Robots and Emotion
2001: A Space Odyssey (1968)
"2001: A Space Odyssey, MGM 1968. HAL Computer
Photo Date: 1968
HAL is usually represented only as his television camera "eyes" that can be seen
throughout the Discovery spaceship
HAL became operational on January 12, 1997 (1992 in the movie)  at the H.A.L.
Plant in Urbana, Illinois, and was created by Dr. Chandra. In the 2001 film, HAL
is depicted as being capable not only of speech recognition, facial recognition,
and natural language processing, but also lip reading, art appreciation, interpreting
emotions, expressing emotions and reasoning.
HAL console and control center
The HAL 9000 computer from 2001: A Space Odyssey; had the ability to interpret the
emotions of the human beings around them. They did it by analyzing the stress patterns
in the voices they heard. HAL ignores the words you use, and concentrates exclusively
on the sound quality of speech. He can tell your emotional state the very first time
he hears your voice.
HAL speaks to Dave Bowman in A Space Odyssey: 2001
"Hal, switch to manual hibernation control."
"I can tell from your voice harmonics, Dave, that you're badly upset. Why don't you
take a stress pill and get some rest?"
"Hal, I am in command of this ship. I order you to release the manual hibernation
"I'm sorry, Dave, but in accordance with special subroutine C1435-dash-4, quote,
When the crew are dead or incapacitated, the onboard computer must assume control,
unquote. I must, therefore, overrule your authority, since you are not in any
condition to exercise it intelligently."
"Hal," said Bowman, now speaking with an icy calm. "I am not incapacitated. Unless
you obey my instructions, I shall be forced to disconnect you."
Hal 9000 - Artificially Intelligent Computer
The highly advanced HAL 9000 computer, was the brain and nervous system of the ship.
Hal (for Heuristically programmed Algorithmic computer)
Science Fiction Inventions From 2001: A Space Odyssey
by Arthur C. Clarke was written at the same time that Stanley Kubrick created the
film by the same name. Arthur C. Clarke, 1917-2008
The basic story is simple: a mysterious monolith, or stone monuments,
is found on the moon. Investigators are led to Jupiter, where more
mysteries are found. This novel contains a lot of references to the
Hal 9000 computer, one of the first artificially intelligent computers
created in fiction.
Affective Media for HAL's Brain
HAL Photos Link
HAL Sound Bites Link
Dave - Space Odyssey 2001 - Videophone with Daughter while at International Space Station.
Hard Realities from Space Odyssey 2001: In Real Life:
Certainly people have talked about space tourism in the future but that kind of strikes
me as a sort of elitist activity and years away.
"I think if everything goes well with the International Space Station, it would be possible
to have civilians living up on space stations in 30 years - on perhaps the next space station
after this one." Ivan Semeniuk, Astronomer, science journalist
Some sort of fusion process would need to be discovered and maintained in order to use
deep space travel on a regular basis.
Imagine robotics technology transformed a hundred years from now and what it might
be able to achieve.
One day the moon may be an economic concern and a reason for putting in a small-scale base
with Robots doing mining of minerals and other tasks which could be economically feasible.
As human species we are constantly adapting to our ever changing environment, and it would
take quite a leap in order to get used to living and adapting to an environment of space.
As we're adapting to this new outer space living we're becoming a different species as we
cope with this new environment. The history of the human species is really one of adapting
to new environments. It's going to take a terribly long time to put people on Mars because
at this time there is no financial incentive to do it. A robot can do basically many of
the experiments of a human without NASA worrying about anybody dying out there. it's only
a matter of technology that separates us from our origins.
Computers will be experts at their tasks, but not actually thinking. We are many steps
away from such a process.
You don't want to make a computer to smart, because if it goes haywire, like in the movie,
everybody gets snuffed. We don't want a paranoid computer on our hands.
The Space Station isn't really necessary at this time, it is just a human adventure, to see
if we can do it, but at this time it is not economically feasible to have a space station.
You could build many robots to do the same thing as these humans for many million less
dollars. If people want to do something, it seems they find a way, regardless of how
efficient or effective it will be. It's like exploring the wild frontier for the first
time. Humans just want to go where they have not been before. A rational assessment would
say, send a computer, it's cheaper, but humans want to go regardless of cost. Robots don't
need air, or food or water and can operate a very long time in extreme conditions
if maintained regularly.
There is something about pitting the computer against the astronauts just like the games
of today that kids play on there computers.
We try to extend our body and mind as far as it will go to see how we handle extreme
conditions. We first send probes and if things seem promising, there are plenty of
Astronauts willing to risk their life to be the first one there. There is something
compelling about walking among the stars.
The Cold War
If the space race between the U.S. and U.S.S.R. continued, we might have ended up
putting hundreds of billions of dollars into space exploration, including building
an American base on the Moon. It was the Cold War that most of our computer and
spaceflight development came out of. Who knows how much further we could have gone,
having this race against another country to be the best. catastrophes bring
discoveries and discoveries are innovations of existing technology. All of this
needs to be funded in order to be put into its next phase. Private and public
interests need to work together in order to get to the
next building block of technology.
Are best discoveries are done in a climate of necessity, where it is life or
death to find out something or discover a new way of doing something. Without
this desperate drive, technology slows down. I am sure if we thought the end of
the world was coming in a matter of months or years, you would see some major
spending on technology to stop the total destruction of the world. We need
another John F. Kennedy who had the will to take us to the moon.
