Rank % Score Player Date Verified
1 100.00 % 4,874,931 Paul Dean 12/04/2005 Referee
2 98.56 % 4,804,540 Mark Smith 07/16/1983 Referee
3 98.26 % 4,789,909 Mike Mann 07/01/1983 Referee
4 97.19 % 4,737,827 Rick Kelly 12/12/1982 Referee
5 96.82 % 4,719,986 Jay Bennett 11/06/1982 Referee
6 23.46 % 1,143,743 Randy Gordon 06/11/2004 Affiliate
7 21.94 % 1,069,380 Alexi Anastasio 12/01/1982 Referee
8 2.98 % 145,427 Tracy Parish 06/11/2004 Affiliate
9 1.58 % 77,240 Ron Corcoran 05/19/2003 Referee
Mark Smith of Shelby, NC, United States has lost his 1983 golden era Frenzy
Title of 4,804,540, to Paul Dean, 4,874,931, of Riverside, CA, on December 4, 2005
at the Totally Amused Classic Players Reunion at Humble, Texas. This classic era
players reunion and competition of World Championship was run by Dwayne Richard,
Famous for many world record titles, and Walter Day, founder of Twin Galaxies.
Famous video game stars from all over the United States and Canada came to compete.
Paul Dean after accomplishing the 41 hour Frenzy world record of
4,874,931, about a 1/2 hour later, around 7:00 AM resting: 12/4/2005.
"Yes, I think I'm ready for a rest now!"
The 41 hour Frenzy game was grueling and probably will not be matched in the future
unless another iron man comes around in the next 20 years. Mark Smith's held his
title for 22 years, as his score was a tough score to beat because of the time
involved to marathon this title. Dwayne Richard and Walter Day confirmed the entire
Frenzy Game, and the Four Roll overs in which a referee must be present at all
times to confirm this difficult to follow game. When ever there is a roll over
present, there must be triple checks on the score to make sure it is legitimate.
This score was made the official world record on December 4, 2005 by Walter Day.
On another note, high scores are disqualified if any drugs were taken to
enhance any marathon attempt and this 41 hour performance required a urine test
because of the 12 hour guidelines for a marathon game, and there is an immediate
examination and evaluation to make sure there is no cheating of any kind including
the use of illegal stimulants. (Paul Dean, master of the Frenzy Video Game,
does not drink or smoke, born 10/01/64.)
Walter Day, a former arcade owner and founder of Twin Galaxies. "believes
in the future of video game playing as a professional sport."
--------------------------------------------------------------------------------
Kelly Tharp VS. Q*bert at Challenge Arcade
Mark Alpiger Comments on Kelly Tharp new Q*bert Marathon and Paul Dean's
Past Frenzy Marathon Urine Sample Link
Both Kelly Tharp and Paul Dean are the most recent Marathon Champions and
world record holders of their games, Tapper and Frenzy from the Reunion of the
Champions at Totally Amused Arcade on December 4, 2005. Paul Dean has also a marathon
record on Spy Hunter from the 1985 Masters Tournament.
Author Topic: Kelly Tharp challenges Q*bert... at Challenge Arcade !!
MDARULZ : Mark Alpiger Post:
Mark Alpiger encourages people to try for his bounties...
Kelly Tharp challenges Q*bert... at Challenge Arcade !!
« on: Today at 04:23:14 PM »
--------------------------------------------------------------------------------
Kelly Tharp well into Qbert Marathon at Challenge Arcade
Well, I'll start things off with a report, which I got direct from Kelly a couple
of hours ago. He was at Challenge Arcade, and preparations were being made to
begin his marathon on Q*bert. Some trouble with getting the recording process
going was encountered, but, hopefully that can be worked out, at least, to some
degree. The scheduled start time of 1 PM had already passed, but, it's best to
get it right, rather than rush things !
Also, Kelly told me that Walter Day had made the arcade owner, Joe LeVan, a 'deputy
referee', which means that he can confirm Kelly's performance for Twin Galaxies.
I was made a deputy referee for last December's Houston Arcade Championships event
in Humble, Texas, and had fun helping out on a few occasions with scores, and other
stuff (like safeguarding Paul Dean's urine sample - not the most glamorous job, but
a necessary one, for marathons).
I wished Kelly the best of luck before letting him off the phone, and we'll see in
a few days if he can crack the world-record score of 33,273,520 points, set on
11-28-1983 by Bob Gerhardt. (It will take approximately 72 Hours to beat the
Bob Gerhardt Q*bert High Score from 1983)
As far as his final thot for everyone, he said, "I'll see you in three days."
Let's hope that it's with the record in hand !!
URINE TEST
--------------------------------------------------------------------------------
Mark Alpiger / MDA / MDARULZ
Crystal Castles arcade ex-wr holder, now #2: 898,815, finished game; 07-02-1987
The Glob (theglobp) MAME wr holder: 184,242, screen 15; 12-20-2004
Tetris Plus 2 (Japan, p.m.) MAME wr holder: 1,852,900, finished game; 04-29-2001
Marble Madness (newer ROM) MAME ex-wr holder, now #2: 168,450, finished game;
09-17-1998
1987 Guinness book listing for Crystal Castles (achieved score of 881,306 was
both the contest, and the world, record)
--------------------------------------------------------------------------------
Mark Alpiger message board: Link
I was surprised that Joe related that Kelly had, so far, only taken minimal breaks,
and just to go to the bathroom ! Also, the people continue to support him, and many
persons, and owners of the nearby food courts, had brought him food, in a donation of
support. So, this is turning out to be a really popular quest, and Kelly has now
surpassed Paul Dean's 41 hour effort on Frenzy, from this past December, to become the
second-longest marathoner of the last 20 years (Brandon Erickson did 54 hours last May,
on Star Wars). We'll see if he can top Brandon, and then he'll be shooting for 66 hours
(the approximate time needed to top the Q*bert wr), then 67.5 hours (the longest arcade
game marathon, set by Jim Vollandt at the 'Iron Man' tourney from 1985), and then
finally, maybe, the holy grail - the 3 day mark !
---------------------------------------------------------------------------------
Press Releases
2/22/2006 Kelly Tharp Ends at 19.9 Million on Q*Bert Link
Finishing with 44 Hours, Tharp Took over 6th Place, passing scores from 1983
Kelly Tharp's Attempt to Break 22-Year-Old Q*Bert World Record Ends at 19,966,580
Million Points and 44 1/2 Hours. If approved, Tharp Takes over 6th place in the
"All-Time" Rankings.
Now, Twin Galaxies has to review the entire videotape of the performance before
giving the final seal of approval.
Kelly Tharp has finished his marathon on the legendary arcade video game, Q*Bert,
possibly the most difficult video game in history to play for long periods of time
due to its bizarre geometry and colorful screens. For more background information
on Kelly's quest, go to this story: Man Attempts 72-Hour Marathon to Break Video Game
World Record
Kelly reports that his eyes could no longer see the screen at the end and he was
helpless to stop his men from dying, even though he was wide awake and had plenty
of stamina still left.
walter@twingalaxies.com.
To see Kelly's ever-changing position on the all-time Q*Bert rankings, go to the
Q*BERT CHARTS. Link
Kelly Tharp now surpasses the Jeff Peters Q*bert Iron Man High score of 19,498,150
done of July 8, 1985 in Canada after the Third Annual Masters Tournament in 1985.
When ever you can beat an Iron Man High Score you have done well.
In order to get the number one world record high score held by Bob Gerhardt from
November 28, 1985, Kelly Tharp would have to play for 72 hours. His score is
60% of the standing world record and Mark Alpiger's bounty money is safe and
sound because there was no score which would beat the James Vollandt, Joust high
score which was played for over 67 1/2 hours which is the best iron man score ever
recorded or seen in person by Walter Day, Twin Galaxies Referee.
-----------------------------------------------------------------------------
February 24, 2006 9:27am
Jeff Peters Reply to the Kelly Tharp High Score which beat Jeff Peters
score which he did at the Iron Man contest in 1985:
-----------------------------------------------------------------------------
To: Paul Dean,
Ya know, I'd love to go for the world record on this again :) Its a shame
Kelly 'just' beat me.
We'll have to arrange something in the future at one of the classic gaming
events. :)
I played a game of Qbert last week to see if I still remember how to play the machine
and can still get very high scores with only having lost 4 lives :)
Thanks for forwarding the info!!
take care,
Jeff Peters - Q*bert Champion
-----------------------------------------------------------------------------
February 24, 2006 10:34 pm
TO: Jeff Peters
Great to here that you would be interested in regaming your
q*bert high score again, as Kelly Tharp just barely beat
your score from 1985.
I am sure that if you call Walter Day in order to regame, it
would be a huge media event, just like Kelly Tharp's world
record attempt.
Good luck!
Paul Dean
-----------------------------------------------------------------------------------
Will any classics player ever receive the following award?
The Elusive Golden Joystick
Click on Images
Who will be inducted into the 2006 Golden Joystick Hall of Fame?
Who has been nominated by the Stewards of Twin Galaxies to represent the
best of the best in the Classic Golden Age and modern era gaming world?
Both Paul Dean and Kelly Tharp will be recognized in the
Second Twin Galaxies’ Official Video Game & Pinball Book of World Records
which is in its 25th year of recognizing outstanding achievements in the
gaming industry.
Paul Dean, is also the golden era champion of Spy Hunter, (June 28, 1985),
the popular driving game with the Peter Gunn theme song which plays while
you are driving. His Spy Hunter score was done at the Third Annual Masters
Tournament on June 28, 1985 in Upland, Ca at the Huish Arcade.
Both games, Spy Hunter from the golden era of gaming,
and current era high score for Frenzy
were marathon games as Spy Hunter went over 11 and a half hours in game play
and Frenzy went over 41 hours in game play.
Paul Dean also played Asteroids for a 14 hour marathon in 1981, which got him
invited to the California Silco West State Championships. Link
December 4, 2005 - Current Frenzy, High Score Location and Record Holder
Location Totally Amused - Paul Dean 4,874,931 - 41 Hours
DATE START TIME: Friday December 2, 2005 1:00PM Central Standard Time Hrs= 11.00
PLAYED THROUGH: Saturday December 3, 2005 Hrs= 24.00
DATE END TIME: Sunday December 4, 2005 6:15AM Central Standard Time Hrs= 6.15
TOTAL HOURS TIME OF PLAY = 41.15 TOTAL HOURS (New World Record - Frenzy)
Proprieters: Callan Hendricks and Dwayne Richard, proprietors of Totally Amused
Paul Dean's Frenzy High Score Classic Game Arcade Location:
Totally Amused Arcade Link
19333 Hwy 59 North
Humble, TX
United States
Previous High Score Record Location in 1983: Putt Putt Golf N Games)
July 16, 1983 - Previous Frenzy High Score
Putt Putt Golf N Games - Mark Smith 4,804,540
Shelby, NC
United States
By my calculations it takes almost 45 minutes to an hour to score
100,000 points and in the above high scores by Twin Galaxies there
are four players who played to just about 4,800,000 which is a 41-48
hour high score marathon in 1982 and 1983.
The Frenzy Story, with Paul Drury: Retro Gamer Magazine; England
Paul Drury of Retro Gamer Magazine, England: wrote;
Paul - Paul here from Retro Gamer and hope this finds you well. I was just
looking on the TG site to look for any 'breaking news' to put in the 'news'
boxout on my High Score column page, when wow - is that you who've just
broken the Frenzy WR!?! That's amazing... it must be you surely...
----------------------------------------------------------------------------
Paul Dean Reply:
Yes, that is me. I did most of the game standing. I cannot sit to long do to
Sciatica so I must have been standing for 3/4 of the time. It took my legs
two weeks get over the stress of standing so long.
----------------------------------------------------------------------------
Paul Drury wrote:
please get in touch - I'd love to give you a mention (it'll only be a line
or so, but good to get your name in the and again). Maybe you could just
confirm the length of the game (41 hours??? I didn't think you could sit
that long?!)
----------------------------------------------------------------------------
Yes, 41 hours and a wee bit more but only by about 15 minutes. Walter Day
was there for the day time performance and he was relieved by
Dwayne Richard for my night-time play.
December 2, 2005 - December 4, 2005 - Current Frenzy,
High Score Location and Record Holder
Location Totally Amused - Paul Dean 4,874,931 - 41 Hours
DATE START TIME: Friday December 2, 2005 1:00PM Central Standard Time
Hrs= 11.00
PLAYED THROUGH: Saturday December 3, 2005
Hrs= 24.00
DATE END TIME: Sunday December 4, 2005 6:15AM Central Standard Time
Hrs= 6.15
TOTAL HOURS TIME OF PLAY = 41.15 TOTAL HOURS (New World Record - Frenzy)
Proprietors: Callan Hendricks and Dwayne Richard, proprietors of Totally
Amused
Paul Dean's Frenzy High Score Location:
Totally Amused Arcade19333 Hwy 59 North
Humble, TX
United States
-----------------------------
Paul Dean Reply Continued:
I did roll over the game four times and almost five, but lost my ambition
after I beat the 07/16/1983 high score of Mark Smith.
I was able to get instant recognition on the TG Site with my score, which is
what I was shooting for.
To many scores have been held up for months or years and I did not want my
high score attempt to fall through the TG cracks.
Mark Alpiger and Dwayne Richard were kind enough to feed me while I
marathoned. My restroom brakes were my only brakes and I probably took
five quick restroom brakes in total. I had at one time 150 Humanoids in
storage so I was able to take those restroom breaks without losing to many men.
My biggest problem was that my legs and hands went numb and I was unable to
feel the controls.
I certainly would not recommend a marathon attempt for anybody who wasn't in
perfect health because the game takes quite a toll on your body when playing
that long and in doing repetitive movements for so long without a break.
Not to mention the marathon standing event I had to achieve to keep
going without to much pain.
