Donald Hayes does Seven+ hours of game-play on the same credit of Millipede for a new world
record. back in the 80's Donald Hayes played "Gauntlet" for 10 hours and had a 4.6M "Tron"
world record score which took 6.5 hours. Donald Hayes got the world record on "Super Cobra"
(over 225K) and "Millipede" (10.6M) within the same month. The "Super Cobra" record makes 7
total arcade records.
Donald Hayes Captures 7th Classic Title
Donald Hayes from Salem, New Hampshire breaks the Golden Standard of Six Titles Set by
Billy Mitchell in 1983.
December 26, 2004.
Donald Hayes / DBH, b ?-?-??, Salem, NH; inducted October, 2004
contest results: 2001 Funspot Classic Videogame World Championship: 2nd place
2002 Funspot Classic Videogame World Championship: 2nd place
2003 Funspot Classic Videogame World Championship:
winner: color challenge, and Player of the Year;
2nd on monochrome challenge
world records: Centipede, Dig Dug, Domino Man, Millipede (regular & TGTS),
Super Cobra, Super Zaxxon, The Glob, Tron
video Game Hall of Fame Link to Mark Alpiger's Hall of Fame Site.
Donald Reports his score was done on December 26, 2004.
Millipede
2004-12-26
10,627,331
Twin Galaxies WORLD RECORD
On December 26th, during the holiday season, Donald gave himself a present. He not
only beat the previous world record...he shattered it. His new world mark, after
7 hours and 50 minutes of continuous lightning-fast gameplay, is 10,627,331 points.
Link
Donald Hayes has broken the twenty-year-old record on Millipede to become the first gamer
to hold 7 titles on major classic games. This feat eclipses the record of six concurrent
titles set by Billy Mitchell in 1983.
To read an in depth analysis on Hayes' 10-million-point Millipede extravaganza, click on the
story link above to read a special report prepared by Twin Galaxies' Chief Referee, Robert
Mruczek.
To discuss any details about this accomplishment, go to this message board.
View more articles in Press Releases
Donald Hayes does it again with the seventh consecutive world record on a coin-operated
classic video game. This is an important milestone because it is said that he now tops
the number one coin-op world record holder from the 1980's, Billy Mitchell, who is best
known for having the first perfect pacman game and of holding six of the most notable
classic arcade titles, until now...
Here is an Centipede World Record interview before Donald Hayes made his recent Millipede
high score, which gives us some insight of how he was able to do so well on these classic
titles:
All of Donald Hayes Scores Link
Interview: Donald Hayes Link
We chat it up with the ruling Centipede exterminator - By William
Twin Galaxies High Scores
Millipede
Variation: Factory Settings
Platform: Arcade
Rules: Starting lives is 3. The three dip switches controlling the side feed
(switch 1), the beetle (switch2), and the spider (switch 7), are all set to 'off'
(or 'easy'). The starting men is 3 (switches 3 and 4), and bonus life's are every 15,000
(switches 5 and 6). There is a dip switch (#8) that controls whether the player is able
to select a starting score. Players cannot start from higher than the 30K score.
Millipede World Records:
Rank % Score Score Player Date Verified
1 100.00 % 10,627,331 Donald Hayes 02/07/2005
2 65.83 % 6,995,962 James Schneider 11/21/1983
3 44.25 % 4,702,733 Steve Winter 06/11/2004
4 40.50 % 4,304,549 Ben Gold 06/11/2004
5 22.17 % 2,355,721 Eric Ginner 06/11/2004
6 15.81 % 1,679,865 Kyle ChollyLong 06/11/2004
7 13.48 % 1,432,943 Mark Bersabe 06/16/1983
8 7.83 % 832,337 Alt Carigo 11/11/1983
9 7.51 % 798,359 Nick Gargano 06/11/2004
10 7.29 % 774,242 Angel Espiritu 03/18/1983
Millipede:
Millipede Overview
US release date:
December 1982
Manufacturer: Atari,
Inc.
Type: Fighting game
Theme: You are the Archer
Shooting multiplying millipedes
Along with spiders, bees,
Dragonflies, beetles, mosquito's,
Inchworms, and earwigs while trying to
Keep mushrooms at bay.
Centipede World Records: Link
Centipede
Variation: Tournament
Platform: Arcade
Rules: Difficulty : 3. Start Units : 3
Rank % Score Score Player Date Verified
1 100.00 % 7,111,111 Donald Hayes 05/04/2001
2 77.34 % 5,500,000 G.Ben Carter Jr. 06/11/2004
3 62.50 % 4,444,444 James Schneider 06/11/2004
4 62.17 % 4,421,232 Joesoef Rijanto 06/11/2004
5 43.01 % 3,058,437 Sterling Ouchi 06/11/2004
6 42.19 % 2,999,999 Franz Lanzinger 06/11/2004
7 4.37 % 311,070 Dave McKenzie 06/11/2004
8 3.31 % 235,135 Dwayne Richard 05/18/2002
9 1.90 % 135,290 Stephen Krogman 06/11/2004
10 1.83 % 129,952 Jason Wilson 07/02/2002
The second half of 2000 must be the time for established videogame records to crumble.
First, Tim Sczerby toppled the world record for Donkey Kong back in August. Then, on
November 5, Donald Hayes of Salem, New Hampshire, blasted the 14-year-old Centipede
high score into oblivion.
After a harrowing nine-hour marathon session, Donald walked away with a score of
7,111,111, beating the old score by over 1.6 million points. This record-shattering
session took place at the world-famous Funspot Arcade in Weirs Beach, NH, the location
of several other record-breaking games.
We had fun interviewing Tim Sczerby after his Donkey Kong feat (read all about it here),
so we figured, why not do something similar for the new Centipede champ? Nine hours
and 7 million points deserves a little recognition, don't you think? Here's the
interview:
Why Centipede?
Donald Hayes (DH): It's always been one of my favorite games. It's very dynamic and
fast-paced.
Many other games have patterns or techniques that are relatively easy to learn, but
Centipede always seems to provide a challenge no matter how good you are.
How long had you been honing your Centipede skills before you finally broke the record?
DH: I started practicing seriously about three months before the classics tournament
that was held at Funspot in June. During the tournament, I scored 3.7 million which
was my personal best at the time. I stepped up my practice in August after scoring 4.8
million on my own machine, and then made my first record attempt at Funspot at the end
of September.
Walter Day of Twin Galaxies says that Centipede is easy to cheat, so it's difficult to
prove that high scores are legitimate. Can you explain why that is?
DH: There is a way to trap all the Centipede heads on the side of the screen by
strategically planting mushrooms in a column close to the side of the screen. There
can only be twelve heads on the screen at a time, so once you get all the heads
into this "trap", you can basically just shoot spiders as long as you want.
You brought your own Centipede control panel from home to play the game at Funspot.
Why did you do this? Did you switch the panels yourself?
Donald Hayes
Donald Hayes Plays Mappy in 2004 Funspot Tournament
and Walter Day, Twin Galaxies Editor and Referee, watches Donald Hayes in Action.
DH: During the classics tournament, I noticed that the trackball on their machine
had a small, occasional, annoying "skip." It would sometimes delay moving for a
split second, or even hop in the opposite direction that I was intending to move.
When I made my first record attempt in September, Funspot had the trackball serviced,
and it seemed to be okay at first, but the problem returned and actually seemed to get
worse by the end of the weekend. Walter Day suggested afterwards that I try using
the control panel from my machine. I switched the panel myself, with supervision
from Gary Vincent at Funspot.
Were there any unusual moments during your marathon game?
DH: There was one point where I lost three men in the space of about 15 seconds,
and shortly after that I was down to my last man. I barely made it to the next free
man, but almost immediately lost that one. I thought that I was going to lose the
game at that point, but I was fortunate to make it far enough past the next free man
to get myself out of danger and continue on.
Twin Galaxies says you "willingly" ended the game after almost nine hours. Does
that mean you could have kept going? How high do you think you could have
ultimately gone?
DH: Yes, I could have played longer... perhaps another hour or two, which would
be between 8 and 9 million. Looking back, I really started the game a bit too late
in the day, around 12:30 PM, and by the time I finished around 9:30 PM I was feeling
quite fatigued and tired. I chose to stop my score at 7,111,111 because it is easy to
remember.
What kind of fame has your accomplishment brought?
DH: Well, my friends and family are suitably impressed :-) There's been mention of the
record on several web sites and newsgroups. And, Twin Galaxies has arranged for me to
receive a certificate from the mayor of my hometown.
List of Games: Link
(39-in-1 has below all games) PS: I do not buy or sell any games What so Ever.
Twin Galaxies Forums
www.twingalaxies.com
--------------------------------------------------------------------------------
The Day Report
2/19/2001 Day Report - February 19, 2001
by Walter Day
The DAY Report - February 19, 2001
Your Update from the Chief Scorekeeper - Donald Hayes Receives Special Award
for getting the World Record on Centipede
Link
-------------------------------------------------------------------------------
On Monday night, February 12, Jeff Towne, the town manager of Salem, New
Hampshire presented Donald Hayes with a special award for breaking the world
record on the classic arcade game, Centipede. The award was a custom-made
creation produced by Twin Galaxies for the event. Donald Hayes says his next
victory will be on Zaxxon, presumably during the forthcoming Funspot-Twin
Galaxies Classic Video & Pinball Tournament, scheduled for Weirs Beach, NH,
May 31-June 3, 2001.