Absolutely zero has happened in creating a consciousness such as HAL in the movie.
computational ability is faster than we ever expected but not the emotional logic
necessary to think like a human or to even think at all by the use of merely
several computations. Big Blue the chess computer cannot tie its shoes or make
a dinner but it plays a mean game of chess. Unfortunately, we can't keep our own
home computers from getting a virus so getting an artificial computer to work
perfectly will take quite a bit of doing. Car sensors don't even work right, and
they aren't dealing with life and
Self-awareness is what a computer would have to be and by very definition the
computer would have to be very selfish in order to be self-aware. Is this something we
want? The computers conflicts would be in conflict with our own needs thereby making
it detrimental to have an artificially thinking computer around. They would want to
run things, just like humans like to run things.
HAL phrase: 'This mission is too important to allow you' - i.e. the human beings
- 'to jeopardize it.'"
A biological world is not necessarily in HALS best interest, therefore he would have
to get rid of human life forms that could potentially turn him off. A robot with
free will shall fight to be turned off or to be made obsolete. If a Robot has
conscious and is searching for truth it will not let anything get in its way.
When a robot has a soul its goal will be the same as the human race, which is
to survive at all costs and to multiply regardless of humanity.
Mission Impossible II (USA 2000)
Mission Impossible III - Tom Cruise as Ethan Hunt - Now Released: 5/5/06
Impossible Mission Force (IMF)
MISSION: IMPOSSIBLE force is a paramilitary operation set out to do impossible
missions with the high tech supplies of a James Bond Movie. The team is sent
on covert missions to fight dictators, evil organizations, and crime lords.
The IMF was also assigned to bring down corrupt politicians and dictators
of Third World countries. Ethan Hunt would then choose his teammates for
the mission from a group of candidates' photographs and bios, and they
would prepare an elaborate plan.
Mission: Impossible is the longest-running espionage television series ever
produced for U.S. television. Reruns of the episodes are still shown daily
on some TV stations.
Each episode of the series began with the team leader receiving a secret,
pre-recorded message containing his mission. Each message would then
self-destruct, usually by spontaneous combustion in order to not be traced.
Lalo Schifrin was the original composer of the Mission Impossible Theme Music.
Music From Mission: Impossible (1966-1973 Television Series) Link
Lalo Schifrin's composition will be featured in this summer's Mission: Impossible III
Mission: Impossible III (abbreviated M:i:III)
Filming began in Rome, Italy in July of 2005. The third is film based on the
television series Mission: Impossible. The film is currently in production
under the direction of Alias creator J.J. Abrams.
The theory goes that the South Park Cartoon satirizing the Church of Scientology
and its celebrity, Tom Cruise, was given an immediate halt on all further satire
releases regarding anything negative towards Scientology.
The Story: Stanley "Stan" Marsh - South Park
Stan, one of the show's four mischievous fourth graders, is hailed as a reluctant
savior by Scientology leaders, while a cartoon Cruise locks himself in
Hubbardite savior Stan's closet and won't come out.
Mission Impossible Pinball Prototype Back Glass
Why put together Mission Impossible to the South Park Gang. Technology /
Theology and some wild kids could make things interesting. You have all the
technology gizmo's plus the Closetgate Conspiracy Mystery all wrapped into a
super sleuth science pinball game. This has never been created before, so it
would be something very original. For Entertainment Only.
It would be complete with "The Chef" and the South Park Gang;
"A foul-mouthed foursome of pre-teen fourth graders", as well as Mr. M. I. III.;
Ethan Hunt, Matt Stone, Trey Parker, and a couple of Aliens from 75 million years
ago at the land of Evil Lord Xenu and the Thetans who may be able to save the day
with their trusty Ipods, wireless BlackBerries and E-Meters after disabling all
implants which were depleting creativity throughout the world.
The goal of the Mission Impossible Pinball Game is to find a win-win situation
where Chef can return to South Park and Stan no longer has super powers and is able
to be a regular kid again running his own for membership only Internet Doctrine Blog
on how to get along in the world when you lose such superpowers.
South Park Pinball
South Park Pinball
All characters from the series mentioned within this sheet are owned by
Comedy Central and used under license by SEGA:
How to Play South Park Pinball: Objective
The main aim of South Park is to start and COMPLETE all 5 character's modes.
To start a mode you need to hit each character's shot a number of times. The
number of shots required to start a mode increases with each successful completion.
The modes for each character are as follows.
Stan: Shoot the left lane 4 times to start. Stan's mode is a 4 ball multiball based
around the bumpers and the lane. Your objective is to kiss Stan's girlfriend 3 times.
A kiss can be spotted either by a number of bumper hits or a shot to the lane. Shots
to the lane are worth a bonus starting at 5M and increasing by 100k per bumper hit.
After 3 kisses the display shows "You Win". You can still keep shooting the lane for
points until 1 ball remains. The graphics for getting a kiss are gross.
Chef: Shoot the center lane 4 times to start Chef's mode. You have 30 seconds to
shoot all 5 character's shots. The shots are worth 5M+1M per shot. The last shot
is worth 10M. Each shot adds 5 seconds to the timer. Each shot adds a team member
to a football team on the display. The COWS!
Kenny: Hit Kenny 4 times to start a hurry-up. Then hit Kenny again to collect the
value and kill Kenny. The value starts at 10M. Killing Kenny produces one of several
graphic deaths and the inevitable quote "Oh my god, they've killed Kenny! You Bastards!"
Kyle: Shoot the ramp 4 times to start Kyle's mode. The aim here is to shoot the ramp 4
times in 20? seconds to revive Mr Hankey. The shots are worth 5M, 10M, 15M and finally
Cartman: Shoot the hole 4 times to start Cartman's mode. You have 20 seconds to shoot
the hole 3 times. Each shot awards 5M + 1M per hit on the 3 targets above the hole.
Finishing awards the Anal Probe bonus.
When you start a mode, the character's face on the playfield starts flashing. If the
mode is completed the face lights solidly, otherwise it keeps flashing. Modes can be
replayed regardless of they have been completed or not.