As a side note: I also went to the California Silco West State Championships
for Asteroids in 1981.
Here is a link to my Biography with a photo of my Silco West Belt Buckle for
being in the Championships:
http://spyhunter007.com/spy_my_biography.htm
------------------------------
My Frenzy Link:
http://spyhunter007.com/frenzy_new_high_score.htm
Twin Galaxies Frenzy Link:
http://www.twingalaxies.com/index.aspx?c=19&id=1242
Another mention of my Frenzy score on Twin Galaxies:
http://www.twingalaxies.com/index.aspx?c=19&id=1243
Twin Galaxies Online Chat about Frenzy during the high score contest:
http://www.twingalaxies.com/forums/viewtopic.php?t=6373&start=15
----------------------------------------------------------------------------
Paul Drury wrote:
and then maybe a line on your achievement - any other games
you're going for too?
----------------------------------------------------------------------------
Paul Dean reply:
I was able to practice with Frenzy in an Arcade called Camelot, in
Anaheim, California, complete with the Castle Motif, about 35 miles
from my house. The game had 50 classic games in one cabinet and Frenzy
was one of the games in there, along with all of the other classics.
Humanoid going Berzerk
Berzerk Art
If I was to Master another game it might be Berzerk, Slow bullets, High Score
World Record Holder: Ron K Bailey, Shelby, North Carolina, Score: 178,500
08/30/1982.
Location:
Putt Putt Golf N Games
Shelby, NC
United States
However the machine I played on had no Berzerk, slow bullets so I am
out of luck and do not know if there is one around. Legendary coin-op Classic
Games from yesteryear are very hard to find in the arcades these days. The
skillset would be the same in Berzerk, slow bullets as in Frenzy so I think
I could master it relatively easily. I was able to master Frenzy in two months
after a break of about 20 years from gaming.
All the best and huge congrats if it is indeed you on the Frenzy high score!
Paul Drury, Retro Gamer Magazine England @;]
STRATEGY AND HELPFUL HINTS AND TIPS
When you first start playing the tougher BERZERK variations (games in which the
robots shoot and Evil Otto is invincible), you may feel there's no way to survive.
Don't despair! The following are some strategies you can use to stay alive longer,
score more points, and even escape the dread Evil Otto.
Since the robots' shots cannot penetrate the maze walls, use this to your advantage.
Hide behind walls to dodge laser fire, then leap out when it is safe to aim and shoot
at robots.
Position robot(s) between your man and Evil Otto. This strategy should cause
Evil Otto to destroy the robot(s) first (thereby scoring points for you) and
you will have more time to escape.
Evil Otto moves more slowly when there are robots on the screen. But once all the
robots are gone, the evil fellow bounds toward you with amazing speed! Remember
this so you can position your man near an exit as you finish off the robots, then
make a swift escape.
You can keep your finger on the fire button as you move from one maze to another.
It takes the robots a few seconds to start their attack and you can often blindly
zap them when you enter shooting. But a better move is to make an exact shot at
the robot that is most likely to kill you or to start moving below the robots
firing line so that he cannot hit you. The opening two seconds are usually the
hardest because you become surrounded immediately and must escape to safety
being in direct firing line of many robots at once.
Since robots are programmed to follow you, you can influence them by your movement,
causing them to shoot at and collide with each other or run into walls.
Evil Otto always enters where the man enters. Try to get away from this danger zone
and near an exit as soon as it is safe.
Keep your distance from robot gangs because you can cover yourself in only one
direction at a time. When you find yourself surrounded by a gang, shoot your way
out and put some space between you and them. It's much easier to see and avoid
distant robot fire than close range fire.
When robots shoot on the vertical it is from the left side. You can position
your man above or below them on the right side where they can't hit you, but
you can blast them.
Berzerk - Enter/Exit Stategy
If you stay low upon exiting a screen, you have lesser chance of having a
robots lazer coming at you from your foot level when entering the next new
screen, and when you have the low ground, you have a superior
advantage to killing the robots because they must cross your horizontal
firing line to kill you, giving you time to aim and shoot.
Berzerk - Safe/Strongholds #1
Safe Strongholds: It is very important to find places you can hide behind
and at the same time, wipe out the enemy with exacting shots. The above
screenshot shows how you can inch just above a wall and the robot will not
be able to shoot you or advance on you if it is behind the same wall.
This is because the robot can only shoot at hip level and you shoot at
shoulder level, giving you the advantage of a SAFE way to kill a robot
without any danger of being shot. The robot cannot advance on your position
if it is horizontal to your position and a wall is in the way of the
robots path. Now you have seen one of many SAFE/STRONGHOLDS which you
must use to put the advantage on your side.
Berzerk - Safe/Strongholds #2
If you drop below the robots they will follow down to kill you, but they
will not shoot at you if you are lower than a humanoid length below the
wall above you. Just shoot when they become vertical to you and you will
be shooting at their foot level without them shooting back at you. This
is a safe/stronghold because they are unable to get low enough to kill you.
Each safe/stronghold only lasts long enough to kill the robots that are
closest to you. Giving you only a few seconds to aim and shoot and move
to the next stronghold.
----------------------------------------------------------------------------
Paul Dean on Frenzy, the 1983 video hit manufactured by Stern, scored
4,874,931 points, beating the old mark of 4,804,540 points set by Mark Smith
at the Putt Putt Golf and Games in Shelby, NC on July 16, 1983.
Meanwhile, Tharp, playing for 18 hours scored 9,437,400 points to
eclipse the 9,100,175-point record set by Greg Erway of Rochester, NY in
June, 2003.
To see the full results, go to ARCADE CHAMPIONSHIPS
Paul Dean has now marathoned three games:
Asteroids = 14 hours Link
Spy Hunter = 11.5+ hours Link
Frenzy= 41+ hours Link
I feel that I have done gaming justice so far.
Thank you,
Paul Dean
-----------------------------------------------------------------------------
Frenzy
Manufacturer: Stern
Year: 1982
Class: Wide Release
Genre: Labyrinth/Maze
Type: Videogame
Monitor:
Orientation: Horizontal
Type: Raster: Standard Resolution
CRT: Color
Conversion Class: unique
Number of Simultaneous Players: 1
Maximum number of Players: 2
Gameplay: Alternating
Control Panel Layout: Single Player Ambidextrous
Controls:
Joystick: Optical
Buttons: 1
Sound: Amplified Mono (one channel)
Sound:
Berzerk, featured the most recognizable voice synthesizer module
of the early arcade era: "Get the humanoid!" "Intruder alert! Intruder alert!"
"The humanoid must not escape!" "Chicken! Fight like a robot!"
Science Fiction gives the initial idea to Berzerk
Berserkers, Fred Saberhagen
Relentless death machines have crossed the galaxy, to encounter an equally relentless
opponent: humans
The Berserkers (Robots) reach back through time to change history and only one man
has a prayer of stopping them.
An all new Berserker adventure. Link
Then came the first berserker attack. The berserker was a vast automated fortress,
its prime directive to eliminate all life. It -- and many others like it -- was the
inheritance of a war fought between unknown interstellar empires, in some time that
could hardly be connected with any Earthly calendar. The berserker machine hung over
a planet colonized by humans and in two days pounded the surface into a lifeless
cloud of dust and steam.
Berserker, by Fred Saberhagen (Science Fiction)
These are the tales from the battles between life and non-life, between the great
killing machines we came to call berserkers and humanity, all that it was or ever
held dear. For of all the starfaring races, only Man has brought with him untamed
the heritage and instinct of battle.
Berserkerlies
Berserker Lies (1991)
The berserkers -- in single-minded pursuit of their preprogrammed course of
destruction, they attain a kind of perverse stature that makes them worthy
stand-ins for the dark side of human nature.
The Berserkers are a creation of author Fred Saberhagen. They have been continuously
in print for nearly 40 years. (First story published 1963, first book 1967) They have
also appeared in various games, and will hopefully be seen in movie form before too
long.
The Berserker menace and the ensuing struggle of life against its antithesis have
become a mainstay of science fiction; the themes and adventures the Berserker stories
convey will continue to speak to human readers for generations to come.
Description
A humanoid advances through many mazes by shooting as many robots as he can while
being pursued by Evil Otto. Various phrases and sound effects can be heard throughout
the game.
Cabinet Information
The unique thing about Stern cabinets of this era was that they had a board access
area on the left front of the machine. The access panel could be opened by releasing
a latch just inside the left side of the coin door and the complete board set, which
was mounted on a sliding panel, could be pulled out for servicing.
Berzerk - Conversion
Conversion
The game can be converted to Berzerk by swapping ZPU boards (i.e. the CPU/motherboard).
The games use the same power supply, video board, sound/speech board, and control panel.
Game Introduction
Basically, Berzerk and Frenzy are the same game, but Frenzy has more to do. You not
only go through many mazes with varying amounts of robots and firepower, but you go
through actual rooms, each different. Plus, you can shoot through the segmented walls
to create an exit, bounce shells (so can the robots) off of the solid walls, and
shoot Evil Otto for points and make him dissappear, but beware because each time
he comes back he moves faster than before, to the point you can't out run him. If
you stay in one of the rooms too long, another Evil Otto comes at you from a different
direction along with the original one! Also, the robots are much smarter than in
Berzerk.
What happens after going Berzerk: Frenzy special features: "device rooms"
Big Otto, Power Plant, Central Computer, and Robot Factory
Other features to Frenzy regarding special rooms:
In the Big Otto room, Evil Otto smiles if you are killed by Evil Otto, and if you
kill the normal sized Evil Otto, four more Evil Ottos appear from the middle of
the screen to kill you. If you shoot the Power Factory, then the robots are
frozen and cannot chase you. When the central computer room is destroyed by you,
all of the robots walk into walls and into each other and explode. The robot factory
cannot be destroyed and creates more and more robots to come after you. Evil Otto
can be killed and then another comes after you going a little bit faster and then
another and another until you can no longer kill any more evil ottos as they are
moving at a very rapid speed.
Game Play
Shoot at as many robots as you can before they come after you. Watch out for
Evil Otto who comes in from where you started on the screen. Be careful of robots
shooting through the segmented walls as well as there are not as many places to hide
as in Berzerk.
In Frenzy, scores are usually higher since the game varies in difficulty. Berzerk
becomes difficult very quickly, but Frenzy's challenges seem to come in random waves.
<>Rarity (VAPS.org)
Uncommon - There are 18 known instances of this game owned by a known collector.
Of these, 11 of them are original dedicated machines, 2 of them are conversions
in which game circuit boards have been placed in another game cabinet, and 5 of
them are only circuit boards which a collector could put into a generic case if
desired.
Of the 4,246 video games tracked by the International Arcade Museum and the KLOV,
this game ranks #66 in popularity based on ownership records.
Trivia
This was one of Stern's last games so its production run was small compared to
the number of Berzerk machines made.
Legacy
1980 Berzerk Berzerk, Stern Electronics, 1980 (Designed and programmed by Alan McNeil)
1982 Frenzy
Frenzy (video game)
From Wikipedia, the free encyclopedia. Link
The game also served as an inspiration for later, more sophisticated robot-based
games such as Shamus, Xybots, Robotron: 2084, as well as (less directly)
Castle Wolfenstein and Doom.
Description
Frenzy followed the basic paradigm set by Berzerk: you are in a maze full of hostile
robots, who are shooting at you. Touching any other object — a bullet, a robot,
— results in instant electrocution and death. In Frenzy, you make touch a wall
without death, this is different than in berzerk in which you cannot touch anything
without certain death. Also, if you are to close to a robot when you shoot it, its
debree that closely surrounds it when it explodes will also kill you if you are
to close to it. The goal of the game is to survive as long as possible and score
points by killing robots and traveling from room to room. The game has no end other
than the player losing all of his or her lives.
You have a gun, so you can shoot back, and the robots are fortunately not that bright,
and so can often be tricked in to shooting at each other. If you linger too long in a
room, however, a bouncing smiley face, "Evil Otto", appears, and relentlessly chases
you.
Evil Otto will happily destroy any robots in his way, and can move through walls.
It takes three bullets to destroy evil otto. He comes out bouncing and smiling while
he approaches to kill you, then as you blast away at him his smile rubs off and
he has a non expression face and then one more bullet to his body and a frown shows
up on his face as he dies.
"The humanoid must not escape."
Frenzy, the 1982 sequel, was ordered to use up surplus circuit boards. It
introduced walls that could be destroyed and rocket laser fire. You're
not seeing double, as the game also permitted a pair of Evil Otto's on-screen
simultaneously in later rounds. This time, Otto could be destroyed with three
well-placed shots only to return again even faster. Less than 12,000 units
were released before Stern closed their doors as a result of financial trouble.
Differences from Berzerk
In Berzerk, the walls are all solid. In Frenzy, some of the walls of the maze are
composed of "dots" which can be shot. This opens up strategies such as blasting a
hole in the side of a room to escape when in trouble. The "dotted" walls are not
electrified, and so you can touch them without dying. None of the walls in Frenzy are
electrified and you can get up against any won of them. However, the solid white
walls will bounce your bullets right back at you if you shoot at them, so you
must be careful not to get into a richochet of your bullets coming back at you.
In Berzerk, Evil Otto was unkillable and unstoppable. In Frenzy, shooting him once
changes him from a smiley face to a "neutral" face, and another shot converts him to
a "frowny" face. Another shot kills him. However, each time you kill Evil Otto makes
him a little bit faster the next time he appears.
There are seemingly decorative elements in Frenzy that don't exist in the earlier game.
In one room is a huge statue of Evil Otto, for example. Not all of these elements are
merely decorative. For example, in the room with the power plant (see screenshot),
shooting the power plant once will disable it, and all robots in the room will stop
moving. They are completely frozen, so you can pick them off without them coming after
you.
