barrel in this
zone. Just pause a split second before proceeding up this ladder to make sure 
that a barrel is not thrown. The next danger zone is right under donkey kong 
while hammering. After grabbing the hammer I always hesistate to make sure there
is no barrel dropped on mario. Sometimes I have to back pedal to hit thrown 
barrels. Anyway I've probably gone into much more detail than cared for but I 
enjoy sharing playing tips and information I've gathered over the years. Hope 
this helps. 




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 Posted: Tue Jul 08, 2003 4:41 am    Post subject:    
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i've seen a link on http://telenet.games.be , and this is belgium's most famious 
games-site  (srry for my bad english  ) 
--------------------------------------------------------------------------------
Svha
Guest
 Posted: Tue Jul 08, 2003 5:24 am    Post subject: Linked Sites   
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www.slashdot.org is the answer =P 
--------------------------------------------------------------------------------
artz

Posts: 485
Location: Spring, TX USA
 Posted: Tue Jul 08, 2003 6:55 am    Post subject:    

--------------------------------------------------------------------------------
http://www.evilavatar.com 
 
-------------------------------------------------------------------------------- 
Guest
Guest
 Posted: Tue Jul 08, 2003 7:55 am    Post subject: From Blue's News   
--------------------------------------------------------------------------------
I surfed to this site from http://www.bluesnews.com. Congratulations to the new 
master  
 
--------------------------------------------------------------------------------
rheenen
Guest

 Posted: Tue Jul 08, 2003 9:33 am    Post subject: GameGuru linked to it also   
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http://ggmania.com linked to it also today. Congratulations, you make my life seem
futile  
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lostdog
Guest

 Posted: Tue Jul 08, 2003 12:47 pm    Post subject:    
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NE146 wrote: 
Any idea where the score was achieved? He's in Redmond, I'm in Bellevue (about 10
minutes away). I know there's a DK in Seattle (Playtime), in Issaquah (Illusionz),
But are there any more publically available full-size Donkey Kong machines? Or was
this done at a private residence (or in the Microsoft campus )  

I believe your answer is private residence. When I used to work with Steve in 2001,
he was talking about buying the machine. 

John 
--------------------------------------------------------------------------------
Guest

 Posted: Tue Jul 08, 2003 1:36 pm    Post subject:    
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www.gamingage.com also linked   
--------------------------------------------------------------------------------
Guest

 Posted: Tue Jul 08, 2003 1:39 pm    Post subject:    
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www.gaming-age.com sorry for the above post it was suppose to have a dash 
 
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chattabox

Guest

 Posted: Tue Jul 08, 2003 4:13 pm    Post subject:    

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u can also get here from the gaming site www.xgn.nu .. very elite gaming ladder 
if anyone plays online gaming 
 
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Guest

 Posted: Tue Jul 08, 2003 7:49 pm    Post subject:    

--------------------------------------------------------------------------------
 Great score! This is my favorite arcade game ever. I've never gotten to the kill
 screen though. Was this score set on the old ROMchip where Mario can wait at the
 top of ladders on the barrel screen and nothing will roll down on him(like in 
 the Japanese version) or the newer ROMchip. This existed early in Donkey Kong 
 history and was soon modified to the popular version we all play today. I've only
 had the pleasure of playing this version a few times as a kid in the early 90's. 
 Either way, this is a SUPER score and I'm just curious. are you going to try tetris
 next steve:?: 
-------------------------------------------------------------------------------- 
RMRUCZEK
TG Board of Directors

Posts: 3254
Location: Brooklyn, NY
 Posted: Tue Jul 08, 2003 8:32 pm    Post subject: Another Gamer Asked About DK 3   

--------------------------------------------------------------------------------
Hello Steve: 

At least one gamer thus far is interested in whether you intend to go "Three for
Three" in the Donkey Kong arena and try for "Donkey Kong 3"... http://www.klov.com/
game_detail.php?letter=D&game_id=7611 

Just curious. 