--------------------------------------------------------------------------------
NEW World Record on "Millipede" (arcade) !!
Twin Galaxies Forums Forum Index -> Coin-Op Video Games
View previous topic :: View next topic
Author Message
RMRUCZEK
TG Board of Directors
Location: Brooklyn, NY
Posted: Fri Feb 11, 2005 8:45 pm Post subject: NEW World Record on "Millipede"
(arcade) !!
--------------------------------------------------------------------------------
Donald Hayes (Millipede World Record on December 26, 2004)
BREAKING NEWS - NEW WORLD RECORD ON "MILLIPEDE" (ARCADE)
As reported on February 11th, 2005: Donald Hayes Accomplishment on December 26, 2004!!
Press Releases
2/12/2005 Donald Hayes Captures 7th Classic Title
He Breaks the Golden Standard of Six Titles Set by Billy Mitchell in 1983
by Robert Mruczek
Robert Mruczek - Twin Galaxies Chief Referee
Special Report on Donald Hayes' New World Record on Millipede
As Reported on February 11th, 2005 by Robert Mruczek, Twin Galaxies' Chief Referee
Donald Hayes shown above, after breaking the world record on Dig Dug
To discuss any details about this accomplishment, go to this message board.
Hello fellow gamers: Link
Last year, on October 20th, Donald Hayes set a new personal best on "Millipede" of 6.8
million points, just missing the current world record of 6.9 million by a few minutes
of game play. Here is how I ended the article I wrote chronicling Donald's attempt...
Millipede
Millipede Manufacturer: Atari
Year Released: 1982
"And more importantly, I thank Donald for providing me with a most exciting 5+ hour
achievement during which I could barely blink my eyes for fear of missing some of the
gaming action. It was a privilege to verify his performance, and I do wish him all the
best in his quest to be the world's greatest player at the title. In my book, I wouldn't
bet against him. He's going to do it. I know he will. It's just a matter of when."
We all knew it was a matter of when. Donald Hayes, who hails from the USA, is the type
of player that all gamers aspire to be. As of January 8th, when he took the world record
on "Super Cobra" for his own, that was officially his 6th world arcade record held
simultaneously. And now, adding to his ongoing legacy of achievement, "Millipede" becomes
the 7th.
On December 26th, during the holiday season, Donald gave himself a present. He not only
beat the previous world record...he shattered it. His new world mark, after 7 hours and
50 minutes of continuous lightning-fast game play, is 10,627,331 points.
Shave off the first two digits and probably more than 98% of "Millipede" players still
can't beat his score.
Like I said in the close of my previous article, I knew he was going to do it, so I was
extremely pleased that once again I was entrusted with the privilege of authenticating
his performance.
Donald Hayes watches Greg Bond Playing Centipede, Funspot, NH. (2004)
Donald holds the current world record, at 7,111,111 points (no side-feed trapping).
"Millipede" is one of the fastest-paced arcade games of all time. For those familiar with
it, this sequel to the classic title "Centipede" offers almost no room for a player to
breathe or take a break. The action is non-stop, and at the highest levels of intensity,
when the score is close to the next roll-over mark and when the "Millipede" is broken up
into individual segments, few players even have a hope at survival even with the maximum
of six shooters in reserve. And like it's predecessor, "Centipede", and another arcade
classic from the era, "Star Wars", that maximum cannot be exceeded at any time during
gameplay. In other words, a performance can be over in the space of less than a minute
if a player gets tired, or has to leave the game for any reason, of if they simply have
a bad run.
Easily one of the most unforgiving titles of all time, Donald at one point lost three
shooters inside of 8 seconds, which I will go into details on later in this article.
That's how intense the game play can be, and how quickly even a master player's performance
can come to a conclusion.
What follows is a recap of Donald's performance, and then an interview that I conducted
with Donald the other week. Squeezing in the eight hours to watch his tape through the end
and writing this article wasn't easy for me during the month of January as I work in an
accounting department and was closing out the previous year, so my apologies to Donald for
this unavoidable delay.
"Millipede" players in particular will want to read the contents of the interview, which
consisted of both questions that Donald replied to electronically and those that were
handled verbally. A lot of killer tactics were revealed that maybe, just maybe, even the
finest "Millipede" players may not yet have contemplated. After all, when the world
champion offers some tips, it pays to listen up.
Enjoy the recap !! The interview follows.
**********************************
THE PATH TO VICTORY
THE FIRST MILLION (0 to 1,000,000)
74K - 1st loss of a shooter. Inevitable, and hardly indicative of a game's outcome at
these settings, yet for all marathon attempts, I make it a policy to list the first five
(5) losses as a matter of record and tradition. You may be wondering why I am not using
precise numbers. The answer is simple. In a 10 million point game, they are not
relevant...not until the game is over and it's time to log the score.
82k - 2nd loss
138K - 3rd loss
171-176K - 4th loss...I found it hard to determine what the score was for this one, but
it's in this range. Keep in mind that the camera is far away so as not to interfere with
the gamer, but is just close enough to capture the action and score. The problem is the
small numbers of the score. I can tell, depending on the proximity and when the next free
is awarded at what approximate point the gamer is at, but sometimes I have to approximate.
180K - 5th loss
205K - the game starts to get intense, and Donald's performance becomes more enjoyable
to watch. Here, he can be seen one-shooting a train of four separated "Millipede" parts,
each spaced one away from each other and moving in the same direction, via one-shot firing,
in the space of about a second. These are the kinds of moves that the average player
one day hopes to pull off.
202-275K - no loss of shooter. Donald also doesn't lose a shooter from 368-425K and from
475-542K.
547K - Donald is at 3 shooters in reserve for the first time this game. Inevitable, and not
indicative of the game's final outcome.
675K - Back to 6 shooters in reserve.
852K - Donald hits 2 in reserve, but is back to 3 by 855K, and up to 6 by 900K.
958K - Hits 2 shooters in reserve again, but up to 3 by 960K
966K - Down to 1 shooter in reserve for first time this game as things get hairy. "Millipede"
is actually at its nastiest when the visible score is over 900K. The game rolls over each
million and the actions subsides a bit, but quickly picks up pace, and every 900K mark is a
nightmare for players, because the next 100,000 points that follows is sure to be ultra hard.
993K - Donald has survived to this point and reached a "swarm" wave where multiple enemies
come streaming down from the top. This is one of the nastiest as all three enemy types come
at once, each with its own drop pattern. Coupled with the spiders down below, It's quite
hectic. Donald finishes this swarm wave with 1.030M, meaning he made 37K in a single wave.
An awesome way to pass the first million point barrier.
THE SECOND MILLION (1,000,001 to 2,000,000)
As Donald enters his second million, now with a few shooters in reserve, he has a brief
respite due to the general slowdown of intensity, and must use this time to replenish back
to 6 shooters. As a matter of fact, even thinking back to Donald's 6.8M score and his earlier
efforts, once he passes each million point barrier, he pretty much cruises for the next few
hundred thousand until the intensity starts to peak again.
However, slowdown or not, he does not have a chance to relax or take a break as the action
is continuous.
From this point on, I will be recapping only critical moments within the performance.
1.824M - the first time Donald is at 3 shooters in reserve since entering the wave. He
has played this second million exceptionally well, thus far.
1.927M - down to 5 shooters in reserve. Briefly goes down to 3, but finishes the second
million with 5 in reserve. At no time during the second million did he reach only 2 shooters
in reserve.
THE THIRD MILLION (2,000,001 to 3,000,000)
2.620M - first time down to 3 shooters in reserve since passing the 2M mark
2.620-2.655M - Donald is stuck in the same wave on the same shooter valiantly fighting off
the replicating "Millipede" segments from the side-feed.
2.668M - down to 2 shooters, but bounces back to a full compliment of 6 by 2.760M
Donald never goes below 3 shooters again this million, and clears the 3M barrier with 6
shooters in reserve.
THE FOURTH MILLION (3,000,001 to 4,000,000)
3.082-3.162M - no loss of shooter
3.553M - down to 3 shooters in reserve
3.660M - back to 6 shooters in reserve
3.990-3.999M - never goes below 3 in reserve for the final 100K. Reaches 4M at 2:58 mark
(2 hours 58 minutes).
THE FIFTH MILLION (4,000,001 to 5,000,000)
4.668M - Donald maintained between 4 to 6 shooters in reserve at all times up to this point,
but the next 57,000 points was the toughest part of this million point leg of his performance.
In the space of 12,000 points he went from 6 shooters in storage down to 2 by 4.680M, and
hovered at 2 up to 4.725M, the first time he picked it back up to 3 and held it, until he
had 4 in reserve at 4.740M. By 4.785M he was back in action at 6 in reserve.
4.856M - dipped down to 3 in reserve
4.890M - back to 6 !!