Learn more about Berzerk Link
Legacy
Frenzy was a less popular game than Berzerk, possibly because it was even more
difficult. Frenzy was ported to the Colecovision home video game console.
Trivia
Frenzy has 64,000 levels. If you manage to make it past all of them, the game
crashes. It's unlikely that anyone has ever accomplished this without cheating.
How To Master Frenzy
Advanced Strategies
Frenzy
:
In Frenzy you reappear on the next screen exactly at the opposite side of where
you exit on the previous screen. It is important to always exit at the lower right
side of the screen or at the very top left side of the screen so that in the
next screen you will reappear at the bottom left of the screen.
Why is this important?
Because your gun shoots close to your shoulder level and to your right side,
you don't want any enemies below you or to your left side. It is to hard to
kill them. This way you won't have enemies sneaking up on from the wrong
side that you won't be able to kill. Also, you can kill three evil otto's
when you use this pattern, if your quick. When evil otto comes out you can
blast him and your hit ratio is almost 100 percent with this pattern.
Evil Otto always appears first from where your staring point in the beginning
of the screen, and you want Evil Otto to be below you so you can blow him
away with ease.
It takes three shots to kill evil otto, but don't kill him off right away,
because you cannot outrun his brother who comes out faster than you can
outrun him. This brother of his can also be killed if you are on the top
left of the screen shooting down at him. So get into position first and
kill of the bad guys so the screen is empty except for you and evil Otto.
Then with you within escape range of the next screen, blast downward until
two or three evil ottos are killed, giving you some extra points.
-------------
How do you stay alive in the first few seconds of the game, which are the
hardest because so many bad guys are shooting at you at once?
Now that you control where you will be appearing on each board you can now
decide what direction you will be wanting to go in, and where to position
yourself in the first part of the game.
If you can find a white solid wall and get behind it or underneath it, you
can avoid being shot. (Clear all enemies below you and wait for many of the
enemies to shoot each other as they try to get to you. The wall serves as
a case of hide and seek. The robots will shoot at themselves if you let them
just by jogging back and forth behind a secure wall. When they shoot at the
wall there own bullet will ricochet back at them because all white walls
are ricochet walls.
Frenzy has a high score of 999,998 before it turns over to zero again, so
the highest score you will ever see on screen is 999,998. The game doesn't
get a lot harder on the upper levels so if you are alert you could play the
game forever, or until you have to sleep. I do need to mention that all of
a sudden on the screens at 4.7-4.8 million, the game gets much harder and
then cycles through to easier screens later on. The dotted walls are two points a
piece giving you the number of eight at the end of your 999,998 score, which
is a maximum score before turnover of the game. It is unfortunate that the
score doesn't hold another digit because I believe people have gotten to
the score which takes nine plus hours to achieve on a coin-operated stand-up
game.
-----------------------------------------------------------------------------------
Berzerk is the Original Intruder Alert Game
Berzerk
Manufacturer: Stern
Year: 1980
Class: Wide Release
Genre: Shooter, maze game genre
Type: Videogame
designed by Alan McNeil and Tony Martin of Stern Corp. in 1980.
Upon release the game goes on to become the biggest arcade hit for Stern,
selling upwards of 50,000 units
Description
Humanoid player runs through maze-like rooms, destroying robots while avoiding their
fire. The indestructable Evil Otto is the game's timer, forcing the player to move on.
One of the first talking games, remember "Get the Humanoid!"?
Cabinet Information
The upright cabinet features a patented "board drawer" that allows the boards to be
serviced from the front of the machine. Both the upright and cocktail cabinets feature
fantastic artwork on the back glass using Marvel comics-style graphics. The look of
terror on the humanoid's face (lower left side of the back glass) can often resemble
the person playing the game.
Conversion
Berzerk can be converted to Frenzy by replacing the ZPU-1000 with the ZPU-1001.
Both games use the same power supply, video boards, sound boards, wiring harness,
cabinet, and control panel.
Game Play
In each and every maze, the humanoid must destroy all robots using his laser gun
without touching the deadly walls, colliding with a robot, or getting hit by any
of the lasers fired by the robots.
After the humanoid has destroyed all the robots, he must escape through one of
open doorways before Evil Otto appears. If Evil Otto appears when there are still
robots, he will bounce very slowly. But after all the robots are destroyed, Evil Otto
will be bouncing even faster. The humanoid must escaped before Evil Otto gets him
or he is done for because Evil Otto cannot be killed.
Although the robots are supposed to be destroyed by the humanoid with his laser gun,
the robots are not very smart and can also be destroyed whenever they run into each
other, touch the deadly walls, get hit by their own lasers or get run over by
Evil Otto. But no matter how they are destroyed, the player gets the credit and
scores points. (Destroy the Humanoid)
A bonus score is given if all the robots in the maze are destroyed. But if there
any robots are left in the maze when the humanoid escapes through one of the
open doorways, no bonus will be given.
The game has a voice synthesizer that speaks for all the actions in the game.
For example, it says "Chicken! Fight like a robot!" if the humanoid exits the
maze before all robots are destroyed, "Intruder Alert! Intruder Alert!" whenever
Evil Otto appears, and "The humanoid must not escape" when the humanoid exits
the maze after all robots are destroyed.
The game has 64,000 different mazes, each with a level of difficulty that
constantly increases.
Miscellaneous
Play a JAVA emulated version of the game by visiting
http://web.utanet.at/nkehrer/JBerzerk.html
Rarity (VAPS.org)
Berzerk Manual (1980)
Common - There are 46 known instances of this game owned by a known collector.
Of these, 39 of them are original dedicated machines, 2 of them are conversions
in which game circuit boards have been plaed in another game cabinet, and 5 of
them are only circuit boards which a collector could put into a generic case if
desired.
Of the 4,246 video games tracked by the International Arcade Museum and the KLOV,
this game ranks #38 in popularity based on ownership records.
Technical
Berzerk was originally designed for the 6809E CPU, until it was discovered that
the processor did not work properly. The board was then redone to run on a Z80.
The speech was done using LPC coding, which cost $1,000 per word to compress at
that time. The game also originally had a monochrome monitor, but when Defender
was released in color, the company re-considered their display approach and
re-designed the display using a color overlay board.
Trivia
Berzerk was Stern's first major video game success. It was made in both upright
(approx. 37500) and cocktail (approx. 1200) models. It was also one of the first
talking games -- remember "Get the Humanoid", "Chicken! Fight like a Robot",
"Intruder Alert!", or "Coins Detected in pocket!"?
Perhaps the greatest stroke of genius in the game is the robot intelligence.
Plaudits to designer Alan McNeil. These robots make human mistakes. Robots will
run into each other or the deadly walls, shoot each other or get squashed by
Evil Otto and the player gets the points, no matter how the robots die. It is
the mark of a pro who uses this to his advantage.
Evil Otto can be considered one of the most intimidating video game villains
of all time. He is, and even travels through walls, preventing a player from
loafing in the room. He resembles a bouncing smiley face, and has been called
a "Malicious basketball" by some.
According to one of the designers, Tony Martin, Berzerk had a sales slowdown
due to frequent breakdowns of it's original giant sized optical 8-way joystick.
Approximately 4200 orders were canceled by distributors and operators whose
machines were frequently down from the opto-stick. Stern issued free WICO leaf
switch sticks to operators after they had so much trouble with the optical
stick, but this still hurt sales.
Berzerk - Stern Electronics
Probably the most popular "talking" arcade game with 30 words programmed into
imposing sentences (Flyer). However, it's claim to fame isn't as the first arcade with
synthesized voices (That goes to Stratovox - Taito 1980.)
Berzerk is the first is in a creator getting credit by having his name
on the display marquee. (in this case, Alan McNeil,designer/creator).
His signature is displayed on the printed artwork that covers the monitor glass.
First Male Human Voice Synthesisers in a Video Games: Stratovox - Taito 1980
Stratovox, a type of Galaxian game in 1980, had four phrases. Cries of "Help me!"
come when an alien grabs one of your men, who then congratulate you with a
"Very good" if you mange to shoot his captor. Shouts of "Lucky!" accompany each
colonist saved during the tally at the end of a screen, and a very Arnoldesque
"We'll be back!" is said when an alien is destroyed.
Berzerk shares a rather chilling distinction of being the first known game to
be blamed for an actual player's death. In January 1981, Jeff Dailey, a 19-year old
Berzerk player, died of a massive heart attack right after playing his favorite game.
His score was 16,660 (a very respectable score but disturbing for obvious reasons).
On an equally distressing note, in October 1982, 18-year old Peter Burkowski, a
physically healthy person who was alcohol-free and drug-free, inscribed his initials
in Berzerk's top ten list twice in a matter of only fifteen minutes. A few seconds
after that, he collapsed and died of a heart attack as well.
Berzerk's sequel Frenzy was produced in the form of a kit (less than 500 made)
an upright (11,430), and cocktail (839). Frenzy featured walls that could be shot
through, and Evil Otto could be had with three shots, but would return and travel
even faster after he reappeared. The new and improved graphically enhanced
game, Frenzy had improved its robots artificial intelligence as well, so the
player had to really concentrate in order to overcome these humanoid killers.
One fun concept within the Frenzy game was to shoot the nuclear reactor -
then all the robots would go nuts and just walk into the walls and explode.
There was another power generator that when shot would render the robots
frozen, so you could pick them off easier, except they kept shooting at you,
so you really had to be careful of being in their line of fire. Another unique
screen is the reflective walls maze in which every bullet bounces off all of
the walls. This is a white screen with pink robots, and very hard to clear.
Evil Otto
Was named after a guy by the name of Dave Otto, who worked for the company
all of us worked for before joining Stern/URL.
In some European countries you were able to find the game translated in its
respective language. For example, in Spain the voice said "intruso alerta,
intruso alerta", "el humanoide no debe escapar", etc.
Fixes
Stern released an 8-way joystick replacement kit since many of the original
optical sticks failed on these machines.
Berzerk Link
Variation: Slow Bullets
Platform: Arcade
Rules:
Rank % Score Points Player DateVerified
1 100.00 % 178,500 Ron K Bailey 08/30/1982 Referee
2 69.29 % 123,680 Donald Hayes 06/07/2003 Referee
3 66.86 % 119,340 joel D west 06/11/2004 Referee
4 55.13 % 98,410 Mark Robichek 01/10/1982 Referee
5 36.07 % 64,380 David Nelson 06/07/2003 Referee
6 33.48 % 59,770 Glenn Dickenson 04/05/1982 Referee
7 29.37 % 52,420 Ron Corcoran 05/13/2001 Referee
8 26.02 % 46,450 Walter A Day 12/26/1982 Referee
9 23.88 % 42,630 Bryan L Wagner 06/07/2003 Referee
10 21.18 % 37,800 Robert T Mruczek 11/18/2004 Referee
Note: The world record on Berzerk Slow bullets has not been beaten and
is still standing since the 8/30/1982 Ron K. Bailey event. In my opinion this
high score is ripe for picking off as a score to beat. Link
See the May 29th, 2005 Berzerk Chris Ayra
Rankings for Fast Bullets Link
---------------------------------------------------------------------------------
Paul Dean comes out of retirement to compete at Houston, Texas and makes
a big splash with Frenzy World Record.
In the News:
Frenzy
4,874,931 Paul Dean, Riverside, CA
To see how these scores compare to the "All-Time" rankings on Frenzy, go to Frenzy
Ashman Leads with Two Records -- but Dean and Tharp Shine, Too! Link
Frenzy, Jr. Pac-Man, Robotron and Tapper marks set at Totally Amused in Houston
------------------------------------------------------------------------------------
Abdner Ashman (Robotron) World Record High Score 945,550
Abdner Ashman (Junior Pacman) World Record High Score 2,238,990
12/4/2005
Abdner Ashman of Queens, NY has set new Robotron and Junior Pac-Man marks at Totally
Amused in Houston, Texas during the "Legends of the Golden Age" superstar reunion.
And, playing for 41 hours, Paul Dean of Riverside, California set a new
Frenzy record.
Plus, Kelly Tharp of Sellersburg, Indiana played 18 hours to grab the Tapper
world title.
Playing at 3:00 AM in the morning, after more than 200 attempts, Abdner achieved 945,550
points, history's highest Robotron score on the difficult 5-man setting. Earlier in the
night, Abdner had set a new Junior Pac-Man record of 2,238,990 points. Abdner Ashman is
now recognized as a rare "renaissance" player who has world-class skills on both
strategy games and fast-reaction-time games.
Accomplishments by Ashman, Dean and Tharp were among the highlight of a night of
all-night gaming that saw dozens of players from around North America breaking
long-standing records from the early 1980s.
To see all the results, click on story link above.
View more articles in
Press Releases
---------------------------------------------------------------------------------
Paul Dean and Kelly Tharp Hoist Marathons
Ashman beats Jr. Pac-Man as marathons on Tapper and Frenzy Surge Forward
12/3/2005
At Totally Amused, in Humble, Texas, during the Legends of the Golden Age superstar
reunion, Paul Dean of Riverside, California and Kelly Tharp of Louisville, Kentucky
are forging ahead with marathon attempts at new world records. Paul Dean has passed
the 2/3rds mark during his attempt to break the 22-year-old Frenzy world record:
4,804,540 points set by Mark Smith in 1983.
Currently at 4 million points, Dean will be playing until Sunday morning to break the
record.
Dwayne Richard
Organizer of Totally Amused Arcade Champions Reunion, Humble, TX
December 2-4, 2005
Dwayne Richard, Classic Video Game Superstar/Twin Galaxies Referee
Dwayne Richard of Grand Prairie, Alberta, Canada, a world record holder in his
own right on dozens of classic arcade titles, watched Dean play throughout the night,
performing the function of "official witness" to verify Dean's achievement for Twin
Galaxies' Official Video Game & Pinball Book of World Records.