Oh yes, for those that don't know where this link came from, the www.vaps.org site
maintains the "Killer List of Video Games" at http://www.klov.com/ 

Robert
_________________
Robert T Mruczek 
Twin Galaxies - Editor and Chief referee 
Star Wars classic arcade marathon champion 
rmruczek@doremus.com (work E-MAIL) 

****************************** 
------------------------------------------------------------------------------
stevejwiebe

Guest
 Posted: Tue Jul 08, 2003 11:34 pm    Post subject: DK3   

--------------------------------------------------------------------------------
The thought has crossed my mind but to be honest, I've never even played the game
or seen it played. It would be a fun challenge though to try to figure the game 
out with no prior knowledge. I would have to buy the DK3 PCB - maybe someday. The
mario brothers title would be nice to own as well. I've played that game but never
mastered it. For now I think I'll focus on the million dollar mark on DK and then
even try to improve upon the DK Junior record. Then I'll try to get a life... 

Steve 
--------------------------------------------------------------------------------
Twin Galaxies Forums Forum Index -> Coin-Op Video Games 

Guest
 Posted: Tue Jul 08, 2003 11:40 pm    Post subject:    
--------------------------------------------------------------------------------
I came here from a link on www.Allrpg.com 
 
--------------------------------------------------------------------------------
Alex McCain

Guest
 Posted: Wed Jul 09, 2003 9:14 am    Post subject: Great Scoring Run, Batman!   
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Nice! 

BTW, I came here from www.gamespy.com [/url] 
--------------------------------------------------------------------------------
Guest
 Posted: Wed Jul 09, 2003 12:23 pm    Post subject: Great job Steve!   
--------------------------------------------------------------------------------
Good to see another world record fall. Good luck going for a million! 

BTW, I linked to this from http://www.planetgamecube.com. 

jon 
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Randood
Guest
Posted: Wed Jul 09, 2003 3:01 pm    Post subject: Good Job   
--------------------------------------------------------------------------------
Came from www.retrogames.com. 

My best: 

dkongjr = 876,000 
dkong = 160,000 
dkong3 = 310,000 

You're record is awe inspiring. I'm going to have to revisit dkong when I get 
home. Great work!!! 
--------------------------------------------------------------------------------
legoking116
Guest
 Posted: Wed Jul 09, 2003 4:57 pm    Post subject:    
--------------------------------------------------------------------------------
i got linked here from a gamespy emailing 
--------------------------------------------------------------------------------
Guest
 Posted: Thu Jul 10, 2003 1:13 am    Post subject: Re: DK3   
--------------------------------------------------------------------------------
stevejwiebe wrote: 
I would have to buy the DK3 PCB - maybe someday.  

Steve, I just happen to have an extra working dk3 pcb 
if you're interested pm me 
thanks for the tips 
--------------------------------------------------------------------------------
hanglyman

Posts: 123
Location: Seattle, WA
 Posted: Thu Jul 10, 2003 1:15 am    Post subject:    
--------------------------------------------------------------------------------
Whoops, I forgot to log on, the above post is from me 
--------------------------------------------------------------------------------
Falkentyne
Guest
 Posted: Thu Jul 10, 2003 7:23 am    Post subject:    
--------------------------------------------------------------------------------
Steve, 
My highest score is only about 221,000 and level 7  
How do you pass the elevator stage consistently on Levels 4+ ? 
I always have a lot of trouble  

I know you have to go when one jack drops closest to the center of the base of 
the last ladder, while the jack after it drops as far to the left of Donkey Kong's
feet as possible...is this the only way ? 
--------------------------------------------------------------------------------
artz

Joined: 06 Nov 2002
Posts: 485
Location: Spring, TX USA
 Posted: Thu Jul 10, 2003 7:43 am    Post subject:    

--------------------------------------------------------------------------------
Falkentyne wrote: 
Steve, 
My highest score is only about 221,000 and level 7  
How do you pass the elevator stage consistently on Levels 4+ ? 
I always have a lot of trouble  

I know you have to go when one jack drops closest to the center of the base of the
last ladder, while the jack after it drops as far to the left of Donkey Kong's feet
as possible...is this the only way ? 

Falkentyne, 

221k is also my high score which I set about a couple of weeks ago. I'm about 99%
sure that what you said about the jacks is correct. It takes split-second decision
making when deciding to go up the ladder. If you happen to start running up the 
ladder when you have 2 consecutive jacks hit farthest right on the top platform,
your only recourse is to run back to the left again at your original starting
position on the top platform. Also, as I did in my 221k game you can just run 
and hope that you are lucky which I was every elevator screen except for 7-4 where
I lost my last man. 