4.925M - this was the first time I saw Donald in a situation he had no control over. One (1)
segment was left heading towards the bottom from left to right, one level above the bottom,
when a beetle just happened to come out right underneath it. There was no chance at all for
Donald to get this segment before it reached bottom. As it turned out, Donald lost the battle
with the side-feed swarm that followed. But he finishes this million point leg strong with
full compliment of 6 shooters in reserve.
THE SIXTH MILLION (5,000,001 to 6,000,000)
There were three moments in Donald's performance when he was faced with the most dire of
circumstances, and through a combination of his skills and a never-say-die attitude, he
overcame adversity and kept going towards an even higher goal. This million point leg includes
one of those moments.
5.020-5.127M - no loss of shooter
5.760M - the time on Donald's camcorder clock is 4:19pm and he has 6 shooters in reserve.
Little does he know that the next 12 minutes will be the toughest test he has faced this
performance thus far. It is moments like these that separate the wannabees from the champions.
5.764M - down to 5 shooters in reserve
5.766M - down to 4
5.767M - down to 3
5.772M - down to 2
5.774M - down to 1
Millipede Spider
Everything that possibly could have gone wrong here did. Spiders coming out at the worst
possible moment and position. Fleas dropping inconveniently placed shrooms accelerating a
millipede's path to the bottom. Beetles being in annoying spots at the worst possible times.
Lesser players would have been completely unraveled by now. Not Donald.
5.784M - still at 1 shooter in reserve
5.788M - down to zero in reserve. This was a do-or-die moment for Donald. Fortunately the
next bonus shooter was mercifully close, and so Donald kept going...possibly momentarily
stunned by seeing his reserves dip to zero for the first time this performance, but if so,
clearly not showing it. The mark of a true champion.
5.820M - battles his way back to 3 in reserve !!
5.827M - down to 2
5.865M - up to 5 in reserve, but there's a lot of action between now and the next million mark
5.878M - after several more difficult moments, he's down to 1 shooter in reserve again.
5.916-5.947M - I referred to this segment of his game as "The Big Battle" in the notes I
took during verification. Donald started the wave with either 1 or 2 shooters in reserve
and by the time the "millipede" reached the bottom and the side-feed kicked in, he just
couldn't catch a break, though he kept on fighting. On the same shooter he lasted 31,000
points during this swarm of segments. Anyone that knows this game realizes how tough it is
to last so long during a swarm phase. Towards the end he made a totally awesome move that,
during my interview with Donald, he remembered well.
Faced with a wall of pieces moving from left to right, and coming into a mess of shrooms on
the right side, Donald waited until the top of the millipede wall passed under a shroom and
went up, over and down behind the wall. What made thus move so remarkable is how close the
nest shroom above was. The spacing was extremely tight, leaving no margin for error. This
time, Donald finishes the swarm off on this shooter. Believe it or not, this was not his
toughest swarm...that was yet to come, But for now, back to this one.
The coup de grace is that he clears the 6 million point barrier with 5 shooters in reserve,
and at the 4:31 mark (4 hours, 31 minutes). Now, with the action slowing down a bit, Donald
can breathe again in his final leg to passing the existing world record.
THE SEVENTH MILLION (6,000,001 to 7,000,000)
And so begins Donald's second attempt at going from the 6M barrier through 7M. His last
attempt ended a mere 100,000 points or so away from the existing world record back on October
20th, 2004.
During my recap of his sixth million point climb, I said that there were three moments that
were his toughest challenges this performance. The following chronicles his toughest moments.
And like I said before, it is moments like these that separate the wannabees from the
champions.
6.352M - This is the earliest moment after a million point barrier that Donald feels the
pressure, I think, as he is down to 3 shooters in reserve. And pressure is an appropriate
term, as the next few spiders are seemingly making a beeline for him. That, plus the fact
that after about 5 hours of game play, and so close to the world mark, Donald has to be
considering the deja-vu factor, thinking back to his last attempt that ended at 6.8M points,
100K shy of the world mark.
6.386M - down to 2 shooters in reserve
6.389M - down to 1 in reserve...momentarily throws his hands up in frustration, based on
what I see in the reflection. Quite understandable.
6.394M - down to 1 in reserve again. And remember...there is 600K to go, and it only will
get worse as the game approaches the next million point barrier.
6.40xM - I could not tell for sure when this exactly happened, but Donald loses his last
reserve shooter and is far off from the next one. What happens next is without a doubt his
finest moment this performance.
Like I said, he lost his last shooter and was a long way from the next bonus. Then the
side-feed swarm came, as the current "millipede" was all segments and quickly traveled
downward to the bottom.
With his game-face on, Donald starts the epic battle with a swarm. A worm came. Shooting
it would have meant temporarily slowing down the wave, but Donald could not afford to do
so (I'll explain more on this in the interview segment). Three more worms passed. He
eventually had a chance to take out the problem shroom in the bottom right that was
accelerating millipede parts hitting the bottom. AT 6.420M he was back to 2 shooters in
reserve, and still within the swarm !!
Two more worms were passed by, and Donald finally looked like he had the board under
control as 3 segments remained, but the vicious side-feed kept alternating sides and
between that and the fleas, and those spiders which seemed to home in on him, he couldn't
wrap it up. By 6.35M he was at 3 in reserve, and the swarm was still coming at him,
unrelenting and without mercy.
The shrooms down below were getting severely congested again by the time the seventh worm
passed by, and then the eighth. Donald finally succumbed to an unavoidable hit at 6.442M,
lasting about 40,000 points in the same swarm. I don't think I've ever seen a player last
that long in a swarm before on a single shooter. I was mightily impressed.
6.448M - Donald is quickly down to 1 shooter in reserve again, but bounces back to 2 at
6.450M
6.495M - things are starting to calm down a bit...he's up to 4 in reserve.
6.525M - for the first time in 8 harrowing minutes, Donald can breathe. He has battled
back to 6 shooters in reserve. A great weight was lifted from him, and now he could
concentrate better on the immediate task of 6.9M and a new world mark.
6.525-6.885M - Donald keeps his reserves hovering between 4 and 6 at all times, personally
aware of how difficult it will be to deal with being down to a low reserve again, and with
the game difficulty now at maximum being so close to the next million point barrier.
6.894M - a brief sequence of events leads to his going down to 3 shooters again. He's now
past the previous 6.8M personal best and well under 100K away from the world record. But
Donald has a steely resolve about him, and nothing is going to stop him now.
6.941M - still at 3 in reserve
6.960M - battles back to 5 in reserve
6.975M - at 6 in reserve, Donald sees the 7 million point barrier about to be smashed.
6.977M - down to 5 shooters, Donald then finishes the wave and begins with a new "millipede",
a sure-fire way to break through the next million point barrier, as new "millipedes" are easier
to handle.
6.984M - down to 4 shooters in reserve now, Donald enters the bonus wave, and soars past
the 7 million point barrier, finishing this shooter at 7.050M and clearly the new world
champion !! Time to break 7M was 5:19 (5 hours, 19 minutes)
What I failed to mention above, as it would have meant a break in the action, is that Donald
, when he passed the world mark at approx 5:17 into the game, gave a brief pump-of-the-fist
into the air, his first real show of emotion this game. Considering the heart-wrenching end
to the 6.8M attempt, that silent but significant action spoke volumes !!
THE EIGHTH MILLION (7,000,001 to 8,000,000)
Considering how unpredictable this game can be, even Donald did not know how long he could
keep the game going for as he was now in uncharted territory. But like a man on a mission,
he stayed focused, alert, and kept on going.
7.235M - in the space of 8 seconds (I counted), Donald went from 6 shooters in reserve to
just 3. After losing the first of the 3, then the spiders homed in on him near the screen
edges for the next 2. He had no chance on either as a new "millipede" rack began and a lot
of spiders were coming out.
7.305M - back to 6 shooters in reserve
7.595M - during an epic side-feed battle, the bottom half of the screen becomes littered
with shrooms, an absolute mess to clean up, so Donald makes this his next focus and does
so brilliantly while maintaining control of the "millipede"
7.603M - a brief cough at 5:45pm is about the only sound that Donald has made since breaking
the world record. This serves to remind me that as I'm watching all this action, there's a
guy responsible for it who was playing his heart out to make this happen.
7.621M - down to 3 in reserve
7.633M - down to 2 in reserve for the first time since passing 7 million
7.665M - battles back to 5 in reserve
7.680M - at 6 again, but by 7.695M the bottom of the screen is a disaster from another
side-feed battle. Down to 5 again.
7.965M - after maintaining a good supply of reserves, Donald is looking forward to passing
the 8M mark, and enjoying a brief respite as the action temporarily slows down. With 6 shooters
in reserve this is inevitable. Ultimately, he passes the 8 million point barrier with 5 shooters
in reserve at the 5:59 mark (nearly 6 hours into his performance)
THE NINTH MILLION - (8,000,001 to 9,000,000)
The early part of this million point leg was fairly routine...for Donald, that is. He never
dipped below 4 shooters in reserve. And by 8.746M he still was at 6 in reserve, but, as he
has experienced throughout this game, anything can happen.