Dwayne Richard: DKR, b 12-22-1968, Grande Prairie, Alberta, Canada
Dean also is the world record holder on the arcade edition of Spy Hunter.
Kelly Tharp has reached 6.1 million points on Tapper in an attempt to break
Greg Erway's mark of 9.1 million points set in 2003.
(2003) Greg Erway's - 16 Hour Marathon
was just beat by Kelly Tharp on December 4, 2005
The two-year-old Jr. Pac-Man record fell tonight at the hands of Abdner Ashman, who
scored 2,238,990 points, eclipsing his own world record of 1,550,000 points set in
June of 2003.
Greg Erway's 15-16 hour 'Tapper' marathon (Funspot 2003), William's 'Asteroids'
is 27 hours, and a 10M 'Super Pacman' by Les Martin that was done, but which he
is at some point going to retry. Abdner also logged a 12-15 hour 'Jr Pacman'.
View more articles in Press
--------------------------------------------------------------------------------
Results from Houston Arcade Championships Link
Walter Day
Founder
Posted: Fri Dec 02, 2005 2:31 pm Results from Houston Arcade
Championships
--------------------------------------------------------------------------------
Abdner Ashman just walked in and on his first quarter scored 649,000 on 5-man Robotron.
Walter Day
--------------------------------------------------------------------------------
Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.)
Referee
Location: Somewhere, over the Rainbow
Posted: Fri Dec 02, 2005 4:18 pm Re: Results from Houston Arcade
Championships
--------------------------------------------------------------------------------
Walter Day wrote:
Abdner Ashman just walked in and on his first quarter scored 649,000 on 5-man Robotron.
[Cries]
I'm seeing the scores rolling in... I have never been in such agonizing pain...
Why oh why must I be broke!
Keep the updates coming Walter Day, I'm sure by weekend's end anyone not there is
going to wish they were!
Mr. Kelly R. Flewin: Winnipeg, Manitoba.
_________________
Your Official Twin Galaxies NES Referee & One Of Your Official Twin Galaxies
MAME Referee's
Dark Adventure [1P] WR Holder - 101100 [11/15/2005]
Foreign Legion [Points] WR Holder - 650 [11/17/2005]
Time Pilot [TGTS] WR Holder - 1,092,800 [11/19/2005]
--------------------------------------------------------------------------------
Walter Day
Founder
Posted: Fri Dec 02, 2005 4:26 pm Dwayne Richard breaks
interstellar
-------------------------------------------------------------------------------
Phil Britt's 20-year-old score on Interstellar has been broken by Dwayne Richard.
Also, Dwayne is performing the inaugural score on 5-man Blaster (Williams).
Abdner is focusing on it, too.
--------------------------------------------------------------------------------
Weehawk
Posted: Fri Dec 02, 2005 5:13 pm Re: Dwayne Richard breaks
interstellar
--------------------------------------------------------------------------------
Walter Day wrote:
Phil Britt's 20-year-old score on Interstellar has been broken by Dwayne Richard.
Also, Dwayne is performing the inaugural score on 5-man Blaster (Williams). Abdner
is focusing on it, too.
Walter Day
What? Results as they come in???????
Usually somebody just posts something like: "Hey everybody! Somebody did something
incredible today, but I can't tell you about it yet!" And then we see the report
about a week later.
Thanks much, Walter Day.
_________________
John Cunningham (JTC)
Golden Era Game of the Week
--------------------------------------------------------------------------------
Walter Day
Founder
Posted: Fri Dec 02, 2005 6:08 pm Frenzy marathon by paul dean
--------------------------------------------------------------------------------
Paul Dean, playing marathon Frenzy, just passed the 145,000 point mark to take
over 7th place on the "All-Time" list
--------------------------------------------------------------------------------
Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.)
Referee
Location: Somewhere, over the Rainbow
Posted: Fri Dec 02, 2005 6:16 pm Re: Dwayne Richard breaks
interstellar
--------------------------------------------------------------------------------
Weehawk wrote:
What? Results as they come in???????
Well, there's no real Internet Access at FunSpot, for instance, so hence why the
scores come later with a write-up. It looks like things got the royal treatment
and access is a lot more readily available in Houston so voila.
Up in Weirs Beach.. well it's a nice small area, so yeah. Mind you, I'm sure
certain clerks at nearby Texaco locations around there want it like that
[Martin will know what I'm talking about]
Mr. Kelly R. Flewin: Winnipeg, Manitoba.
_________________
Your Official Twin Galaxies NES Referee & One Of Your Official Twin Galaxies MAME
Referee's
Dark Adventure [1P] WR Holder - 101100 [11/15/2005]
Foreign Legion [Points] WR Holder - 650 [11/17/2005]
Time Pilot [TGTS] WR Holder - 1,092,800 [11/19/2005]
--------------------------------------------------------------------------------
Weehawk
Posted: Fri Dec 02, 2005 6:47 pm
--------------------------------------------------------------------------------
Quote:
Well, there's no real Internet Access at FunSpot, for instance,
Then one wonders how the type of posts I was referring to are made.
And, anywhere there is a phone line, there is internet access.
I'll admit, looking at Verizon's coverage maps, the wireless options in
New Hampshire may be scarce.
"Move out of the sticks, gentlemen."
_________________
John Cunningham (JTC)
Golden Era Game of the Week
--------------------------------------------------------------------------------
Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.)
Referee
Location: Somewhere, over the Rainbow
Posted: Fri Dec 02, 2005 7:55 pm
--------------------------------------------------------------------------------
[quote="Weehawk"]Quote:
Then one wonders how the type of posts I was referring to are made.
And, anywhere there is a phone line, there is internet access.
I'll admit, looking at Verizon's coverage maps, the wireless options in
New Hampshire may be scarce.
Let's put it this way.... Verizon sucks [Insert extremely dirty, vile, rude and
entirely accurate comment here].
It took me 28 times at one point for a single call to go through. Believe me,
if it was better up there, I'd hijack an old school 56k from a friend and figure
someway to get it running out there
Mr. Kelly R. Flewin: Winnipeg, Manitoba.
_________________
Your Official Twin Galaxies NES Referee & One Of Your Official Twin Galaxies MAME
Referees
Dark Adventure [1P] WR Holder - 101100 [11/15/2005]
Foreign Legion [Points] WR Holder - 650 [11/17/2005]
Time Pilot [TGTS] WR Holder - 1,092,800 [11/19/2005]
--------------------------------------------------------------------------------
The_Pro
Location: Quebec, Canada
Posted: Fri Dec 02, 2005 10:28 pm Re: Dwayne Richard breaks
interstellar
--------------------------------------------------------------------------------
Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.) wrote:
Up in Weirs Beach.. well it's a nice small area, so yeah. Mind you, I'm sure certain
clerks at nearby Texaco locations around there want it like that [Martin will know
what I'm talking about]
I'm sure they fear the powerball lotto machine they have on the counter there.
This one time a new guy actually got the thing to work. I think they called him
a witch and burned him shortly after.
_________________
Martin Bedard
--------------------------------------------------------------------------------
Walter Day
Founder
Posted: Fri Dec 02, 2005 11:06 pm Paul Dean on Frenzy
--------------------------------------------------------------------------------
Paul Dean is nearing 800,000 points on Frenzy. Rivalries have broken out on
lunar rescue and Turbo Sub.
--------------------------------------------------------------------------------
Walter Day
Founder
Posted: Sat Dec 03, 2005 12:34 am Frenzy
--------------------------------------------------------------------------------
Paul Dean reached 1,000,000 points on Frenzy at 10:30 PM CST
--------------------------------------------------------------------------------
Walter Day
Founder
Posted: Sat Dec 03, 2005 5:22 pm Marathons in Texas
--------------------------------------------------------------------------------
Frenzy - Walter Day personally witnessed Paul Dean pass the 3 million mark on
Frenzy at 3:08 PM CST
Tapper - Walter Day personally witnessed Kelly Tharp pass the 2 million mark on
his Tapper marathon at 3:22 PM CST
--------------------------------------------------------------------------------
Walter Day
Founder
Posted: Sat Dec 03, 2005 6:42 pm Jr. Pac-Man -- Abdner Ashman
--------------------------------------------------------------------------------
Walter Day personally witnessed Abdner Ashman pass the 1 million mark on
Junior Pac-Man at 4: 40 PM CST. He is on his 2nd man.
--------------------------------------------------------------------------------
Walter Day
Founder
Posted: Sat Dec 03, 2005 8:24 pm Abdner breaks Jr. Pac-Man
World Record
--------------------------------------------------------------------------------
Walter Day personally witnessed Abdner Ashman pass 1,550,000 points on
Jr. Pac-Man for a new world record. As of 6:24 PM CST, he was still on his
third man.
--------------------------------------------------------------------------------
Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.)
Referee
Location: Somewhere, over the Rainbow
Posted: Sat Dec 03, 2005 8:32 pm Re: Abdner breaks
Jr. Pac-Man World Record
-------------------------------------------------------------------------------
Walter Day wrote:
Walter Day personally witnessed Abdner Ashman pass 1,550,000 points on Jr. Pac-Man
for a new world record. As of 6:24 PM CST, he was still on his third man.
Sweet! I'm so glad Abdner is able to have nabbed this WR at last! Now I wonder...
will we come back later and suddenly see "Abdner Ashman has reached the
Jr. Pac-Man Kill screen..."
Mr. Kelly R. Flewin: Winnipeg, Manitoba.
_________________
Your Official Twin Galaxies NES Referee & One Of Your Official Twin Galaxies
MAME Referee's
Dark Adventure [1P] WR Holder - 101100 [11/15/2005]
Foreign Legion [Points] WR Holder - 650 [11/17/2005]
Time Pilot [TGTS] WR Holder - 1,092,800 [11/19/2005]
--------------------------------------------------------------------------------
Walter Day
Founder
Posted: Sat Dec 03, 2005 9:25 pm update
--------------------------------------------------------------------------------
Abdner has reached 1.8 on Jr. Pac-Man
Kelly has reached 4.0 on tapper
Paul has reached 3.5 on Frenzy
--------------------------------------------------------------------------------
Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.)
Referee
Location: Somewhere, over the Rainbow
Posted: Sat Dec 03, 2005 10:55 pm
--------------------------------------------------------------------------------
Abdner just finished off with a 2,238,990 on Jr. Pac-Man?! That's a good
2,198,990 points more then I'll ever manage to get ^^;;
Congratulations Abdner on raising the bar to stupendous new heights!
Mr. Kelly R. Flewin: Winnipeg, Manitoba.
_________________
Your Official Twin Galaxies NES Referee & One Of Your Official Twin Galaxies
MAME Referee's
Dark Adventure [1P] WR Holder - 101100 [11/15/2005]
Foreign Legion [Points] WR Holder - 650 [11/17/2005]
Time Pilot [TGTS] WR Holder - 1,092,800 [11/19/2005]
--------------------------------------------------------------------------------
Walter Day
Founder
Posted: Sat Dec 03, 2005 11:22 pm
--------------------------------------------------------------------------------
I personally witnessed Kelly Tharp pass the 5 million mark on Tapper at 5:18 PM CST
Paul Dean is at 3,744,000 on Frenzy.
Walter day
--------------------------------------------------------------------------------
Walter Day
Founder
Posted: Sun Dec 04, 2005 1:35 am
--------------------------------------------------------------------------------
I personally witnessed Kelly Tharp pass 6 million points on Tapper at 11:25 PM CST
I personally witnessed Paul Dean pass 4 million points on Frenzy at 11:30 PM CST.
Walter Day
--------------------------------------------------------------------------------
dwayne
Referee-at-Large
Posted: Sun Dec 04, 2005 6:14 am tapper new record
--------------------------------------------------------------------------------
Kelly beat greg's score and quit due to fatigue
9,437,400
Frenzy is at 4 .7 he says it got harder
Abner had two men at 915 going into the 35 brain wave and didn't make the million.
damn close though.
dwayne
--------------------------------------------------------------------------------
dbh
Location: Salem, NH
Posted: Sun Dec 04, 2005 6:36 am
--------------------------------------------------------------------------------
Quote:
Abner had two men at 915 going into the 35 brain wave and didn't make the million.
damn close though.
All I can say is........
WOW!!!!!!!!!!!!
--------------------------------------------------------------------------------
BBH
Posted: Sun Dec 04, 2005 7:58 am
--------------------------------------------------------------------------------
dbh wrote:
Quote:
Abner had two men at 915 going into the 35 brain wave and didn't make the million.
damn close though.
All I can say is........
WOW!!!!!!!!!!!!
seconded
--------------------------------------------------------------------------------
dwayne
Referee-at-Large
Posted: Sun Dec 04, 2005 8:13 am new wr
--------------------------------------------------------------------------------
Paul Dean has broken the Frenzy record and still playing
4,823,000 and counting.
He is out on men in storage and going to play it out. I hope for at least 5 million
from him.
dwayne
--------------------------------------------------------------------------------
Greg S. Erway (awesome)
TG Technical Advisor
Location: Rochester, NY
Posted: Sun Dec 04, 2005 8:57 am Re: tapper new record
--------------------------------------------------------------------------------
dwayne wrote:
Kelly beat Greg's score and quit due to fatigue
9,437,400
Congrats Kelly!
Tapper, while there are a handful of us that can marathon, does not lend itself
to long marathons like games such as Q*bert does. The body movement lends to a
very sore back in a sort amount of time. Kelly's shoulder area (especially on
the tap arm) will likely experience convulsions and a burning sensation for a
few days.
I'm glad that you were able to tape the performance and look forward to hearing
your first 5-man score after review of the tape. I hear it was well over 1 million
which is excellent. I know this was your first try at a 5-man score and you will
likely raise that score greatly in the future. I welcome the competition. I only
hope that both Mike Ward and Jack Gale get a chance to play TGTS someday so that
we can all compete in that category .