I'm pretty sure Steve would probably say the same thing as there is no pattern 
or indicator (as far as I know) to let you know when the best time to run up
the ladder is.         
--------------------------------------------------------------------------------
Samarin
Guest
 Posted: Thu Jul 10, 2003 8:49 am    Post subject: Congratulation from Denmark   
--------------------------------------------------------------------------------
Congrats also here from Denmark. Im very impressed. Good luck going for the million. 

I came herr from A danish site www.spilzonen.dk   
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Guest
 Posted: Thu Jul 10, 2003 10:22 am    Post subject:    
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came here from gamecritics.com.. link was posted yesterday. 
--------------------------------------------------------------------------------
Guest
 Posted: Thu Jul 10, 2003 11:27 am    Post subject:    
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I came from http://www.shacknews.com 
 
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permafrostrick
Referee

Joined: 11 Sep 2003
Posts: 1623
Location: Gaithersburg, MD
 Posted: Thu Jul 10, 2003 1:09 pm    Post subject:    

--------------------------------------------------------------------------------
Falkentyne wrote: 
Steve, 
My highest score is only about 221,000 and level 7  
How do you pass the elevator stage consistently on Levels 4+ ? 
I always have a lot of trouble  

I know you have to go when one jack drops closest to the center of the base of the
last ladder, while the jack after it drops as far to the left of Donkey Kong's feet
as possible...is this the only way ? 

Depends on your approach. I would get up to that top area....then get over to the
left of where you go up the ladder. 

Then knowing the order of the springy things coming out...you make your move to 
the right and up the ladder to end the level. If you are staying over to the 
right so your final move is to the left and up...there isn't quite as much room
in timing to make it up. 

I would need to get into playing it again to get screenshots of the exact spot to
get to before the final move...and when you make it. 

The barrel levels always got me though....never figured out the pattern of when 
the monkey would just toss one....not that great at the level where you run over
beams to remove rivets or whatever those are supposed to be...hehe I actually 
have less trouble with the elevator stage versus the others. 
--------------------------------------------------------------------------------
awesome

Posts: 263
Location: Rochester, NY
 Posted: Thu Jul 10, 2003 6:19 pm    Post subject: DK   
--------------------------------------------------------------------------------
Actually I must be the only one that uses an "audio" clue when to go on 4th+
level elevators (well actually used to use it and now am learning the visual
clue). I was talking with Mr. Kuh at Funspot about this last year and he had 
never heard of the audio clue before. It seemed like it used to work 99% of 
the time back in the 80's. Now it seems like it is more like 50% - 60% thus
the reason I am working on the visual clue. My high is just over 400k. I was
fequently finding DK machines with bad sound (or very low volume) and that 
was another reason to learn the visual clue. I once played a 279k game at
Flipper McCoys Arcade in Virginia Beach just by getting lucky (the sound was
completly out and I had not been told of the visual clue yet). 

I would be happy to share the audio clue with anyone. But since the visual 
clue was given to me by someone else that didn't wish me to share the method
further I won't go into detail there. It's not the way you described it but 
you may be looking at the same thing from a different vantage point. The key
is learning to know when to go and while going know when it was NOT the right
time to go. Then you need to come back down the ladder and run right and then
work back to the left side again to give it one more shot.
_________________
Gregory S. Erway 

#1 Tapper TGMS 9,100,175 31May03 
#1 Tapper TGTS 1,821,325 01Jun02 
#1 Rootbeer Tapper TGMS 1,959,200 28Jul86 
#2 Wild Western 826,900 07Jun04 
#2 Pepper II 505,980 13Jun04 
#3 M.A.C.H. 3 - Bomber 353,200 22Mar86 
--------------------------------------------------------------------------------
hanglyman
Posts: 123
Location: Seattle, WA
 Posted: Thu Jul 10, 2003 7:20 pm    Post subject:    
--------------------------------------------------------------------------------
I could be wrong, but there does not seem to be any preset order to the springs. 
getting from the ladder on the right to the yellow pad, is pretty easy, just go on 
any rightmost spring (I watch where they bounce in relation to the yellow pad) 
going for the run up the ladder is the hard part, I go on a spring that bounces 
just to the left of the yellow pad, touching or very close to touching but not 
overlapping onto the pad, you can then watch how far out the next spring goes 
and make the split second decision to keep going or retreat 