8.753M - down to 4 in reserve
8.760M - back to 5
8.774M - down to 4
8.775M - down to 5
8.782M - down to 4 again...no matter how hard he tried to get back to 6, he could not. And
now it became even harder.
8.787-8.820M - Donald hits 3 shooters in reserve, and then 2, and at this point is finding
it tough to get back to 4 again. He manages to do so at 8.835M, but by 8.847M he's back at
3 again.
Fortunately, by 8.865M, he has battled back to 5 shooters in reserve, and for the rest of
this million point range, he hovers between 4 and 6 in reserve, finishing strongly at 9.030M
with 6 in reserve after 6:41 (6 hours and 41 minutes) of cumulative game play.
THE TENTH MILLION (9,000,001 to 10,000,000)
More impressive than the fact that what Donald has done up to this point hasn't already been
done before (it hasn't...passing 7M), but thus far breaching the 10 million point barrier
has been kind of unfathomable. No one has ever talked about or announced a plan to do so.
It's sort of like someone announcing that they are planning on getting a score of 20 million
on "Tron"...most players will tell them "Sure, but let's see you get 10 million first...THEN
you can talk about hitting 20 !!"
At Donald's current pace he was a good 40-45 minutes away from this mark. He surely had a
good start (6 shooters in reserve), but from experience, he knew that anything could happen.
So at this point, the best he could hope for was to try and see what would happen as the
performance unfolded.
9.005-9.078M - no loss of shooter
9.485M - 7 hours later...Donald is still at 6 shooters in reserve. Wow !!
9.500M - according to my notes, Donald has yet to dip below the 4 shooter reserve mark for
this leg of his performance.
9.728M - Don reaches 3 shooters in reserve.
Remember earlier when I mentioned that there where three (3) moments in his game when Donald
faced the most dire of circumstances ? Here comes the last of them...just as the 10 million
point barrier is less than 15 minutes away.
9.733M - down to 2 in reserve
9.742 - down to 1 in reserve. Picks it up to 2 in reserve at 9.750M but a lower right shroom
is causing him major hassles with the side-feed swarm, so he's back down to 1 again by 9.751M
9.763M - down to zero in reserve, it's do-or-die, put-your-game-face-on time for Donald !!
9.765M - back to 1 in reserve as he was very close to the next bonus shooter
9.780M - back to 2 again, but too early to breathe just yet
9.783M - down to 1 in reserve, with the next one a long while off
9.787M - down to zero shooters again...8,000 points away from the next bonus shooter. This
was a dire moment, to say the very least. The millipede quickly reaches bottom and a side-feed
swarm begins.
9.795M - Donald survives the swarm to earn 1 shooter in reserve, but he dies in the next
bonus screen. Back to zero.
9.810M - earns another bonus shooter...at 1 in reserve again.
9.821M - down to zero again, 4,000 points from the next bonus shooter
9.825M - back to 1 in reserve
9.840M - up to 2...the pressure still not off, but MUCH better than at zero in reserve !!
9.855M - back to 3 in reserve !! Donald, as it turns out, would not drop past 3 in reserve
again for this leg of his quest. The resolve was there.
9.915M - up to 5 in reserve. Definitely breathing time again.
9.926M - dips down to 4, then by 9.928M he's at 3 again.
9.930M - back to 4 shooters...and minutes away from history !!
9.945M - back to 5 again
9.960M - reaches 6 in reserve for the first time since late 9.6 million. This was one major
battle, but Donald survived. Definitely 8-9 minutes of very hard work. Less experienced
players might have folded. Donald held it together. His reward was minutes away.
9.999M - here at last, his personal goal (which he later told me that he had in mind once the
6.9M world record was passed) was now a reality. Donald passes the 10 million point mark at
7:21:31 (7 hours 21 minutes 31 seconds) with a perfect 6 shooters in reserve...way to go,
If Donald was feeling anything at this point, his reaction was very subdued and personal.
He just kept on playing.
BEYOND TEN MILLION (10,000,001 to ???)
As with all roll-overs thus far, a definite temporary slowdown occurs, giving Donald some
breathing time again.
10.327M - first time he hits 3 shooters in reserve after passing 10M
10.380M - raises it back to 6 shooters.
10.485M - still maintaining his reserves at 6 shooters, but at this early stage in his 11th
million, little does he know that this will be the last time he's at 6 shooters in reserve.
Whether the game is starting to get exceptionally nasty, or Donald is starting to show some
fatigue, or a little bit of bother, that is irrelevant.
"Millipede" is a title that Twin Galaxies refers to as "potentially marathonable". Like I said
earlier in this recap, you cannot stockpile extra shooters in reserve beyond 6, just like
"Centipede" and "Star Wars", so the game's duration depends on fatigue, the controller holding
up, the game getting a little nasty at the worst possible times, or something even more
basic...the electrical connection holding up. With no time to rest...well, you CAN for a
little while with "Centipede", if you know how to set it up...these games are not the
easiest to consider as "marathonable".
10.520M - down to 5...and that's the last time he will be at 5 in reserve, as well
10.525M - down to 4 shooters.
10.526M - Donald hits 3 again, and between 10.526M and 10.593M he hovers back and forth
between 3 and 4 shooters in reserve, finishing at 3 by 10.593M. He will not hit 4 again
this game.
10.601M - down to 2 in reserve. Donald manages to pick it back up to 3 again by 10.605M but
drops back to 2 by 10.617M. He will not see 3 again.
10.619M - hits 1 shooter in reserve. After close to 8 hours of game play, my own gamer's
instinct tells me that Donald might be privately wondering if this is, in fact, where his
game is about to come to an end. Sometimes you get that feeling...it's hard to explain how
during some dire moments, you just know you will survive, while others, it's like a
premonition. But that's just my opinion.
10.620M - brings it back to 2...and then everything that can happen does.
10.624M - a "routine loss" brings him down to 1 again with 11,000 points to go. This does
not bode well.
10.626M - a "beetle trap" gets him...loses his last reserve shooter.
10.627M - one final hit and that's all she wrote. A brief clap from Donald signals the end
to the world's greatest performance on "Millipede" ever. 7 hours and 50 minutes. Incredible.
He punctuates this with a quick spin on the trackball before entering the initials.
"Finals score...10,627,331 (points)"
Donald's shadow on the machine's glass is a quiet testament to what had just transpired.
He was standing for the first time in nearly 8 hours.
He adjusts the video camera to better zoom in on the score.
"Tape's about to run out anyway, Robert..." he says, as it is an 8 hour tape and the camera
clock shows more than 7:51.
And with that, the camera recording stops, and although all I see is a snowy screen, I can
envision Donald with a deep sense of satisfaction as his personal goal had become a reality.
He had not just beaten the world record, he took it into the stratosphere.
A lot of local arcades across the globe have "Millipede" machines with "999,999" as the high
score. Fine. Let those players try topping this !!
**********************************
A Millipede Archer (Artist Viewpoint)
THE INTERVIEW
Donald graciously allowed me to conduct a written as well as verbal interview with him. Here
are the results. I hope you will find his answers both informative and enjoyable.
I'll start with the bulk of the interview which was the written questions.
Question (1) - "Millipede" has been a title that I know you wanted the record on for some
time now, having come close on a few occasions, most recently missing the mark my about 5
more minutes of game play, maybe less. And now, a few months later, you obliterated the
previous world record. What was going through your mind as you finally passed the world
record mark ? At that game speed it's almost kind of hard to watch the score and keep your
eyes on the action at the same time, so I'm wondering if you even saw yourself pass the
world record, or if you just knew that you did and kept on playing, to retain the focus.
Answer (1) - I was actually very conscious of where I was in terms of score all during the
game, especially having come so close to the record on multiple previous attempts. When I
actually did pass the old record you can see a quick "fist-pump" action from me which was
probably the most emotional response during the entire game, unlike the previous attempt
where you noted that I was more vocal than usual and somewhat annoyed with my game play.
It was certainly a relief once the record was passed and I then turned my attention to the
personal goal I had for myself of passing 10 million.
Question (2) - There were two (2) occasions before the world mark where you went down to zero
lives in reserve, one of which came during the last millipede when all the pasts were separate,
so to me this was your finest moment as you battled back and kept your cool. This was the most
nail-biting moment of your game, for me as a spectator. How did it feel actually playing the
game during this moment of enormous pressure ? You had a few thousand to go before the next
free, and it was highly likely that the millipede would reach the bottom of the screen, so
surviving an end-wave swarm at this speed was inevitable. I've got to hand it to you, I don't
know if even Billy could have pulled this one off as successfully.
Answer (2) - I remember pretty clearly one of the times that I was down to my last man, and I
think it's the one you reference above. I think it occurred around 5.8M or so. My initial
thoughts as the men dwindled was "NO!!! NOT AGAIN!!!!" I remember taking a quick peak at the
score in between losing men, so I concentrated on trying to keep the bottom relatively clear
of mushrooms since I was expecting to have the side feed kick in. Sometimes it is more dangerous
to try and prevent the side feed than it is to actually prepare for and handle it.