_________________
Gregory S. Erway
Arcade:
#1 Tapper TGTS 3,162,125 05Jun05
#2 Tapper TGMS 9,100,175 31May03
#1 Rootbeer Tapper TGMS 1,959,200 28Jul86
#1 Wild Western 826,900 07Jun04
#2 Pepper II 505,980 13Jun04
#3 M.A.C.H. 3 - Bomber 353,200 22Mar86
--------------------------------------------------------------------------------
Tapper Link
Variation: Factory Settings
Platform: Arcade
Rules: Difficulty level is set to Factory Default (3) 3 men to start extra
men at 20,000 and then every 60,000 points. Videotape required for verification
from coin drop to final death.
Rank Score Points Player Date Verified Verification
1 100.00 % 9,437,400 Kelly E Tharp 12/04/2005 Referee
2 96.43 % 9,100,175 Gregory S Erway 06/20/2003 Video
3 96.09 % 9,068,625 Michael Ward 06/11/2004 Referee
4 52.98 % 5,000,000 Jack Gale 06/11/2004 Referee
--------------------------------------------------------------------------------
Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.)
Referee
Location: Somewhere, over the Rainbow
Posted: Sun Dec 04, 2005 1:30 pm Re: tapper new record
--------------------------------------------------------------------------------
dwayne wrote:
Kelly beat greg's score and quit due to fatigue
9,437,400
O.O Woah... sooo close to 10 Million as well... but it looks like this will be the
breaking point for everyone going for the record.
Quote:
Abner had two men at 915 going into the 35 brain wave and didn't make the million.
damn close though.
Wow! Considering I can't even come close to 100K with 5 lives, that's phenomenal!!!
Congrats Kelly & Abdner on these scores!
Mr. Kelly R. Flewin: Winnipeg, Manitoba.
_________________
Your Official Twin Galaxies NES Referee & One Of Your Official Twin Galaxies
MAME Referee's
Dark Adventure [1P] WR Holder - 101100 [11/15/2005]
Foreign Legion [Points] WR Holder - 650 [11/17/2005]
Time Pilot [TGTS] WR Holder - 1,092,800 [11/19/2005]
--------------------------------------------------------------------------------
Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.)
Referee
Location: Somewhere, over the Rainbow
Posted: Sun Dec 04, 2005 1:32 pm Re: new wr
--------------------------------------------------------------------------------
dwayne wrote:
Paul Dean has broken the Frenzy record and still playing
4823000 and counting.
He is out on men in storage and going to play it out. I hope for at least 5 million
from him.
----
Wow.... and how many hours has the poor guy been playing for? This I just phenomenal...
but what's going to happen if he gets another boost of adrenaline and keeps going till
late in the evening? Is the place going to remain open until he either quits from
fatigue or loses his last life?
And wow.... just... wow.... really... REALLY WISH I WAS THERE!!
Mr. Kelly R. Flewin: Winnipeg, Manitoba.
_________________
Your Official Twin Galaxies NES Referee & One Of Your Official Twin Galaxies
MAME Referee's
Dark Adventure [1P] WR Holder - 101100 [11/15/2005]
Foreign Legion [Points] WR Holder - 650 [11/17/2005]
Time Pilot [TGTS] WR Holder - 1,092,800 [11/19/2005]
--------------------------------------------------------------------------------
buck16
Location: Houston, Texas (TX)
Posted: Sun Dec 04, 2005 3:04 pm The amazing part ...
--------------------------------------------------------------------------------
The amazing part is how easy those guys make it look.
Can you imagine though having to marathon Crazy Climber? My hands are killing me
from a couple hours alone.
Matt
Last edited by buck16 on Sun Dec 04, 2005 3:40 pm; edited 1 time in total
--------------------------------------------------------------------------------
Greg S. Erway (awesome)
TG Technical Advisor
Location: Rochester, NY
Posted: Sun Dec 04, 2005 3:25 pm Re: tapper new record
--------------------------------------------------------------------------------
Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.) wrote:
O.O Woah... sooo close to 10 Million as well... but it looks like this will be the
breaking point for everyone going for the record.
It really wasn't a "breaking point" for me. I stopped due to Gary Vincent and about two
dozen gamers had stayed 2 hours past closing time to see me reach Mike's record
score. After reaching that point I would have been abusing the situation. I very
much wanted to goto 10 million but adding another hour and a half to a wait that
was already two hours past closing (and remember I started an hour before opening)
wasn't something I felt confortable in asking for. I have no doubts I could go for
24 hours on the game. I think I have an outside shot of making 50 hours. But if
I were going to play in an Iron Man (going for 100 hours) I would much prefer to
play Q*bert instead. Tapper just doesn't lend itself to large breaks. Even after
9 million points and 16 hours, if I didn't lose a single life I could have only
a 40 minute break before the men ran out. So I didn't take any breaks except for
one bathroom run that took me 1 minute 32 seconds (and the loss of 3 lives). The
play of Tapper in a contest with a goal of 100 hours would be a waste of time in
my opinion (unless your goal is just to play in it and not win).
I am somewhat surprised Kelly didn't play to at least 10 million. But it was more
than an hour off from when he stopped. Physically, this game can be fairly demanding
over time. Both hands are needed and they are very repetitive motions. I suppose
Kelly looked at it and felt after getting the record it just wasn't worth the extra
hour. I would think Star Wars would be harder. But then again in SW you could play
with one hand I suppose.
_________________
Gregory S. Erway
Arcade:
1 Tapper TGTS 3,162,125 05Jun05
2 Tapper TGMS 9,100,175 31May03
1 Rootbeer Tapper TGMS 1,959,200 28Jul86
1 Wild Western 826,900 07Jun04
2 Pepper II 505,980 13Jun04
3 M.A.C.H. 3 - Bomber 353,200 22Mar86
--------------------------------------------------------------------------------
dwayne
Referee-at-Large
Posted: Sun Dec 04, 2005 10:01 pm jr pacman kill screen
attempt again
--------------------------------------------------------------------------------
abner is at 1.8 million first man and going strong !!!!!!!!!!1
kill screen maybe baby!!!!!!!!!
--------------------------------------------------------------------------------
Walter Day
Founder
Posted: Mon Dec 05, 2005 12:24 am
--------------------------------------------------------------------------------
Abdner is playing again on Jr. pac-Man. As of 10:23 PM, he is at 2,508,000 on
his third man.
This is another new world record, eclipsing the score from last night.
Walter
================================================================================
Houston game show and contest
Link
dwayne
Referee-at-Large
Posted: Sat Dec 03, 2005 2:24 am dk
--------------------------------------------------------------------------------
there is supposed to be a dk cab dropped off tomorrow not sure what time though.
--------------------------------------------------------------------------------
dwayne
Referee-at-Large
Posted: Sat Dec 03, 2005 9:19 am Frenzy
--------------------------------------------------------------------------------
Paul Dean is over 2 million on Frenzy playing all night still going after
20 hours + around 120 men left. dwayne
--------------------------------------------------------------------------------
artz
Location: Spring, TX USA
Posted: Sat Dec 03, 2005 11:21 am
--------------------------------------------------------------------------------
That's incredible. I was under the impression he was shooting for a million,
but he must have gotten his second wind. I'll be heading back up there in a
few minutes.
--------------------------------------------------------------------------------
Robotcity
Location: So. Calif.
Posted: Sat Dec 03, 2005 4:52 pm
--------------------------------------------------------------------------------
Way to go Paul on your 2,000,000 plus Frenzy score.
I did over 1,000,000 in 1984 but the arcade was closing
up so I had to quit but I was already getting tired. Hope
you have enough stamina to keep playing for arcade
record of 5,400,000 which would take about over 50 hours.
Phil Y.
--------------------------------------------------------------------------------
artz
Location: Spring, TX USA
Posted: Sat Dec 03, 2005 6:15 pm
--------------------------------------------------------------------------------
Hi Phil,
I think the record is 4.8 million. Somebody wrote the top 10 lists of marathon
scores and taped it to the machine. I believe there were 4 scores that were in
the 4.7 and 4.8 million range, so it looks like they must have been competing
together. I'll be heading back over there later this afternoon. If I can remember
correctly, Paul wasn't able to play Spy Hunter at the time because the car wasn't
showing up on the screen, the owner switched the board out and now its working.
Hopefully after Frenzy, he'll take a shot at his own record on that one.
Kelly Tharp is also a classic gamer from the 80's that showed up yesterday. I
was able to witness him play some Q*bert yesterday. He was able to take the game
up to level 9-4 pretty easily. He showed myself and Mark Alpiger the trick were
you are able to have all the enemies disappear from the board by leaving your man
on the bottom left corner. I left this morning as he was beginning his Tapper
marathon record attempt. I know he was also going for the 5 man, but it seems
like that may already be out of the window since Walter didn't mention it on
his other post.
I've also met Gary Hatt (80's player), Mike Klug (80's player, Pole Position),
Troy Whelan (console player expert) and of course Dwayne. I'm sure these 4 will
be putting up some more records the remainder of the event.
I'm forgetting some people, but there are others that are capable of getting
into the record books.
Last edited by artz on Sat Dec 03, 2005 8:31 pm; edited 1 time in total
--------------------------------------------------------------------------------
Robotcity
Location: So. Calif.
Posted: Sat Dec 03, 2005 6:47 pm
--------------------------------------------------------------------------------
Thanks artz,
You're right I checked the TG scores which is 4.8M
That means Paul has to play over 48 hours to break record. Only
a few can play that long. Maybe I could do 20 hours I am not sure.
The different in Frenzy Marathon vs Q'bert Marathon is that if you
take a break you lose the extra men in Frenzy very fast.
Phil Y.
--------------------------------------------------------------------------------
Greg S. Erway (awesome)
TG Technical Advisor
Location: Rochester, NY
Posted: Sat Dec 03, 2005 8:02 pm
--------------------------------------------------------------------------------
I just got off the phone with Walter Day and he updated me that the Frenzy
game is now over 3.6 million.
Also, Kelly is around 3.6 million on Tapper. His first 5 men scored over 1 million
but they didn't know the exact amount until they review the tape later.
There were also a whole bunch of other records he told me about (some of which
were listed here and possibly another couple).
_________________
Gregory S. Erway
Arcade:
1 Tapper TGTS 3,162,125 05Jun05
2 Tapper TGMS 9,100,175 31May03
1 Rootbeer Tapper TGMS 1,959,200 28Jul86
1 Wild Western 826,900 07Jun04
2 Pepper II 505,980 13Jun04
3 M.A.C.H. 3 - Bomber 353,200 22Mar86
--------------------------------------------------------------------------------
Robert Mruczek (RMRUCZEK)
Posted: Sun Dec 04, 2005 6:46 pm Amazing Stuff !!
--------------------------------------------------------------------------------
Hello everyone:
First of all, congratulations to all the stupendous scores achieved...this was a
superb event that Dwayne put together, and I am happy that so many great players
showed up to do it justice.
Second, a question...after reading that Phil said "Frenzy" got harder at
around 4.7-4.8 million or so, is that point-based or stage-based ? I was
always wondering why the top TG scores were all clustered. Could either be
players going at it until they just nudged out the top scorer, or something more.
Wow, Abdner pulled off two massive score runs here. Hats off to him !!
I'll bet his heart was racing on that "Robotron" game for sure.
Wish I could have been there but my company would not allow it under the
circumstances.
Robert Mruczek
--------------------------------------------------------------------------------
Robotcity
Location: So. Calif.
Posted: Sun Dec 04, 2005 8:30 pm
--------------------------------------------------------------------------------
Hi Robert Mruczek,
It was Dwayne that mentioned it got harder after 4.7M
I played to a little over 1M in 1984 and did not notice any change
in game play. Maybe something did change over 4.7M but this
would be more of a technical issue. As Paul played over 4,800
screens {about 1,000 point per screen} this rules out a possible
kill screen and does not have any split screen that Pac-Man has
at the 256 screen I believe. But this is very interesting and I
would like to know what happen also.
Phil Y.
--------------------------------------------------------------------------------
================================================================================
Gratitude to Walter Day & co (Post spurred by Houston show) Link
buck16
Location: Houston, Texas (TX)
Posted: Mon Dec 05, 2005 12:40 am Post subject: Gratitude to Walter Day & co
(Post spurred by Houston show)
--------------------------------------------------------------------------------
I just wanted to say thanks to Walter Day and everybody else associated with TG.
Without you guys, we wouldn't really have any organized sort of clue as to
high scores on games. Without you guys, competitive gaming wouldn't really exist.
I'm blown away that Walter Day makes it to all the shows and events he does.
That's dedication. I don't know if he receives a fee or much financial incentive.
Seems to me he's just really enthusiastic about gaming. So THANK YOU. Honestly,
I can't imagine classic arcade games without you.
This goes out, too, to all the gaming legends that made it out to the Houston
show. I wish I'd watched Abdner play more than I did. I really would've liked
to see him in action on Robotron. I don't know what I was thinking. Also impressed
with Paul Dean (Frenzy) and Kelly Tharp (Tapper). Also, a big thanks to Dwayne
for organizing the event.
Matt
--------------------------------------------------------------------------------
Troy_Whelan
Referee
Location: Virginia - USA
Posted: Mon Dec 05, 2005 11:55 pm
--------------------------------------------------------------------------------
I must say that I had a great time! Getting to meet many people and simply watching
others play was really nice. I made quite a few friends there that I look forward to
seeing again at other events. I am terrible with names, but I do recognize faces!
I was there when Abdner Ashman hit on Pac-Man Jr. and again with Robotron...quite a
rush! (Note to Abdner, I am the guy who validated your Robotron score!) Also, coming
in each day and seeing Paul Dean still playing Frenzy and watching Kelly Tharp on
Tapper made me want to get a beer!