I have heard of other methods, like counting springs after the girl yells help 
but have never been able to figure if there is anything to it (I don't think so) 
I am very curious on what methods others use 
Gregory, please share your audio clue 

Stay Hangly 
 
 --------------------------------------------------------------------------------
permafrostrick
Referee

Posts: 1623
Location: Gaithersburg, MD
 Posted: Thu Jul 10, 2003 9:13 pm    Post subject:    
--------------------------------------------------------------------------------
you don't need to count....there is a definitely loop in how the strings come
out you can learn....similar to how you have the birds drop down on that DKJr 
level....patterned there also. 

it might not seem patterned to you if you are taking too small of a sample...
but it's there. 

Audio queue is good also....I use audio for assisting when to make a move in 
many games.         
--------------------------------------------------------------------------------
FirebrandX
Referee

Posts: 477
Location: Denton, TX
 Posted: Fri Jul 11, 2003 6:17 am    Post subject:    
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I had the pleasure of watching Steve's previous record tape (of which I made a
highlight video). One thing I noticed is that the pie stages later on can go bad
in a split-second if the flames decide to get nasty. On the highlight video is
a pie stage where Steve had to pull out all the skills to survive.
_________________
SSX Racing Champion 


Current favorite game: SSX3 
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stevejwiebe
Guest
 Posted: Fri Jul 11, 2003 11:44 am    Post subject: elevator tactics   
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Falkentyne wrote: 
Steve, 
My highest score is only about 221,000 and level 7  
How do you pass the elevator stage consistently on Levels 4+ ? 
I always have a lot of trouble  

I know you have to go when one jack drops closest to the center of the base of
the last ladder, while the jack after it drops as far to the left of Donkey Kong's
feet as possible...is this the only way ? 

You are correct and other players as well. I don't know of any brain dead scheme 
to get up the ladder and it wouldn't be any fun if there was. Not saying there isn't
one, but I haven't found one. I have gone up successfully by running from the right 
but I prefer running from the left. There is a way to clear consistently with no
reliance on luck, but it does take decision making based on knowledge and experience.
To get the best jump, you start up the ladder (running from the left) when you see
a spring hit furthest most right (or at least the center of the gold frame of the
leftmost elevator). Start running at the instant the spring hits the platform the 
2nd time. As you make your way up the ladder you will have to judge whether the
spring will hit you based on its position as you begin ascent. This is a split 
second decision. If you can see that it hit leftmost when first appearing on the
screen (and you got a good jump) then you will make it every time. I'm usually 
focused on the ladder so I don't see exactly where the spring hits, but I can 
tell in my peripheral vision if it will nail me by how close behind it is. It’s
like pulling out into traffic. You know if you have the room and time based on 
the oncoming car’s speed and position. If I think it has any chance of hitting 
me, I retreat and try again. Even if I’m partway up the ladder there is still 
ample time to go back down and to the left starting point. With practice and 
experience, you will get the feel and will never be killed again on the elevators
or your money back . Next time you play, on the level 4 elevator stage use all
your men and practice getting up the final ladder using this approach. If you 
die, make a mental note (or study video tape) of where the spring was in your 
peripheral vision as you ascended. If you succeed also make a mental note but 
don't clear the screen and go back down and try again. Repeat until all men have
expired for several games. Eventually with enough practice you will create a 
mental image of where the oncoming spring should be in order for you to easily 
clear. Soon it will be obvious when you will clear or when you will die. There 
still may be times when you know it's too close for comfort so you may want to 
retreat just to make sure. There is no reason to ever die and you can't afford 
to die on elevators if going for a high score. You have to save lives for when 
you're screwed on pies or rivets. I’ve never searched for a pattern or an audio 
clue. What I’ve found is that there are a handful of frequently occurring bonus 
times when I clear (which suggests a pattern). But I wouldn’t rely on bonus times,
patterns or audio clues of when to go. Use the fail-safe approach above and it 
will work 100% guaranteed. If it doesn't then you've misjudged the oncoming spring.
I hope this makes sense and good luck. 