Question (3) - I realize from watching your previous tapes, and this one, that every 1M points
the difficulty ramps down a bit, giving you somewhat of a breather and chance to replenish
your lives, so every time the score reaches the 700K+ range things get tough, especially when
you're coming close to rolling the score. Do you have any special strategy at this point, such
as using the bonus wave to soar passed the next rollover and start the next wave at a lower
speed, or is the game so fast such that a strategy like this is not even feasible to apply
mid-game ?
Answer (3) - Your observation about the behavior after a rollover is correct. Almost all
facets of the game are based on the current displayed score so when the rollover occurs, most
things slow down to the way they were at the beginning of the game. As the score progresses,
certain enemies start moving faster or coming out more often. The primary exception to this
rule is the side feed which progresses to a certain level of difficulty and then stays pretty
much at that level for the rest of the game. This is in contrast to Centipede where the side
feed gets harder and harder to finally being basically impossible, but then turns over and
goes back to extremely easy and continues to cycle this way.
As far as using any special strategies, the answer for my style of play is "no".
Question (4) - One of the best tactics that I've seen you display is during one of the bonus
waves…I'm sure you know which I am referring to. Am I correct that doing the exact opposite
would be devastating for the waves that follow ? I envision missed shots sailing upwards and
valuable time lost as a result, for starters. Am I on the right track, here ?
Answer (4) - Yes, I know exactly which tactic you're referring to. Jason Cram also noticed
this a few weeks ago when we played a doubles game of "Millipede". I found that my survival
rate increased using this tactic because it gives me better control of the entire screen. My
style of play depends on having a shot when I need it (since that is the same way I play
Centipede, and I learned that first).
Question (5) - Seven+ hours of game-play on the same credit…I think that this is the longest
single gaming performance in your personal gaming history, yes ? What was the second longest…
your previous 6.8M on "Millipede", or was it the 4.5M on "Tron" ?
Answer (5) - Well, this game was closer to 8 hours, but I believe that only ranks third for
my personal longest game. My Centipede record took 9 hours but even that is only second. My
personal long was back in the 80's when I played "Gauntlet" for 10 hours. My 4.6M "Tron" score
took 6.5 hours, but I think a couple of my other "Centipede" scores were just a little bit
longer.
Question (6) - Based on what you have just seen, would you now say that "Millipede" is
marathonable, potentially marathonable, or is the game still too difficult and unpredictable
to make such an assessment ? Like "Star Wars" and "Centipede" (both of which you excel at),
this game awards extra lives but you can only maintain a limited number (6) in reserve at any
given time, so you realistically can't take a break from the game.
Answer (6) - I think I would classify it as "potentially marathonable".
Question (7) - So…maybe this game is only marathonable to the point that either (A) the
trackball gives out from the excess oils, or (B) until "nature calls". Agree ?
Answer (7) - I'd pretty much have to agree with that. In the back of my mind, I do have an
idea of how to possibly take a short "nature break" (perhaps 2-3 minutes). A similar strategy
would probably also work on "Centipede".
Question (8) - Wow, you claimed the world record on "Super Cobra" (over 225K) and "Millipede"
(10.6M) within the same month. Add that to the other titles you hold world records on and I
think you now possess 7 or is it 8 world records on arcade titles at the same time ? This is
unprecedented.
Answer (8) - The "Super Cobra" record makes 7 total arcade records.
Question (9) - Which begs the question…what title is next ? I'm guessing "Berzerk" is on your
short list. (Donald recently hit 106K on his 1st life on fast-bullets "Berzerk" as part of
the 2004 Advanced MAME decathlon...the world arcade record is about 230K for an entire game
of 5 lives which includes the two bonus lives)
Answer (9) - I have several ideas in the back of my head, but for now I'm keeping that to
myself.
Question (10) - You have mastered titles with joysticks, flight controllers and track balls.
Do you ever see yourself picking up interest in a driving or shooting game, or do you prefer
the aforementioned three controller-types ?
Answer (10) - I never cared for driving games in general (I drive enough in real life as it
is!). It's not so much that I prefer one controller type over another, it's more a matter of
whether I personally enjoy the gameplay as a whole.
Question (11) - I know from personal experience, including competing with you in various
gaming events, that some titles you pick up right away whereas others, and every gamer has
a few, you just don't enjoy playing. Which titles do you absolutely can't stand playing,
either by genre or specific titles ? For instance, I've already accepted the fact that I
can't play precision-shooting titles like "Cheyenne" even if my life depended on it, but I
cannot stand playing a game which requires too much pre-memorization of fixed movement
sequences, like most modern fighting-game titles.
Answer (11) - Well, I've publicly stated that I never want to play "Ghosts & Goblins" again.
"Motorace USA" also comes to mind. I also don't care for the modern fighting style games.
A Millipede Archer (Artist Viewpoint)
Thanks, Donald, for answering all the written questions that I requested of you.
We later discussed the finer points of his performance, and most specifically the three
moments when he reached zero shooters.
I noticed one common denominator in how Donald handled the side-feed swarms, and was wondering
why, during the swarms, was he missing so many worms. He explained this to me as only an expert
could.
According to Donald, hitting the worms during the swarms, a tactic most players would employ
to perhaps give them an "edge", is something Donald pointedly avoids. "They throw off my timing
with the side-feed", he explains. As a world class player, Donald does not like to have the
tempo of his game rapidly changing like that. Once he's accustomed to the speed, the slow-down
is more of an annoyance than a helpful tool.
He said that the key to dealing with the side-feed swarm is predicting where the next piece
will come from. They come out so quickly that the only way to close out the swarm is to take
out several pieces within a second...assuming you whittle the swarm down that far. It is, he
said, the toughest aspect of the game. You either know how to deal with the side-feed swarm,
or you can't get past a certain point in the game.
I asked him about those "DDT" capsules which have the power to take out several enemies at
once, and whether they were an integral part of the game. Not absolutely necessary, he said,
but they help under the right circumstances.
We also discussed his mindset during the three moments when he hit zero shooters in reserve,
one of which was close to the existing world mark, the other of which was close to ten million.
In both cases, Donald was concerned, but overcame that with focus and determination. As a
fellow gamer, I get the distinct impression that he was thinking "I could always try again,
but it would be nice if I didn't have to !!".
The last thing I asked him was about the 10 million point goal. He said his intent was to
hopefully put up a score which would be much more difficult to beat than 7 million, or even
8 million. Considering how difficult each million point barrier was for him, surviving ten
such difficult situations were hard enough...now, to beat Donald, someone would have to find
a way to survive through eleven.
Any takers ?
**********************************
AFTERTHOUGHTS
Donald accepts the mantle of a seventh simultaneous classic arcade world record with stoic
professionalism. Defending so many titles at once will not be easy, but he has set such a
high bar that few can hope to take down some of his scores, especially not a near-8 hour,
10.6 million performance on "Millipede".
One thing is certain...there is no slowing this player down. Donald also holds quite a few
MAME records, which is the platform that emulates the inner-workings of the arcade classics,
allowing you to play the titles' ROMsets on your at-home PC in lieu of the presence of the
stand-up or sit-down arcade original. And he also holds the highest scores on the tournament
setting variations of a few of the arcade titles he holds the records on. For the moment,
Donald is among the top players in the globe, easily, when it comes to arcade titles. Who is
number one ? It doesn't really matter, not when you reach that caliber of competition. But
when it comes to "Millipede", "Tron", "Dig Dug", "Super Zaxxon" and the rest, there is no
denying who the number one player in the world is...Donald Hayes.
The staff of Twin Galaxies congratulates Donald on his historic and inspirational 10 million
point world record performance on the classic arcade title "Millipede". We wish him all the
best on his next title(s) to conquer, and look forward to his progress in the weeks and months
Will he set another world title this year, and add an unprecedented 8th to his belt ? Only
time will tell. Will he successfully defend the seven titles that he now calls his own ? The
same can be said. Will he find a new title that he can master and try for the world record
on...that, fellow gamers, is a guarantee !!
Robert
_________________
Robert T Mruczek
Twin Galaxies - Editor and Chief referee
Star Wars classic arcade marathon champion
rmruczek@doremus.com (work E-MAIL)
******************************
--------------------------------------------------------------------------------
Millipede
Manufacturer: Atari Link
Year: 1982
Class: Wide Release
Genre: Shooter
Type: Videogame
Photos Of Game and Enemies: Link
Monitor:
Orientation: Vertical
Type: Raster: Standard Resolution
CRT: Color
19-inch Matsushita
Conversion Class: unique
Number of Simultaneous Players: 1
Maximum number of Players: 2
Gameplay: Alternating
Control Panel Layout: Single Player
Controls:
Trackball: Optical
Buttons: 1
Sound: Unamplified Mono (requires one-channel amp)
Description
Blast bugs and mushrooms with your cannon.
Cabinet Information
The extremely colorful artwork makes this one of the more appealing cabinets ever
made. Not only are the sides completely decorated, but the cabinet also has beautiful
artwork all over the front of the machine.
Game Introduction
Defend yourself from hordes of larger-than-life insects. The bugs keep coming --
all kinds -- and the challenge continues while the intensity increases.