Special thanks to Walter Day, Callan Hendricks, and Dwayne Richard for organizing and
hosting the event, and all of the Legends of The Golden Age for attending! Many people
don't realize how much time and energy these guys put into events such as this, and to
be honest neither did I until I was there to see it first hand. I got to meet some of
the top arcade players, and even chat with Walter Day. Really a great bunch of guys.
Also, the competitive atmosphere was strong but friendly. People would get a high score
and then tell their competitors that it was now up to them! Anyone who could not make
it should try to attend the next event that comes up because reading about it is
exciting but it cannot compare with actually being there!
Troy
_________________
Twin Galaxies PS1 / PS2 Referee
--------------------------------------------------------------------------------
Renegade
Location: Chattanooga, TN
Posted: Tue Dec 06, 2005 1:23 am
--------------------------------------------------------------------------------
Troy Whelan wrote:
Also, coming in each day and seeing Paul Dean still playing Frenzy and watching
Kelly Tharp on Tapper made me want to get a beer!
I bet they don't have beer at Funspot, do they?
_________________
Nik Meeks
Chattanooga, TN
"There is a beast in man that should be exercised, not exorcised." -
Anton Szandor LaVey
"It's not a monster it's just a doggie!" -the mom in Cujo
--------------------------------------------------------------------------------
P. D.
Location: HOuston, Texas (TX)
Posted: Tue May 20, 1927 1:00 am Post subject: History of Long Hours
--------------------------------------------------------------------------------
A bit of history:
Lindbergh Does It! To Paris in 33 1/2 Hours; Flies 1,000 Miles Through Snow
and Sleet; Cheering French Carry Him Off Field. Link
When Lindbergh was seen crossing the Irish coast, the world cheered and eagerly
anticipated his arrival in Paris. A frenzied crowd of more than 100,000 people
gathered at Le Bourget Field to greet him. When he landed, less than 34 hours
after his departure from New York, Lindbergh became the first person to fly solo
across the Atlantic Ocean. Certificate of Achievement
7:52 A.M., May 20, 1927
At 7:52 A.M., May 20, 1927 Charles Lindbergh gunned the engine of the
"Spirit of St Louis" and aimed her down the dirt runway of Roosevelt Field,
Long Island.
Thirty-three and one half-hours and 3,500 miles later he landed in Paris, the
first to fly the Atlantic alone.
On the evening of May 21, he crossed the coast of France, followed the
Seine River to Paris and touched down at Le Bourget Field at 10:22P.M.
The waiting crowd of 100,000 rushed the plane.
He became an instant hero, "the Lone Eagle." New York City gave him the largest
ticker tape parade ever, the president awarded him the Distinguished Flying Cross.
His feat electrified the nation and inspired enthusiastic interest in aviation.
=============================================================================
(If something is worth doing, it is worth doing right!)
Raymond Orteig Prize
Raymond Orteig-$25,000 prize Link
=============================================================================
Charles Lindbergh receiving the Orteig Prize from Raymond Orteig
Chrarles Lindbergh Receives Orteig Prize ($25,000)

Raymond Orteig emigrated to New York from France in 1912. He worked as a
bus boy and café manager and eventually acquired two New York Hotels which
were popular with French airmen assigned to duty in the United States during
the Great War
In 1919 Raymond Orteig offered a prize of $25,000 for the first nonstop
aircraft flight between New York and Paris. By the mid 1920’s, airplanes
had finally developed enough to make such a flight possible. The first aviators
to go for the prize paid with their lives. Others were still willing to take
the chance and Roosevelt Field became their headquarters. Several famous
aviators arrived at the field and the public followed their plans with intense
interest. Then in May, 1927, a new plane quietly flew in from the west. An
unknown, young, airmail pilot, Charles Lindbergh, had arrived.
--------------------------------------------------------------------------------
buck16
Location: Houston, Texas (TX)
Posted: Tue Dec 06, 2005 1:49 am Post subject: Surprised
--------------------------------------------------------------------------------
I'm surprised more people haven't chimed in to add their two cents here. I really
feel more and more people each day are losing sight of what arcades meant to
everyone WAY back when. It's understandable. Times change. New technology and youth
emerges. Target sells at $400 multi-piece-o-crap "arcade" game. Etc, etc.
But THANK YOU for keeping it alive. All of you guys. For ALL these years.
--------------------------------------------------------------------------------
LJM : Kelly Tharp Link
Kelly Tharp playing his new Q*bert World Recorde Marathon at Challenge Arcade
Q*BERT
February 07, 2006, 08:45:21 PM »
--------------------------------------------------------------------------------
I just wanted everyone to know that I will be going to Reading, Pennsylvania
on February 20, 2006 to marathon Q*bert for 72 hours. And I wanted to tell
Mark Alpiger (MDARULZ) to get out his checkbook because failure is not an option!!
I will have the bounty at 67.5 hrs.
Kelly Tharp, Sellersburg, Indiana
Kelly Tharp Statistics:
WR holder Tapper 9,437,400 Jungle Hunt 521,620,Mousetrap 18,000,000 Q*bert 12,800,000
burgertime 3,800,000 Battlezone 1.1 million robotron 2084 27,000,000 have finished:
Crystal Castles,Galaga,Kick Man,Pac Man Paperboy,dragonslair1&2 Space
ace,cliffhanger,and Marble Madness
Kelly Tharp of Sellersburg, Indiana played 18 hours to grab the Tapper
world title on December 4, 2005. marathon (9,437,400)
Telly Tharp (Tapper)
--------------------------------------------------------------------------------
Donald Hayes coming to CAG tourney Link
February 04, 2006, 01:37:53 PM
--------------------------------------------------------------------------------
Donald Hayes has booked his flight to PA, and will be attending all three days of
the CAG tournament in March 2006!
The 2006 Classic Arcade Gaming (dot com) Tournament. It will be held this year
during St. Patrick's Day weekend (March 17 - 19) at Challenge Arcade, located near
Reading, Pennsylvania. Link
Contest on March 17th, 18th, and 19th at our Wyomissing, PA Berkshire Mall location.
J. P. LeVan
Owner, Challenge Arcades
Challenge Arcade, Reading Pennsylvania
--------------------------------------------------------------------------------
Houston, Texas Contest Results for Frenzy and all other games Link
World records logged during this event: Blaster, Canyon Bomber, Cosmic Chasm,
The Fast and The Furious, Frenzy, Interstellar, Jr. Pac-Man, Lunar Rescue,
Robotron, Target: Terror Gold, Tapper and Turbo Sub. Abdner Ashman of Queens, NY,
was one of the featured stars at this show as he knocked down two major records:
reaching 2,238,990 points on Junior Pac-Man and 945,550 on 5-Man Robotron.
To see all high scores of Houston Contest Link
World Record Marathons which are still standing World Records:
Paul Dean's arcade Frenzy game took 41 hours to score 4,874,931 on
Saturday thru Sunday December 4, 2005 in Houston, Texas at the
Classics Superstar Reunion Players Championships.
Paul Dean's arcade Spy Hunter game took 11.5 + hours to score 9,512,590
on June 28, 1985 at the Third Annual Masters Tournament in Upland, Ca.
Classic Video Game Marathons are getting some popularity after all of these years
Marathons
In the early 1980's Marathon's were happening literally every day. It was a way to
differentiate yourself from the pack, as being the best one in the neighborhood
arcade, and then you would progress to the city, state and eventually the world
level champion. This would take years of practice so many people were competing
on these games. The scores got higher and higher until they became so high that
some people believed that these scores were unbeatable or made up scores. That
is not necessarily true. There are some people, the elite few who can beat any
high score at their pleasure is they so choose. These are the superstars of the
1980's who still compete from time to time at the major tournaments like at Funspot,
in New Hampshire and Ground Kontrol in Oregon. Now we have Totally Amused arcade
in Humble, Texas with nothing but wall to wall classic coin-op video games just
like in the 1980's.
Once a year these superstars gather and break a whole bunch of scores from the
1980's, why? just because they can, and they enjoy the comradely of seeing their
Classic era friends doing what they do best, which is beating high scores at
A Marathon level. So everyone can decide if they to want to be a top gun, by
showing up and giving it their all and breaking a 20+ year high score and getting
what ever allocates there are to receive. Unfortunately there is no money in
it. We don't get 100,000 dollars from a sponsor, but the friendships found and
the nod of Walter Day seems to be enough. Of course we are getting older so
there will be less and less players going after those several decade old high
scores, as we are the last dinosaurs of a forgotten era, the arcade age.
Thanks for enjoying the marathon level performances of us few. Take care,
Paul Dean
Other First Place World Record Marathon Results and hours played results over the years:
Tim McVey's arcade Nibbler game took 44 hours and 45 minutes to score 1,000,042,270 on
January 15, 1984. Oskaloosa, IA
Marathon
On January 2, 1984, Brooklyn's Robert Mruczek survived Star Wars for 49-1/2 hours for a
new world record. Link
In 1984, Brooklyn's Robert Mruczek survived Star Wars for 49-1/2 hours
Star Wars, Arcade, Marathon
Rank 1
Score 300,007,894
Score Type Points
Player Robert Mruczek
Brooklyn, NY
United States
Date Achieved Sunday, January 22, 1984 Link
Iron Man Contest
Iron Man Contest was conducted on July 5-8, 1985 in Victoria, BC, Canada at Johnny Z's,
Johnny Zee's Family Fun Center in Victoria, B.C., Canada: Conducted by Walter Day of
Twin Galaxies.
Second Iron Man Marathon Proposed?
The 1st Twin Galaxies Iron Man Contest was conducted on July 5-8, 1985
in Victoria, BC, Canada. Link
In 1985 the eight contestants were:
Mark Bersabe, Asteroids High Score: 18,552,590, defeated
Mike Ward, Satans Hollow, High Score: 18,098,450, 1985 Masters, 25,326,225 1/1/1984
Billy Mitchell, Centipede High Score: 10,774,191 defeated
Mysterious japanese man, Ms. Pac-Man (not found)
Darren Harris, Star Trek High Score: 123,467,525, undefeated
Jeff Peters, Q*Bert High Score: 19,498,150 Defeated
(James) Jim Vollandt, Joust High Score: 107,216,700, undefeated
Tom Asaki, Nibbler
Vollandt lasted the longest with 67-1/4 hours.
Vollandt’s accumulation of 210 men on Joust was wiped out. He quit at 6:00 a.m.,
with only six men left.
Vollandt’s record of sixty-seven-and-a-quarter hours won him an entry in the
U.S. edition of the Guinness Book of World Records.
As in the first IM Contest, the winner of the 2nd event will collect (or split, if
others go 100, too) $10,000 if he can last 100 hours on one game/one quarter.
Any players interested in competing??
Contact Me,
Walter Day
James Vollandt, (Joust) Iron Man 1985 Canada Winner 67 1/2 Hours
The most unique marathon conducted during the golden age of gaming, was the
1st Annual Twin Galaxies Iron Man Contest, which offered eight competitors a
chance at winning $10,000 in cash if they could keep their game going on one
quarter for 100 hours. James Vollandt of California, playing on Joust, lasted
the longest with 67-1/4 hours.
Joust
Manufacturer: Williams
Year: 1982
1985 Joust Marathon - Joust
James Vollandt of California, playing on Joust, lasted the longest with 67-1/4 hours.
at the 1st Annual Twin Galaxies Iron Man Contest on 7/8/1985. Link
Joust, Arcade, Points [Marathon/Single Player]
Rank 1
Score 107,216,700
Score Type Points
Player James Vollandt Link
Brea, CA
United States
Date Achieved Monday, July 08, 1985
Birth: 08/20/66
The 1st Twin Galaxies Iron Man Contest was conducted on July 5-8, 1985 in
Victoria, BC, Canada.
Second Iron Man Contest to be Arranged:
(T.G. Thread Link to Second Iron Man Contest Possible Marathon Scores May 06, 2003 )
Asteroids
Manufacturer: Atari
Year: 1979
There have been a number of games that have gone longer (like the Asteroids world
record by Scott Safran and a few marathons on games like Defender, Stargate, Robotron,
and Q*bert), Starwars and Battlezone, by David Palmer, but none have had video
(like Brandon Erickson's) or official witnesses (like Walter Day at the Iron Man
event) as proof.
The first Ironman Contest - Marathon in July 1985 (Canada) - Below: Johnny Z's Arcade
in Johnny Zee's Family Fun Ctr.
Victoria, BC
Canada.
The eight contestants were:
Mark Bersabe, Asteroids, World Rank 9, Score 18,552,590, Milpitas, CA, USA
Date Achieved Monday, July 08, 1985
-----
Mike Ward, Satans Hollow, World Rank 2, Score 25,326,225, Madison, WI, USA
Date Achieved Wednesday, February 01, 1984
-----
Billy Mitchell, Centipede, Unofficial Score 25,000,001. Link
Mysterious japanese man, Ms. Pac-Man
Darren Harris, ??
Jeff Peters, Q*Bert - 19,498,150 Second place 50 hours YME, b 05-17-1966, Etiwanda, CA
Jim Vollandt, Joust - Winner 67-1/4 hours James Vollandt
Tom Aaski, Nibbler
Tom Aaski was part of the news: Ms. Pac-Man duel between Chris O'Brien and
the famous Bozeman Think Tank: consisting of Tom Aaski, Don Williams and
Spencer Oueren -- all reigning champions, the event became a five-page
feature in Computer Games Magazine
James Vollandt lasted the longest with 67-1/4 hours to win the Iron man contest
but did not win $10,000 because he did not lost 100 hours.