Steve 
 
     
 
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conspiracy_steve_885900
Posts: 145

 Posted: Tue Jul 15, 2003 10:24 am    Post subject: spring   
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well, i have played my good share of donkey kong for the arcade, and for both
the NES and Arcade game, i use on stratigy on later levels, to get to the top 
of the ladder, wait at the bottom of the first spot on the right side, (remeber
this is what i do, it would be best to follow steve's help) right as you see it
pass, jump, somtimes i get so close when i jump i score 100 points. , the only
good help i can give you for this stage is at the VERY top, when you see the 
spring comeing, wait untill its gone over you, then run behind the ladder, just
barly touching it, then wait until the spring touches the ladder, instanly after 
it touches it and lifts off, go over and climb(when your that close, you should
only have to press over untill jumpman is looking the other way) thats the best 

i can help you with the arcade version, but the NES one is a diffrent story,
i can help you with that.
_________________
Donkey Kong (NES) 3rd place Record Holder 
Steve "TEK" Pierson 
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Krayd

Posts: 118
Location: Surrey, BC
 Posted: Wed Jul 16, 2003 1:00 pm    Post subject:    
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Congrats Steve Wiebe on your Donkey Kong WR. I know I'm a little late, but I did
see you on the news (I think it was on Q13). Not all of us get to make a TV
appearence for our records, so, congrats on that too.
_________________
GTA: Vice City WR Completion Time - 3 hours 59 min 3 sec ( 03:59:03 ). 
Fastest GTA III Completion Time - 1 hour 51 min 48 sec ( 01:51:48 ). 
Currently working on: BOUNTIES!GTA III 
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RMRUCZEK
TG Board of Directors

Posts: 3254
Location: Brooklyn, NY
 Posted: Wed Jul 16, 2003 2:22 pm    Post subject: Steve Made the Big Times Now !!   
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Hello all: 

Check out this link and let me know what you think of it... 

http://archives.seattletimes.nwsource.com/cgi-bin/texis.cgi/web/vortex/
display?slug=donkeykong15e&date=20030715&query=donkey+kong 

Robert
_________________
Robert T Mruczek 
Twin Galaxies - Editor and Chief referee 
Star Wars classic arcade marathon champion 
rmruczek@doremus.com (work E-MAIL) 

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artz

Posts: 485
Location: Spring, TX USA
 Posted: Wed Jul 16, 2003 10:56 pm    Post subject:    
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Great find Robert. I love reading stuff like this.       
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RMRUCZEK
TG Board of Directors

Posts: 3254
Location: Brooklyn, NY
 Posted: Thu Jul 17, 2003 12:06 am    Post subject: But the BEST Part was...   
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Hi Artz: 

I know you liked the article, but I personally enjoyed chatting with Lisa Heyamoto 
from the Seattle Times who wrote the article...she's a sweetie !! 

Robert
_________________
Robert T Mruczek 
Twin Galaxies - Editor and Chief referee 
Star Wars classic arcade marathon champion 
rmruczek@doremus.com (work E-MAIL) 

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Eternal

Posts: 59
Location: New Brunswick, NJ
 Posted: Thu Jul 17, 2003 3:35 am    Post subject: Re: Steve Made the Big 
 Times Now !!   
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RMRUCZEK wrote: 

http://archives.seattletimes.nwsource.com/cgi-bin/texis.cgi/web/vortex/display?
slug=donkeykong15e&date=20030715&query=donkey+kong 
 
> Mitchell, 37, says he only counts his scores if they're played in a public 
> venue, and he won't say if he's able to best his cross-country 
> competitor. He'll only say that he's planning something big and 
> unprecedented in the video-game world as a response to Wiebe's win. 

Okay - what's he planning?
_________________
Chris Long, Departments of Mathematics & Statistics, Rutgers University 

WARNING - HIGH SPIN SPEEDS - DO NOT put any person in this washer. 
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RMRUCZEK
TG Board of Directors

Posts: 3254
Location: Brooklyn, NY
 Posted: Thu Jul 17, 2003 8:16 pm    Post subject: That's the BIG Mystery !!   
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Hello Chris: 

Bill's plans are his own...I know that when a gamer of Bill's calibre and history
of gaming accomplishments says he's planning on something "big", then we're talking
HUGE...if Bill said "big", that's gotta be an understatement for sure !! 