Millipede Archer with Bow
Armed only with a bow and arrows, you, as the "Archer", must fire through
a garden of enormous mushrooms to hit the giant millipede who steadily crawls right
toward you. Single heads shoot out from the sides of the play field!
Spiders, earwigs, inchworms and beetles appear to wreak their own special havoc
and then suddenly the screen is filled with waves of bombing bees, dragonflies
and mosquitoes! Your only chance is to explode one of the DDT bombs!
Game Play
Although this game utilizes the same format and controls as Centipede, Millipede
offers many extra elements that test your skill limits. You still shoot from the
bottom of the screen at a field of mushrooms, but instead of battling the original
four insects, you now face a deadlier variety of enemy bugs: millipedes, spiders,
bees, beetles, earwigs, inchworms, dragonflies, and mosquitoes. Naturally, each of
these insects has unique characteristics that must be studied.
Fortunately, there is a new feature that can be used to the player's advantage:
DDT bombs. Four of them can appear on the playfield at any given time. Shooting one
of them unleashes a cloud of deadly gas that destroys any insects, flowers or mushrooms
in the area. After every few levels a swarm of insects appears, the point value for
each insect shot during the swarm increases by 100 points up to 1000 points. Another
feature is the option to start at a higher level of difficulty, which progresses as
the player scores more points (similar to Tempest).
Millipede Mushrooms (close-up)
Miscellaneous
The game's original (or working) title was "Centipede Deluxe".
Technical
The game uses a 6502 microprocessor and two Atari Pokey sound chips.
Legacy
Centipede
Millipede
Millipede
--------------------------------------------------------------------------------
bernard
Location: Derry, NH
Posted: Fri Feb 11, 2005 9:17 pm Post subject: nice job Donald
--------------------------------------------------------------------------------
(cut and paste from another message board announcement)
WOW! Damn nice job Donald! Another incredible record to add to your list. What's next?
_________________
-David Nelson : captain Video Warriors (NH's Pro Video Game Team)
--------------------------------------------------------------------------------
permafrostrick
Referee
Location: Baltimore, MD
Posted: Fri Feb 11, 2005 9:41 pm Post subject:
--------------------------------------------------------------------------------
Nice...I liked the interview...which is most of what I read.
Donald, that's just plain sick man. The game play of Millipede is among the most intense
of any game around. To sustain that for nearly 8 hours is just plain sick.
I like how you say it's "potentially marathonable"...as it seems unlikely anyone would be
able to keep their wits about them for a 24 hour type run. Wow...at your scoring rate that
would be a 30+ million game.
You should let us know what you have plans for next...so we can avoid going for scores on
those games...cuz little point trying to compete against you on games you truly target...
although we might have some Q*bert and FHMC-Q*Bert action soon. Game on! hehe
--------------------------------------------------------------------------------
MKM
TG Advisor
Posted: Fri Feb 11, 2005 11:40 pm Post subject:
--------------------------------------------------------------------------------
___________
Please send me a Private Message to get my email for TG/game questions.
--------------------------------------------------------------------------------
MrXanthis
Posted: Sun Feb 13, 2005 1:03 am Post subject: omg, that's incredible...
--------------------------------------------------------------------------------
That is by far the most amazing thing I've ever "read". 7 titles. "wow" can't even
begin to express what an accomplishment that is.
Grats dude. Well earned.
John Drake
--------------------------------------------------------------------------------
LucidFaia
Location: Columbus, OH, USA
Posted: Sun Feb 13, 2005 1:28 am Post subject: Re: NEW World Record on
"Millipede" (arcade) !!
--------------------------------------------------------------------------------
RMRUCZEK wrote:
His new world mark, after 7 hours and 50 minutes of continuous lightning-fast
game play, is 10,627,331 points.
O_O
Holy crap!
_________________
Adam "Lucid Faia" Sweeney
Those who dream by day are cognizant of many things which escape those who dream
by night.
--------------------------------------------------------------------------------
Zotmeister
Location: Tiverton, RI
Posted: Mon Feb 14, 2005 10:18 am Post subject:
--------------------------------------------------------------------------------
[bows respectfully] - ZM
_________________
Darkness lessons learned/Avenging golden tresses/Yellow flower blooms
- "(dedicated to Millia Rage)", original haiku
--------------------------------------------------------------------------------
Congratulations Donald Hayes, the new reining champion of classic arcade video
games. It's good that people still compete with to beat the 1980's high scores
and I hope that many more scores will come down as people get interested again
in the old classic video games.
---------------------------------------------------------------------------------
Here is an archived article about the people that have been mentioned in
this article and there game to fame: Year 2002 - Link
---------------------------------------------------------------------------------
Issue 10.06 | Jun 2002
Print, email, or fax
this article for free.
PLAY games
Arcade Warriors
Wanna be a videogame champ? Head directly to Weirs Beach, New Hampshire, where the
International Classic Game Tournament goes down May 30 to June 2. The action unfolds
at Funspot (www.funspotnh.com), an entertainment mecca that houses the largest public
collection of working pre-1987 arcade games on the planet. Players face off on seven
vintage machines, including Berzerk, Arkanoid, and Tempest. The person with the highest
combined score wins. Check out the competition.
- Joshua Davis
---------------------------------------------------------------------------------------
Zack Hample
Age: 24
Occupation: Sports instructor
Hometown: New York
Claim to fame: Arkanoid world champion
Sound bite: "I can't imagine that there's anybody in the world who's better at Arkanoid
than I am. I've always been quite athletic."
----------------------------------------------------------------------------------------
Dwayne "Mr. Twix" Richard
Age: 33
Occupation: Videogame trader
Hometown: Grande Prairie, Alberta, Canada
Claim to fame: 2001 Classic Arcade world champion
Sound bite: "When I broke the Dig Dug record after six hours of play, I was
ecstatic - and my back was killing me."
----------------------------------------------------------------------------------------
Billy "The Master" Mitchell
Age: 36
Occupation: Hot sauce maker
Hometown: Hollywood, Florida
Claim to fame: The first person to play a perfect game of Pac-Man
(3,333,360 points in 1999)
Sound bite: "I'm always careful to call gaming a controlled obsession."
---------------------------------------------------------------------------------
Donald Hayes has both the Millipede and Centipede World Records.
Millipede is the Sequel to Centipede, Below are the Centipede Player Directions:
Millipede Tournament Settings:
Variation: Factory Settings
Platform: Arcade
Rules: Starting lives is 3. The three dip switches controlling the side feed
(switch 1), the beetle (switch2), and the spider (switch 7), are all set to
'off' (or 'easy'). The starting men is 3 (switches 3 and 4), and bonus life's
are every 15,000 (switches 5 and 6). There is a dip switch (#8) that controls
whether the player is able to select a starting score. Players cannot start
from higher than the 30K score.
Centipede Play Instructions:
'Atari's Centipede game is a one- or two-player game with a color raster-scan monitor.
The fast-moving action includes a variety of creatures dropping down from the top of
the screen or flying in from its sides, most of them to attack the player. The player's
shooter is represented on the screen by a somewhat humanoid head.
The player's goal is to shoot at and destroy as many of these creatures and mushrooms
as possible for a high point score, before the player's lives are used up. Players can
maneuver their Mini-Track Ball control anywhere within approximately the bottom fifth
of the screen. However, they must move around mushrooms, since these are fixed, not
"transparent" objects. A fire button shoots individual shots upwards, or fires hail
of shots if pressed constantly. (Only one shot appears on the screen at a time.)'
'The game begins with a playfield of randomly placed mushrooms. A Centipede starts
sneaking its way across from the center top of the screen. The centipede changes
direction when it runs into a mushroom or either the left or right boundaries of the
playfield.
When a centipede is shot, it breaks into two smaller ones, each with a head. Also,
the part of the centipede that was shot leaves a mushroom in its place on the screen.
When any centipedes reach the bottom of the screen, they start back up, but remain
within the area of the player's shooter (the bottom fifth of the screen).
When a large Centipede (that hasn't been shot yet) reaches the bottom, it releases
its tail, and this part changes into a new head. Also to provide player challenge,
if a centipede is still alive when it reaches the bottom, new heads will enter the
screen almost at the bottom of the sides. More of these heads will appear as time
progresses.
The randomly moving spiders also appear in the first wave. The spiders can destroy a
player, as well as any mushrooms they move over. This eliminates many mushroom targets
for a player.
The player's shooter is moved by rotating the Mini-Track Ball control. The shooter
can be moved in all directions, but only within the bottom fifth of the screen.
Pressing the fire button causes the shooter to fire shots upwards, either singly
or in rapid-fire mode, if held down constantly.
Mushrooms count 1 point when shot, and a player must fire four shots into a mushroom
before it is destroyed and disappears. Centipede body parts count 10 points each,
and the elusive heads (represented with small eyes on them) are worth 100 points each.
Spiders are worth 300, 600 or 900 points, depending on how close they are to the
player when shot.
A bombardment of fleas starts in the second wave; as the fleas descend, they leave
a trail of new mushrooms behind them.
In the second wave, the fleas appear when a certain number of mushrooms remain at
the bottom of the screen. This number increases as the game progresses, meaning
fleas appear more often later on in the game.