1981 Asteroids Marathon - According to Donald A. Thomas, Jr. of www.icwhen.com
SEPTEMBER (1981)
Lonnie J. Cancienne: Asteroids:
On Saturday, September 5, 1871m Mr. Lonnie J. Cancienne, 19, scores 30,000,000 points
on ASTEROIDS by Atari Inc. after playing the game for 52 hours and one minute at
Mr. Ice Cream Parlor in Westwego, Louisiana
Dennis Hernandez: Asteroids (1981)
From Friday, October 23, 1981 through Sunday, October 25, 1981,
Mr. Dennis Hernandez scores 30,100,000 points on ASTEROIDS by Atari Inc.
after playing the game for fifty hours and twelve minutes at Space Odyssey in
Geneva, New York. Link
1981 Asteroids Deluxe Marathon:
On Tuesday, December 29, Mr. Kevin Gentry scores 2,117,570 points on
ASTEROIDS DELUXE by Atari Inc. after playing the game for
five hours and 25 minutes at the Court Jester arcade in Lake Charles, Louisiana.
1982 Asteroids Marathon
Scott Safran, the recognized world record holder, set his mark of more than
40 million points more than 20 years ago. Twin Galaxies estimates that Scott's
game lasted approximately 72-80 hours in duration
In 1982, a 15-year-old named Scott Safran spent 60 hours in front of an Asteroids
machine in Newton, Penn., achieving that game's all-time top score of 41.3 million
points.
Link
Missile Command, Arcade, Marathon Link
Rank 1
Score 80,364,995
Score Type Points
Player Victor Ali
San Francisco, CA
United States
Date Achieved Thursday, December 23, 1982
On Thursday, December 23,1982, age 19, Mr. Victor Ali scores 80,364,995 points on
MISSILE COMMAND by Atari Inc. after playing the game for 48 hours at
Cinedome 7 Theater in Fremont, California. Link
Missile Command: December 23, 1982
Twin Galaxies proclaims Victor Ali the Missile Command world champion with 80,364,995
points scored on the arcade edition, at the Cinedome 7 in San Francisco, CA. He beat
the former world record of 72,547,630 points achieved on November 10, 1982 by Kevin
Baughan at the Video City Arcade in Dayton, OH Link
Nibbler: January 15, 1984
January 15, 1984 Tim McVey of Ottumwa, Iowa is the first video game player in
history to score over 1 billion points on a video game. His 44-1/2 hour
Nibbler marathon at the old Twin Galaxies arcade won him a free Nibbler game
from Rock-Ola, the game's manufacturer, as well as feature news articles around
the world.
Past Marathon Records that missed becoming First Place world Records:
Nibbler
Manufacturer: Rock-Ola
Year: 1983
2005 Nibbler 2nd Place Marathon Record 4/31/05
Dwayne Richard, Nibbler, Marathon, 41 Hour Game
Nibbler, Arcade, Factory Settings
Rank 2
Score 883,402,770
Score Type Points
Player Dwayne Richard
Grande Prairie, AB
Canada
Date Achieved Tuesday, May 31, 2005
------------------------------------------------------------------------------------
A list of Marathon Scores from the beginnings of the Twin Galaxies Data Base:
Some of the most popular (Classic Icon) titles that were Marathoned are below:
------------------------------------------------------------------------------------
- Asteroids – 41,336,440 – Scott Safran, Pennsylvania, USA
- Robotron – 348,691,680 – Brian King, Colarado, USA
- Tempest – 1,728,329 – Hector Vazquez, USA
- Joust – 107,216,700 – James Vollandt, California, USA
- Galaxian – 389,770 – Now Second Place - Perry Rodgers, California, USA :
- Galaxian - 399,290 - Gary Whelan, Dukinfield, ENGLAND, United Kingdom
- Space Invaders – 48,480 – Perry Rodgers, California, USA
- Space Invaders – Donald Hayes, Windham, NH, United States
- Star Wars – 300,007,894 – Robert Mruzcek, New York, USA
Jan 20, 1984 at 11:00am thru Jan 22, 1984 at 12:30pm at the Fascination Arcade in
NYC, NY on 49th street
- Defender – 76,377,300 – Now Second Place: Bert Jennings, North Carolina, USA
- Defender - 79,976,975 - First Place: Chris Hoffman - USA
Ned Troide - Defender
Ned Troide: He is best known for having played DEFENDER for 62 1/2 which
got him invited to be in the 1983 LIFE Magazine.
Ned Troide of Palm Harbor, FL, World Record holder on Defender from the Goldern Era
of Video Games.
Ned Troide Link
World Ranking #5
Score 72,999,975
Player Ned Troide
Clearwater, Florida
October 15, 1982
Rick Smith, Defender High Score Player from the golden era - 4/4/1982.
played Defender in Mission Viejo, CA., from 9:00 A.M. Saturday to 11:00 P.M.
Sunday, 38 hours, to set the record. He is now #12 Worldwide and his score
is 41% of the now leading high score of Chris Hoffman's score
of 79,976,975. Link
Historical Note: Rick Smith held the world record from April 4, 1982 until
May 22,1982, when Kevin Johnson beat his score with a then-record
33,223,500 points. Johnson, in turn, held the title for exactly 30 days,
losing to Stan Brendan of Tucson, who reached 34,223,175 points. Since then,
the title has changed hands ten times and now stands at more than 79 million
points. High Scores
Robotron - Leo Daniels, score is now #8 World Record from 9/1/1982: Link
Leo P Daniels
Wilmington, NC
United States
Score 169,595,225
Wednesday, September 01, 1982
Stargate
Rank 1
Score 71,473,400
Date: 4/8/83
Score Type Points
Player Roger Mangum
Durham, NC
United States
How long did Roger Mangum play if it took Ben Gold 36 hours to get 56% of his score.
72 hours is 112% - 8.64 is 12% of 72. Subtract 8.64 from 72 for a
total of 63.36 hours of play, if Roger Mangum used the same basic strategies
and screen clearing times as Ben Gold.
Ben Gold's September 26,1982 score is in Sixth Place Worldwide for Stargate: Link
Ben Gold, The 1983 Player of the year played Star Gate which is the sequel to Defender:
Star gate – 40,001,150 points in 35 hours, 50 minutes Link
- Spy Hunter - 9,512,590 - Paul Dean, Riverside, CA - 6/28/1985
Huish Arcade, Upland, CA., Third Annual Masters Tournament: 11+ Hours.
- Frenzy - Sequal to Berzerk - 4,874,931 -
Paul Dean, Riverside, CA 12/04/2005 Totally Amused, Humble, Tx.,
Reunion of the Superstars 41+ Hours.
Frenzy:
Started 1:00pm 12/02/05 - Finished: 6:15am 12/04/05 - Totally Amused Reunion
List of Marathonable Titles that are getting some attention recently:
Star Wars, Defender, Frenzy, Galaga, Gyruss, Joust, Joust 2, Kick Man, Millipede,
Mouse Trap, Nibbler, Q*bert, Robotron, Root Beer Tapper, Star Trek, Stargate,
Tapper, and Timber.
See Mark Alpiger Marathon Bounties on the above titles: Link
Mark Alpiger will pay $300.00 for the first person to beat the iron man contest
record of playing for 67 1/2 hours on one game, of one of the above titles of
your choosing. This Joust Marathon was done by Jim Vollandt playing Joust
without any teridackle hunting. He missed the grand prize of $10,000.00
for a 100 hour game. James Vollandt, California, USA
"Ironman Competition", James Vollandt spent approx 67 1/2 hours playing
this one at marathon settings, without pteradactyl hunting.
To date the longest verified duration at the same game in an official tournament.
Asteroids was a bit longer but nobody at Twin Galaxies was there as the
official referee and judge, and there was no video, however Scott Safran
from Pennsylvania, USA got full credit for playing Asteroids for around
80 hours. This is the longest time anybody stayed up playing a coin-op
video game.
------------------------------------------------------------------------------------
3/28/2004 at 7:31 PM
Portland Man Plays Asteroids for 27 hours - William Carlton
27 hours, 19 minutes and 26 seconds Link
William Carlton - Asteroids Marathon - 27 Hours
It’s been nearly 20 years since a video gamer has played an arcade game for more
than a day on a single quarter.
2004 Asteroids 5th place Marathon Record March 31, 2004 3/31/04
William Carlton (aka Bill Carton) of Portland, Oregon had his sights set
on the Asteroids world record. Link
27 hours
12,756,000
27 hours, 19 minutes and 26 seconds in duration. link
William Carlton of Portland qualified for a spot in the top five world record scores
for Asteroids. Link
Asteroids
"No one has performed a major marathon in nearly 20 years," reveals Walter Day,
editor of the record book. "Though the marathon was the centerpiece of competetive
playing in the early 80s, no one has aspired in two decades to tackle any of the
legendary marathon records of the past - and Asteroids is the most highly-regarded
marathon title of all. In fact, the long-standing world record has stood nearly
22 years and is recognized as the longest standing world record in the record book."
William Carlton writes, "I was doing the marathon attempt I figured to beat
Scott's Safran's score I would need about 83 to 88 hours."
--------------------------------------------------------------------------------------
Tuesday, Sept. 28, 1983, Dale Rees, High Score on Defender, 40-Hour
Defenderthon 42,335,225 Link
--------------------------------------------------------------------------------------
1982 Defender National Championship (Marathon) April 2-4, 1982,
simultaneously in 23 different cities around North America
Winner:
Rick Smith of Mission Viejo, California won the National Championship that
weekend with 33,013,200 million points, he held the title for barely 1 month
before Marvin Norton of Thatcher, AZ snatched Smith’s crown away with a
49 million-point marathon.
--------------------------------------------------------------------------------------
September 7, 2004
Brandon Erickson, Yale graduate, rests after Ground Kontrol,
Portland Oregon Star Wars Marathon - 54 hours Link
Brandon Erickson, Marathon 54 hours straight Link
Star Wars
Manufacturer: Atari
Year: 1983
Star Wars, Arcade, Marathon
Rank 9
Score 50,105,103
Score Type Points
Player Brandon Erickson
Ground Kontrol Arcade
Anthony Ramos, Ground Kontrol proprietor
Ground Kontrol 511 NW Couch St. Portland, OR 97209. phone: (503) 796-9364 email:
kontact@groundkontrol.com.
511 NW Couch Street
Portland, OR
USA
Date Achieved Tuesday, September 07, 2004 New Record on Stars Wars Link
The gameplay is absolutely relentless," he said. "If I had left the controls for
even 30 seconds, it would have been over. It's the most mentally and physically
exhausting thing I've ever done."
After many hours of playing, however, the machine's controls started
malfunctioning.
--------------------------
25 year old Brandon Erickson of Portland, Oregon will attempt what few have
achieved - a non-stop marathon play of the original Star Wars Arcade video game.
From noon May 16th to the midnight screening of Episode III on May 18th, he hopes
to break a 22 year old record standing since Return of the Jedi in 1983.
Let the force be with you, Brandon. Link
After over 54 hours of continuous gameplay, Brandon was overcome by a combination
of fatigue and especially difficult gameplay and was forced to end his game just
18 million points shy of the 300 million point record and settle for second place...
an amazing accomplishment in itself. Link
Blood test required for Brandon Erickson after high score as this is a sport
that is taken very seriously. Link
he had been playing continuously for over 54 hours and 10 minutes, the longest
non-stop arcade marathon since Brooklyn's Robert Mruczek played the same title
for 49-1/2 hours in 1984. Link
--------------------------
The previous Star Wars marathon arcade record was also for Star Wars Arcade.
In 1984, Brooklyn's Robert Mruczek survived for 49-1/2 hours for a score of 300,007,894.
---------------------------------------------------------------------------------------
1987 Sui Ming Louie scored 64,071,484 on Star Wars in the 1987 VGMT (Marathon Score)
1986 David Palmer Star Wars 31,660,614 points (Marathon Score) DEP, b 05-01-1958,
Auburn, CA
From David Palmer to Robert Mruczek & Walter Day,
Here are some comments and explanations I have for my individual scores.
1986 STAR WARS - David Palmer
I am submitting the verification form for my longest marathon game, 155,010,148
(I simply quit at that point). At the time I played this game, this was the
highest score on record, however it was subsequently eclipsed by Robert Mruczek's
feat of endurance! As with a lot of my scores, the documentation I originally
sent in was either lost or was sent to Steve Harris, never to be
seen again. Link
Battlezone
Manufacturer: Atari
Year: 1980
1986 BATTLEZONE - David Palmer
I am submitting the documentation for my longest Battlezone game, 23 million
even in 23 hours. The score I got in the tournament of 10 million is currently
the only one of mine that you list on the scoreboard. Twenty years ago I set
out to beat the 21 million which is still the high score in the TG scoreboard,
although I believe I had grounds to challenge its legitimacy. I called the
player and spoke with him, and he didn't know details about the game that are
seen an a high level, such as it turning over at 10 million and awarding two
more bonus tanks shortly thereafter. But since I knew I could beat 21 million,
I just set out to do it that way and then there wouldn't be any question about
it! Unfortunately, it is taking 20 years to get that recognition.....