Robert
_________________
Robert T Mruczek 
Twin Galaxies - Editor and Chief referee 
Star Wars classic arcade marathon champion 
rmruczek@doremus.com (work E-MAIL) 

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Guest
 Posted: Thu Jul 17, 2003 8:23 pm    Post subject:    
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I believe if he says big it will be BIG, 
but he's been saying that for over a year now has'nt he? 
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RMRUCZEK
TG Board of Directors

Posts: 3254
Location: Brooklyn, NY
 Posted: Thu Jul 17, 2003 10:04 pm    Post subject: Correct   
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Hello Guest: 

True, but when he's ready to do what he set out to, I'm sure it will be worth 
the wait !! 

Robert
_________________
Robert T Mruczek 
Twin Galaxies - Editor and Chief referee 
Star Wars classic arcade marathon champion 
rmruczek@doremus.com (work E-MAIL) 

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QRS1

Posts: 758

 Posted: Thu Jul 17, 2003 10:33 pm    Post subject: RE   
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1 year? I think it is almost 3 years since I heard him talking about "riding
away" in the sunset after something big game related he was planning to do  

I amire that guy for his achievments and he is a true pro gamer! I will judge
this thing when I see it though. Until then it is like a non verified recordings
sent to TG - Just talk  

Note:This has nothing to do with Mitchell in personal. It is just my general
opinion about things like this. I wait until I see it before I specualte about it  

QRS
_________________
Deca 2001, 2002 Champion. 
Editor at MARP       
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squarefishx2

Posts: 122
Location: Phoenix, AZ
 Posted: Thu Jul 17, 2003 11:15 pm    Post subject:    
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Maybe he's gonna set the game on fire and play it to a new world record as it burns 

-- like Jerry Lee Lewis set his piano on fire. 
hehehe  

best, 
Dan
_________________
"Photography with a Vision" 
www.cooganphoto.com 

www.cooganphoto.com/gravitar 
- dedicated to the 1982 Atari classic video arcade game Gravitar. 
Hints and playing tips with screen captures, etc. included... 

Gravitar 3,652,700      
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permafrostrick
Referee

Posts: 1623
Location: Gaithersburg, MD
 Posted: Thu Jul 17, 2003 11:58 pm    Post subject: Re: RE   
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QRS1 wrote: 
1 year? I think it is almost 3 years since I heard him talking about "riding
away" in the sunset after something big game related he was planning to do  

I often wonder how a player like Billy Mitchell would stand up at something 
like MARP. It would be interesting to see just how good he is at various games
in MAME. 

As we know playing many games in MAME generally is a little harder than on the
arcade system cuz of control issues etc. 

I always wondered if Billy's gaming skill was limited to just 5-10 games or 
if he could just play games he rarely has played and within a few days master
most and submit very high scores for them. 

There are definitely a few gamers at MARP I would put at Billy's level of a
gamer or even higher. Others have equalled or surpassed Billy's records.
Billy has just gotten the limelight from correctly timing doing things and
being the first officially recognized as accomplishing certain things for
games....and making sure people notice what he is up to before even doing 
it...so when it is done all that pre-hoopla pays off. 

Something "big" to me would be if he just enters one of the PGL tournaments 
and beats the crap out of Fatal1ty. No one has been able to beat Fatal1ty 
the past couple of years...so for Billy...not even known for playing those 
games...just shows up and shows everybody up...that would be huge....bigger
than anything you could do with an arcade game. 
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RMRUCZEK
TG Board of Directors
Posts: 3254
Location: Brooklyn, NY
 Posted: Fri Jul 18, 2003 12:31 am    Post subject: Now THAT Would be Something !!   
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Hello Rick: 

Yes, seeing Bill, or any other legendary gamer, taking on "FatalIty"and giving
him a run for his money...that's what gaming legends are made out of !! Don't 
be surprised if down the road perhaps a Steve Krogman, Darren Harris, Todd Rogers, 
Dwayne Richard, Donald Hayes or Bill Mitchell decides to throw their hand into 
the 1st person ring. And rumor has it that our own Ron Corcoran's more than a 
fair 1st person player at titles such as "Doom" and others. 