Fleas have a value of 200 points when shot, and players must hit them twice to
The scorpion enters from either side starting in the fourth wave; it moves at a
relatively slow speed. Later it increases its speed. When shot, a scorpion counts
1000 points - the highest-value target of all.
As it travels across the screen it "poisons" the mushrooms that it moves over and
changes their colors. These mushrooms cause any centipedes that would collide with
them to head straight towards the bottom of the screen, rather than continue snaking
around. Players can stop a poisoned centipede by shooting its head.
In addition, these poisoned mushrooms as well as any partially shot mushrooms add
5 points to the player's score at the end of each life when the screen is resetting.
If the players are very skilled and earn at least 60.000 points, two things happen
to increase player challenge: the fleas descend at a faster speed and the spiders
restrict their movement to a smaller area at the bottom of the screen.
An important new feature of this game is the operator option for easy/hard game
difficulty. In the easy game, the spider moves slowly up to a 5.000-point score,
and then bounces at a higher speed. It also changes the direction less often throughout
the game than at the hard setting.
In the hard setting the spider moves slowly only for the first 1.000 points, and
then speeds up. It also changes direction more often throughout the game. In either
setting, the spider moves at a 45-degree angle or straight up and down.
Another operator option is the number of lives per game, ranging from 2 to 5. This
number is displayed as small shooters at the top of the screen. The number is decreased
by one each time a player is destroyed. The number is increased by one each time the
player scores multiples of 10, 12, 15 or 20 thousand points, depending on the operator
selection.'
Millipede Flyer
Millipede Bezel
Millipede Conversion Kit
Millipede Flyer - Click Photo to Enlarge Link
---------------------------------------------------------------------------------
News Release February 12, 2005 - Donald Hayes now has 7 World Records Link
---------------------------------------------------------------------------------
CLASSIC GAMER NOW HOLDS SEVEN WORLD RECORDS
Fairfield, Iowa -- February 12, 2005 -- The golden standard of video game
excellence set by classic gaming legend Billy Mitchell in 1983 has been
broken. Donald Hayes of Windham, NH, scoring more than 10 million points,
has broken a 20-year-old record on the arcade game Millipede to become the
classic gaming hobby's first player ever to hold seven major gaming titles
at the same time.
Eclipsing Billy Mitchell's record of six titles, Hayes is now the world
record holder on Millipede, Super Cobra, Domino Man, Tron, Centipede, Super
Zaxxon and Dig Dug.
Walter Day, editor of Twin Galaxies' Official Video Game & Pinball Book of
World Records, says: "Back during the golden age of arcades, players would
trade gaming tips in order to break records; it was a national effort with
thousands of player's leap-frogging over one another, lifting the world
record on each game higher and higher. But, Hayes works alone and figures it
all out by himself. It's simply unbelievable."
The prior record of six classic gaming titles was set by Billy Mitchell in
1983 when he appeared in the 1984 Guinness Book for records on Pac-Man, Ms.
Pac-Man, Centipede, Donkey Kong, Donkey Kong, Jr. and Burger time. Mitchell
was also noted for achieving history's first "Perfect" score on Pac-Man and
was selected the "Player of the Century" at the Tokyo Game Show in 1999.
An in-depth analysis of Hayes' Millipede game has been prepared by Twin
Galaxies' Chief Referee, Robert Mruczek, which can be read at
www.twingalaxies.com
12 Feb 2005 by Rushy
---------------------------------------------------------------------------------
Donald Hayes in the News (8/6/2003 Donald Hayes is new Champ on Domino Man -
Winning 4th Major Title ) Link Link
Donald Hayes has come to Funspot and done it again! A new world record on
Domino Man with a final score of 1,040,866. Congratulations!!! Link
--------------------------------------------------------------------------------
Domino Man World Record by Donald Hayes, Twin Galaxies Article Link
--------------------------------------------------------------------------------
NEW World Record on "Domino Man" (Arcade)
ROBERT MRUCZEK
TG Board of Directors
--------------------------------------------------------------------------------
BREAKING NEWS - NEW WORLD RECORD ON "DOMINO MAN" (ARCADE)
As reported August 1st, 2003
Hello fellow gamers:
Twin Galaxies is proud to announce the latest in a string of classic gaming records
that have been shredded in the past 60 days. Donald Hayes, who hails from New
Hampshire in the USA, has added another feather to his classic gaming cap. He has
just beaten a near-20 year old record on the 1983 Bally/Midway title "Domino Man"
with a score of 1,040,866 points !! He established the new world record at the
Funspot family entertainment center in Weirs Beach, New Hampshire.
Way back on September 4th of 1983, Jeff Peters, who hails from California, set
the Twin Galaxies world record with a score of 757,063 points. Quite simply, since
then, no one has even come close to that score. Almost twenty years later, that
score has been beaten by over a quarter million points by one of todays hottest
classic arcade gamers.
The game "Domino Man" blends in the ages-old game of "Dominos" with arcade reflexes.
In it, you attempt to set up a string of dominos while preventing a large number
of enemies from knocking them down before your time limit expires. Do it, and you
can either push one domino to knock them all down for a bonus of 100 points per
domino, or resist the temptation and advance to the next screen, set them up again,
and hopefully knock them down for an even bigger bonus of 200 points per domino, and
that includes the dominos from the previous screen !! Keep going and wave 3, if you
can pull it off, is three screens of dominos worth 300 points, each, and so on, until
you either knock them down for the bonus, or you lose your life and all the accrued
bonus point potential.
Having the nerve to not knock down the dominos is a testimony to Donald's skill at
this title. He kept the string accumulating until he cleared more than 10 stages
into the game, whereupon he knocked down an equal number of screens of dominos worth
a minimum of 1,000 points apiece !! Quite simply, he accumulated several hundred
thousand bonus points from that action alone, and gained quite a few extra men in
the process. Playing at Twin Galaxies Tournament Settings ("TGTS") means that Donald
was on difficulty "3" with three starting lives and an extra at 25K and then every
40K. This move set the stage for the world's first verified million point game ever !!
The nature of the game changes dramatically after that, and rather than spell it
all out here, I'll let Donald's actions speak for themselves. Here now is a brief
recap of the highlights of Donald's game play.
***************************************************
THE PATH TO VICTORY
Stage 1 - You have to start somewhere, and every game with points has a "stage 1",
just about. "Domino Man" is no exception. With practiced ease Donald clears the stage
and finishes with approx 3,000 points
Stage 4 - Finishes the stage with 13,200 points and passes the 10K mark.
Stage 9 - The game starts to get a little harder (not for Donald, it seems, but
definitely to me it did as I watched his tape). He finishes the stage with almost 40K.
After stage 10 - Donald exercises great planning and care in the stages that follow...
the game is starting to get a bit harder, and some stages are quite tough, even at
Donald's skill level. So, he waits for the right time, and when he feels that he has
accumulated enough potential bonus points from the big push, a sets off a multi-screen
chain reaction that awards him well over a half million bonus points, and quite a few
extra men in the process !!
Gamers, you might be wondering why I am not revealing the precise stage within which
Donald pulled off this maneuver. It is in my opinion that knowing the right screen
in which to push the domino chain is a skill learned after many months of hard practice
at this particular title, and I would not want to compromise Donald's hard work and
effort by revealing what may be a trade secret. But I can tell you this...pushing the
dominos in stage 10 does yield 1,000 points per domino (per each of the 10 screens),
and pushing them in stage 11 does yield 1,100 points per domino (per each of the now
11 screens)...so the potential is almost endless...or maybe not. Keep reading.
After the "Big Push" - Donald's reserve supply of men was quite high. It was not
long before he was at the 800K mark, and passed Jeff's previous world record. However,
it was fairly easy for me to see that Donald was not about to stave off pushing the
domino chain for 10 or more screens again. The game was starting to get pretty nasty,
even for Donald's skillset.
And then came...
Stage 21 - This, gamers, is the worst of the worst. I had not seen thru this stage
any configuration of domino combined with enemy speeds that were this challenging.
It was in this stage that Donald eventually lost every single life in reserve !!
And I kid you not...this stage is for experts only. I'll elaborate further.
The pattern initially appears reasonable. It starts at the left, dips down and then
up again to form a loop, then end near the right. Simple ? Not quite. Donald said,
in his video, "...on this board, they come out so quick, there's not much you can do
about it. Next stage is about the same", as he discussed strategy with some interested
onlookers and well-wishers who watched in awe as he was at the 900K mark. Donald said
that in practice, at home, he had cleared the stage, and several beyond, but admitted
that it did require a little bit of luck due to the layout.
"Stages 15-20 are fairly easy...", he said, "but on 21, things come out so fast you
barely have time to set things up. Sometimes you have to get lucky." and I quite
understood what he meant as I watched the action.
The way the game works is as follows. When you start a new stage, all the dominos are
"down". You have to prop them up within the time limit. Meanwhile, lots of enemies are
all about trying to knock them down. As in real dominos, when one is tipped, all that
are connected will fall in sequence, so strategically leaving one or two lying down
might seem to be the key. But not here !! The enemies come out so quickly from the
left and right sides that they make a beeline straight for the corners, and tip over
quite a few dominos in the process. More enemies come out quickly thereafter and attempt
to do the same, from all four sides of the screen. Oh yes...let's not forget that time
limit clock that speeds it's way around the screen while you frantically try to set
them all up.