Jeff Peters - 1986 (US National Video Game Team Member)
(Marathon Expert Iron man Player, Qbert 50 Hours in Canada)
Qbert
Manufacturer: Gottlieb
Year: 1982
1985 Jeff Peters, Qbert, 19,498,150 (Marathon Score = 52 hours) (Iron Man Contest - July 1985)
Born: 05/17/66
1985 Twin Galaxies' Iron Man contest: 2nd place (out of 8), using Q*bert ( 52 hours)
Link
Some other Marathon Scores: Not all Officially verified by Twin Galaxies:
Food Fight (1983)
- marathon 103,103,100 arcade Ken Okumura
Frenzy (1982) (41 hours of play)
- marathon 4,874,931 arcade Paul Dean 12-4-2005: Totally Amused Arcade, Humble, TX
Gyruss (1983)
- marathon 41,090,450 arcade Anthony Fodrizio
Joust (1982)
- marathon, unofficial (TG pulled) 115,910,850 arcade / Robert Bonney 04-08-1983
Circle K / Seattle, WA ? / ? TG Book 1; TG scoreboard / 09-26-2003; 11-25-2004
Joust (1982)
1st Iron Man Contest, Canada (1985)
- marathon, official (TG) 107,216,700 arcade / 3rd rom revision ('green' romset /
'new' chip) James Vollandt 07-08-1985: Johnny Zee's / Victoria, BC, Canada
Missile Command (1980)
- marathon 80,364,995 arcade Victor Ali 12-23-1982: Cinedome 7 / San Francisco, CA
Q*Bert (1982)
- marathon 33,273,520 arcade Bob Gerhardt 04-02-1984: ? / Lloydminster, AB, Canada
Robotron: 2084 (1982)
- marathon 348,691,680 arcade Brian King 12-12-1983: ? / Durham, NC referee / factory
Spy Hunter (1983) (12 hours of play)
- marathon 9,512,590 arcade Paul Dean 6-28-1985 : Huish Arcade, Upland, CA
Stargate (1981)
- marathon 71,473,400 arcade Roger Mangum 04-08-1983: Outer Limits /
Durham, NC video / TG (SU: 5; DIFF: 9
Star Trek (1982)
- marathon 100,000,000 arcade Tim Collum referee / SU: 3; DIFF: 3
Star Wars (1983)
- marathon, score 300,007,894 arcade Robert Mruczek 01-22-1984: ? / Brooklyn, NY
referee / TG (SU: 6; BU: one per wave; DIFF:
Star Wars for 49-1/2
Star Wars (1983) - Longest Time (54 Hours and 10 Minues for Star Wars)
- marathon, time (longest) 54:10 hm arcade Brandon Erickson 05-18-2005:
Ground Kontrol / Portland, OR video, witness (Anthony
Ramos) / TG (SU: 6; BU: one per wave; DIFF: Hardest) BRE pulled off the
longest continuous (no real break time) witnessed
arcade gaming performance in history. He says he would have done better, if
not for controller issues. Final score: 283,779,000.
player's statement, witness (Anthony Ramos) / 05-29-2005
Tapper (1983) 16 hour 'Tapper' marathon
- marathon 9,100,175 arcade Greg Erway 05-31-2003: Funspot / Weirs Beach, NH
Tapper (1983) 18 hour 'Tapper' marathon
- marathon 9,437,400 arcade Kelly Tharp 12-04-2005: Totally Amused/Humble, TX
Tempest (1980)
- marathon 1,728,329 arcade Hector C. Vazquez 07-30-1983: Pueblo Supermarket /
Humacoa, Puerto Rico referee / TG (SU: 3; BU:
every 20K; DIFF: #2) Original difficulty settings from the 80's used; post-1997,
diff. is set to 3; player may start at any level they wish.
Nibbler (1983)
- marathon
Tim McVey Nibbler - 1,000,042,270 - forty-four-and-a-half hours to reach the
first billion points ever tallied
on a video game machine.
Marathon: Allowed Marathon Games in 1st Iron Man Contest (1985), Canada,
Johnny Zee's Arcade
Armor Attack, Gyruss, Defender, Stargate, Robotron, Q*Bert,
Missile Command, Joust, Star Trek, Star Wars, Centipede and Nibbler.
1st Iron Man Contestants:
Billy Mitchell on Centipede, Jeff Peters on Q*Bert, Mark Bersabe on Asteroids,
James Vollandt on Joust, Tom Asaki on Nibbler
Results of 1st Iron Man Contest (1985)
Tom Asaki 300,000,000 million points and 24 hours of play on Nibbler
Billy Mitchell 17,900,000 million points and thirty-nine hours, Centipede
Mark Bersabe - 18,552,590 – July 8, 1985 on Asteroids – forty-five hours
Jeff Peters - 19,498,150 Q*Bert – lasted to the fifty-hour mark
James Vollandt, Joust - sixty-seven-and-a-quarter hours
David Palmer
BATTLEZONE
Submited the documentation for my longest Battlezone game,
23 million even in 23 hours.
STAR WARS
Submited the verification form for my longest marathon game, 155,010,14
Sui Ming Louie - Star Wars - 64,071,484
Tapper
Manufacturer: Bally Midway
Year: 1983
2005 Kelly Tharp of Sellersburg, Indiana played 18 hours to grab the Tapper
world title.
Tapper, Arcade, Factory Settings Link
Rank 1
Score 9,437,400
Score Type Points
Player Kelly Tharp
sellersburg, IN
United States
Date Achieved Sunday, December 04, 2005
Results of Totally Amused Competition December 2-4, 2005
Aztarac
Manufacturer: Centuri
Year: 1983
Aztarac Championships (Factory Difficulties)
99,185 Dwayne Richard, Grand Prairie, Alberta, Canada
89,875 Mark Boolman, Bloomington, IL
79,350 Greg Sakundiak, Saskatoon, Saskatchewan, Canada
77,770 Gary Hatt, Ontario, CA
21,530 Jason Spindler, Mt. Vernon, IN
Badlands
Manufacturer: Atari
Year: 1989
Badlands Championship (Factory Difficulties)
92,920 Chris Smith, Houson, TX
54,860 Gary Hatt, Ontario, CA
18,250 Jason Spindler, Mt. Vernon, IN
Blaster
Manufacturer: Williams
Year: 1983
Blaster (Tournament - 5-Man, 30 wave)
1,030,080 Dwayne Richard, Grand Prairie, Alberta, Canada (WORLD RECORD)
637,250 Greg Sakundiak, Saskatoon, Saskatchewan, Canada
Canyon Bomber
Manufacturer: Atari
Year: 1977
Canyon Bomber Championships (Factory Difficulties)
435 Gary Hatt, Ontario, CA (WORLD RECORD)
432 Dwayne Richard, Grand Prairie, Alberta, Canada
Cosmic Chasm
Manufacturer: Cinematronics
Year: 1983
Cosmic Chasm Championships (Factory Difficulties)
124,500 Dwayne Richard, Grand Prairie, Alberta, Canada (WORLD RECORD)
Crazy Climber
Manufacturer: Nihon Bussan Co. Ltd
Year: 1980
Crazy Climber (Factory Difficulties - 3 men)
155,950 Art Zepeda, Houston, TX
151,950 Gary Hatt, Ontario, CA
Fast and the Furious
Fast and the Furious Championship (Factory Difficulties)
China Town
Manufacturer: Global VR
Year: 2005
Genre: Driving
Golden Gate
1:48.57 Callan Hendricks, Houston, TX (WORLD RECORD)
1:50.77 Greg Sakundiak, Saskatoon, SK, Canada
1:51.33 Jason Spindler, Mt. Vernon, IN
1:53.02 Dave Miller, Humble, TX
2:02.88 Gary Hatt, Ontario, CA
Times Square
1:37.74 Gary Hatt, Ontario, CA
Frenzy
Manufacturer: Stern
Year: 1982
Frenzy
4,874,931 Paul Dean, Riverside, CA (Marathon - 41 hours) Link
Frenzy, Arcade, Points
Rank 1
Score 4,874,931
Score Type Points
Player Paul Dean
Upland, CA
United States
Date Achieved Sunday, December 04, 2005
Interstellar
Manufacturer: Funai
Year: 1983
Interstellar Championships (Factory Difficulties)
268,420 Dwayne Richard, Grand Prairie, Alberta, Canada (WORLD RECORD)
82,040 Matt Buchholz, Houston, TX
80,660 Greg Sakundiak, Saskatoon, Saskatchewan, Canada
jr. Pac-man
Manufacturer: Bally Midway
Year: 1983
Jr. Pac-Man Championship (Factory Difficulties)
2,238,990 Abdner Ashman, Brooklyn, NY (WORLD RECORD)
Lunar Rescue
Manufacturer: Taito
Year: 1979
Lunar Rescue (Factory Difficulties)
16,140 Gary Hatt, Ontario, CA (WORLD RECORD)
11,860 Greg Sakundiak, Saskatoon, Saskatchewan, Canada
11,550 Troy Whelan, Mechanicsville, VA
Red Baron
Manufacturer: Atari
Year: 1980
Red Baron (Factory Difficulties)
22,450 Troy Whelan, Mechanicsville, VA
Robotron
Manufacturer: Williams
Year: 1982
Robotron Championship (Tournament - 5-Men Only)
945,550 Abdner Ashman, Brooklyn, NY (WORLD RECORD)
445,775 Greg Sakundiak, Saskatoon, Saskatchewan, Canada
Tapper
Manufacturer: Bally Midway
Year: 1983
Tapper Championsips (Factory Difficulties - Marathon)
9,437,400 Kelly Tharp, Sellersburg, IN
spiders
Manufacturer: Sigma Ent. Inc.
Year: 1981
Spiders Championships (Factory Difficulties)
34,330 Dwayne Richard, Grand Prairie, Alberta, Canada
2,660 Walter Day, Fairfield, Iowa
Star Trek
Manufacturer: Sega
Year: 1982
Star Trek Championships (Marathon)
2,490,675 Gary Hatt, Ontario, CA (already has a higher score in the database)
Target: Terror
Manufacturer: Raw Thrills
Year: 2005
Target:Terror Gold Championships (Factory Difficulties)
Perimeter - Accuracy
84.40 Troy Whelan, Mechanicsville, VA (WORLD RECORD)
84.20 Gary Hatt, Ontario, CA
Target:Terror Gold Championships (Factory Difficulties)
Perimeter - High Score
386,000 Gary Hatt, Ontario, CA (WORLD RECORD)
334,550 Troy Whelan, Mechanicsville, VA
Turbo Sub
Manufacturer: Entertainment Sciences
Year: 1985
Turbo-Sub National Championship (Factory Difficulties)
12,143,500 Dwayne Richard, Grand Prairie, Alberta, Canada (WORLD RECORD)
8,002,000 Jason Spindler, Mt. Vernon, IN
7,323,000 Mark Boolman, Bloomington, IL
3,128,000 Gary Hatt, Ontario, CA
640,000 Chris Smith, Houston, TX
333,000 Walter Day, Fairfield, Iowa
Go to High Score Table for Texas Event Link
11/30/2005 Legendary Video Stars Gathering in Texas Link
Famous Stars from the Early 1980s Gather in Humble for Convention
At left is the latest poster commissioned by the world-famous Billy Mitchell as
a gift to the gaming community. Designed by C.J. Hoose, the noted singer/songwriter
turned graphic artist from Fairfield, Iowa, the poster (67 in the series) has been
issued in a limited edition of 20 copies only, with each poster having an individual
registry number on the lower front, i.e., 1 of 20, 2 of 20, and so on. The posters
will be awarded as prizes during the event. To se the entire series of posters
Legendary Video Game Stars from the Early 1980s Gather in Humble for Convention
Humble, TX – November 30 2005 – A video game convention of superstars who were
prominent back in the early 1980s is scheduled for Humble, TX, the weekend of
December 2-4, 2005.
Among the dozens of visiting celebrities is Abdner Ashman of Brooklyn, who is
world famous as the record holder on Ms. Pac-Man and Robotron. Also, coming from
San Jose, California is Mike Klug, a legendary competitor and former world record
holder on Atari’s Pole Position. And Greg Sakundiak of Calgary, Alberta, Canada,
who held many world records on classic arcade games during the 80s but retired
from gaming to pursue a career in professional arm wrestling.
Created by Callan Hendricks and Dwayne Richard, proprietors of Totally Amused, a
Humble firm that specializes in selling and repairing classic video games from the
1978-1986 era, the event will allow the public to play nearly 100 classic video
games while noted gaming celebrities demonstrate gaming tips and tell stories
from the “arcade era” of the early 1980s.
Called the Legends of the Golden Age: A Tribal Gathering of the Greatest Video
Game Superstars of the 1980s, the event will feature high-score contests on dozens
of games, allowing players to potentially win listings in Twin Galaxies’ Official
Video Game & Pinball Book of world Records, the industry’s official record book.
Walter Day, editor of the record book, will be at the event to conduct the
contests and verify the high scores for the record book. Not only will there
be two national events on classic games like Turbo-Sub and Aztarac, but the
highlight of the weekend will be two additional arcade contests featuring two
of the top arcade games currently in the nation’s arcades. Promoted as The
Houston Arcade Championships, this additional tournament features Target: Terror
and The Fast and the Furious, both games manufactured by Raw Thrills, Inc., a
Chicago-based company that was founded by Eugene Jarvis, the creator of the
legendary Stargate and Robotron video games. These two modern games have been
donated to the activities courtesy of Betson Enterprises, a national coin-op
vending company with offices throughout the nation, including the Dallas-Houston
area.
The event site is in the showroom of Totally Amused, at the Humble Plaza Shopping
Center, 19333 Hwy 59 N, Humble TX, 77338. Information can be obtained by calling
832-347-6570
Admission for the three-day event is $20 per day or $45 for the entire weekend.
The games will be set on free play and the general admission fee covers automatic
enrollment in all contests.
And, the best thing for serious gamers is that the showroom stays open all three
days from 10:00 AM until 2:00 AM the next night, allowing unlimited video game
play.
“I wouldn’t miss this for anything,” says Richard, who has been helping Hendricks
organize the event. Dwayne Richard is one of the legendary stars that will be on
display, showing off his skills on more than a dozen games. “When the contests
start,” warns Richard, who won the world championships in 1986 and 2003, “I’ll
have to be in top form because many legendary ‘gunslingers’ are coming to town
to prove that they are still the ‘fastest guns.’”
For more information, contact Callan Hendricks at 832-347-6570
Note: Rick Fothergill, Neil Chapman, Mark Longridge -- all from Ontario,
Canada were unable to make the event. However, Dwayne Richard and Greg Sakundiak
did an excellent job of representing Canada.
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