And let's not forget the modern-day warriors such as Martin Bedard, Wolff & Mike
Morrow, Matthew Leto. All are masterful "Doom 64" players, and skill transferral
to a game like the "Quake" or Unreal" series might not be that bad for them. Any 
one of these guys has more than fair shot. 

I'll tell you this...if a TG player were to pull off an achievement like that...
that would be SO AWESOME that words cannot describe !! And I would certainly 
promote the heck out of it. 

Robert
_________________
Robert T Mruczek 
Twin Galaxies - Editor and Chief referee 
Star Wars classic arcade marathon champion 
rmruczek@doremus.com (work E-MAIL) 

****************************** 
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permafrostrick
Referee

Posts: 1623
Location: Gaithersburg, MD
 Posted: Fri Jul 18, 2003 2:43 am    Post subject: Re: Now THAT Would be 
 Something !!   
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RMRUCZEK wrote: 
Don't be surprised if down the road perhaps a Steve Krogman, Darren Harris, Todd
Rogers, Dwayne Richard, Donald Hayes or Bill Mitchell decides to throw their hand 
into the 1st person ring. And rumor has it that our own Ron Corcoran's more than
a fair 1st person player at titles such as "Doom" and others. 

I was into FPS games big for a few years...mainly the quake series. 

At one point...even though sort of handicapped from playing on a mac with lower 
frame rate performance than most have...I was holding my own quite well online. 

Back in Quakeworld times I had gotten to the level where I was included in some
practice scrimmages with clans like r3v(Revolution) and DR(Death Row). I even 
got to play a few times with Thresh and Diehard who were a couple of the big 
names back in QW times. 

I played some Q2...but just casually at public servers and never got into the 
clan thing. this largely was basic by the time Quake 2 was out for mac...it was 
too late to really get in the competition at a serious level. 

I then played Q3A for about 1.5 years. I got quite good at that and was really
limited by my hardware as maps got more complex and later versions of Q3A had 
higher CPU requirements. 

I got to play makaveli a couple times online 1-on-1. He was simply amazing. He 
was the dominate player before Fatal1ty arrived on the scene. 

1 player I often played online was on a mac also.... I could easily beat him. 
A typical 10 or 15 minute 1-on-1 match would end 10-2 type score. Then he got 
a PC and I was never able to beat him again. He was instantly beating me 10-2 
type scores. The frame rates make that big of a difference. A month later he 
entered a Pro event and got past the early rounds and ended up finishing 16th.
That made me realize my hardware was limiting me a lot more than I was even 
thinking it was...so I "retired" from playing seriously....still played some 
but only casually. 

In hindsight if I was to do it over again I would have gotten a good PC that
would allow me to compete at an even level at least hardware wise....cuz when 
you are only getting 60fps and drop to 20-25 fps in certain areas of the map 
that drop in frame rate really throws off timing and smoothness of mouse looking
for aiming etc...versus PC players that were getting 50-60+ fps in those same 
areas. That makes a huge difference. 

I stopped playing FPS games and haven't played any online for the past 1.5 years
now. I have generally lost interest in those games as well. 
Playing them for on average an hour or 2 everyday for 3-4 years was enough. 
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MKM
TG Advisor
Posts: 1581
Location: $C000 - $CFFF
 Posted: Fri Jul 18, 2003 4:50 am    Post subject:    
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I don't think its very likely that any of us would beat John Wendell ("fatal1ty")
at an FPS game. 

This guy lives for nothing but competing at FPS games. I have talked with him 
in private emails, and these are the only types of games that he plays. He spends
an average of 12 hours per day of practice to get ready for tournaments. 

The rest of us are simply just too far behind him in experience. Not Billy, Todd,
myself, or any of the rest that Robert mentioned would ever get much more than 
friendly match frags, and even this would take being able to exclusively play
John for weeks before scoring any successful frags. 

Beat him in a tournament? No way. You can put money on it.
_________________
Please send me a Private Message to get my email for TG/game questions. 
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conspiracy_steve_885900

Posted: Fri Jul 18, 2003 8:28 am    Post subject: I WANT MY MTV!!!!   
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wasnt fatal1ty on MTV, the show called im a gamer. i w