If you lose a man mid-stage, the dominos already standing remain standing when your
next man appears, but almost instantly the enemies are trying to knock down your
chain again. It's almost unfair, and only a player of Donald's caliber stands a chance
of clearing "Domino Man" in this stage.
This game ended with Donald having just four (4) dominos face down when the clock
ran out. Had there been perhaps two more seconds, and he would have completed the
ultra-hard stage 21. But in the flip-side, to quote him, stage 22 is "about the same" !!
Definitely out of the frying pan and into the fire !!
After his game play, Funspot operations manager Gary Vincent came over and led Donald
thru the technician and setup screens to verify that the correct settings were in use
during game play. Once that was done, someone (I think Donald but am not sure) said
"That's the right settings. That's what we need." and the tape ended shortly thereafter.
And history was made in the process with a finishing score of 1,040,866 points.
***************************************************
AFTERTHOUGHTS
"Domino Man" is a very interesting game, and definitely a challenge worthy of any
serious gamer, but also a game that can be enjoyable for players of all ages and
skillsets. But if you want to get a score of 100,000 or higher on this title, lots
and lots...and lots...of practice is needed. That, plus nerves of steel.
On behalf of the Twin Galaxies Intergalactic Scoreboard, we congratulate Donald Hayes
on another fine achievement...and his world record score on "Domino Man" !!
Robert
_________________
Robert T Mruczek
Twin Galaxies - Editor and Chief referee
Star Wars classic arcade marathon champion
rmruczek@doremus.com (work E-MAIL)
******************************
---------------------------------------------------------------------------------
Domino Man game added to Donald Hayes stable of growing video game titles
---------------------------------------------------------------------------------
Donald Hayes, of Windham, NH, has become the first modern player on classic
arcade video games to hold four separate world records concurrently. By recently
adding the very difficult Domino Man game to his stable of growing titles, he
continues his run on Billy Mitchell's record of five major classic titles held
simultaneously during the 1980s.
Hayes now holds the championship belt on Super Zaxxon, Tron, Centipede and Domino
Man - all very challenging games. "Add one more title to the list," notes Walter
Day, Editor of the forthcoming Twin Galaxies' Official Video Game & Pinball Book
of World Records, "and Hayes will duplicate the five-some that Billy Mitchell
achieved in the pages of the Guinness Book of World Records back in the early
1980s."
Mitchell appeared in the Guinness book as the world record holder on Ms. Pac-Man,
Pac-Man, Donkey Kong, Donkey Kong, Jr. and Burgertime. A sixth title, "marathon
Centipede," was not mentioned in Guinness, even though Mitchell's 25 million
points still stand as the Centipede marathon record today.
"Hayes may prove to be one of the greatest classic gamers to emerge in the last
decade," believes Billy Mitchell. "Anybody who can simultaneously hold the titles
on both Centipede and Tron has serious talent."
Twin Galaxies' Chief Referee, Robert Mruczek, has prepared an in-depth analysis
of Hayes' Domino Man performance which can be found at the link above.
-- Tim Lewinson
---------------------------------------------------------------------------------
Old Archives News: Donald Hayes & Billy Mitchell (Year 2003) Link
---------------------------------------------------------------------------------
Donald Hayes, a programmer from New Hampshire, holds world records on many titles,
including Domino Man, Tron, Centipede, Super Zaxxon and Dig Dug. Hayes was Funspot's
Player of the Year for 2003.
Billy Mitchell was proclaimed the "Player-of-the-Century" at the 1999 Tokyo Game Show
and was the first person to accomplish a "perfect" game on Pac-Man. He was also a
founding member of the famous U.S. National Video Game Team in 1983 and appeared in
the 1984 Guinness Book of World Records with five world record listings: Pac-Man,
Ms. Pac-Man, Burgertime, Centipede, Donkey Kong and Donkey Kong, Jr.
-------------------------------------------------------------------------------------
Donald Hayes Archive of Dig Dug Accomplishment (Year 2003)
-------------------------------------------------------------------------------------
Dig-Dug World Record Broken Link
ExtremeTech, October, 2003 by David Smith
-------------------------------------------------------------------------------------
Save a personal copy of this article and quickly find it again with Furl.net. Get
started now. (It's free.)The world-record score for Namco's Dig-Dig has been broken,
the videogame scorekeepers at Twin Galaxies announced today. Donald Hayes, who makes
his home in Windham, New Hampshire, recently topped Canadian Dwayne Richard's previous
record with a landmark score of 4,388,520 points. The previous record had stood for
more than four years.
Hayes now joins an exclusive club along with gaming ace Bill Mitchell, as one of only
two people to hold scoring records in five classic games. Aside from Dig-Dug, he also
holds records in Tron, Centipede, Domino Man, and Super Zaxxon.
He achieved his high score by making it all the way to the game's "kill screen," the
256th stage, beyond which it is impossible to pass. Hayes actually managed to survive
the first 32 stages of the game without dying once. The entire effort took four hours
and 40 minutes, about two hours less than Richard's original world-record effort.
For a full account of the game, and a very lengthy one at that, check out Twin Galaxies.
Copyright © 2004 Ziff Davis Media Inc. All Rights Reserved. Originally appearing in
ExtremeTech.
-------------------------------------------------------------------------------------
Donald Scores 4.39 Million Dig-Dug Points Link 10/28/03
Twin Galaxies' Walter Day was excited to proclaim that Donald Hayes of Windham, NH
achieved the all-time high score in Dig-Dug of 4,388,528 (exceeding the previous mark
of 4,211,920 achieved by Dwayne Richard). FI can hear the Dig-Dug theme ringing
through our heads at this very moment. The Dig-Dug achievement joins Hayes' four
other high-scores, making him the (current) best player in the world at Centipede,
Dig-Dug, Domino Man, Super Zaxxon and Tron.
-------------------------------------------------------------------------------------
Breaking News Archive: Twingalaxies.com story: Link
10/27/2003 Donald Hayes Captures Dig Dug Crown - for 5th Big Title
-------------------------------------------------------------------------------------
Donald Hayes of Windham, NH has captured the Dig Dug world Title with a score of
4,388,520 points, eclipsing the four-year-old mark of 4,211,920 points set by Canada's
Dwayne Richard in 1999. Hayes becomes the first player in classic gaming history to
match Billy Mitchell's feat of holding five major titles simultaneously. Mitchell was
recognized in the Guinness book back in 1983 as the world record holder on Pac-Man, Ms.
Pac-Man, Centipede, Burgertime and Donkey Kong. Donald Hayes has now pulled down five
big ones, too: Tron, Centipede, Dig Dug, Domino Man and Super Zaxxon.
"No one in today's fast growing 'classic gaming' field can keep up with Hayes' domination
of the hobby," says Walter Day, chief editor of the forthcoming Twin Galaxies' Official
Video Game & Pinball Book of World Records. "Centipede, Tron and Dig Dug, in particular,"
adds Day, "were stellar games, with worldwide followings. Donald's scores are the highest
we've seen in twenty years of monitoring records." Hayes will be recognized by Twin
Galaxies in a special ceremony later this year and be awarded Commemorative Notice in
the upcoming record book. To see the astonishing range of playing skills required to
beat this game, an indepth analysis of the accomplishment has been prepared by Twin
Galaxies Chief Referee, Robert Mruczek, who reviews each milestone reached by Hayes
during his record game. To see this report, go to Dig Dug World Record.
------------------------------------------------------------------------------------
January 2003 Donald Hayes Archive Article of Super Zaxxon New World Record Link
This Puts Things in (an Isometric) Perspective 1/28/03
------------------------------------------------------------------------------------
Donald Hayes, holder of the world-record scores on Centipede and TRON, now holds
the record for high score on Super Zaxxon. On January 27, 2003, Hayes scored
496,950, beating the former record held by Greg McLeod of 339,750 (from July 25, 1983).
------------------------------------------------------------------------------------
20-year-old Zaxxon record toppled
Archives: Donald Hayes beats 1983 Super Zaxxon World Record Link
The world Super Zaxxon record was apparently shattered recently by a classic arcade
gaming champion. Donald Hayes of New Hampshire put the hurt on the 20-year-old record
of 339,750 points, according to Walter Day, Chief Scorekeeper at Twin Galaxies. Super
Zaxxon, for all of you arcade game neophytes, is considered one of the top ten hardest
games of all time. In it you have to maneuver a space shuttle-esque ship over an oddly
angled city, avoiding obstacles and enemies while you try to shoot down things. The
original record of 339,750 points was set on July 25, 1983 by Greg McLeod of Halifax,
Nova Scotia.
------------------------------------------------------------------------------------
New Hampshire Man Breaks 20-Year-Old Super Zaxxon World Record Link
The date was January 20th, 2003. The place was Funspot in Weirs Beach, New Hampshire.
With his video camcorder set up on a tripod next to him, Donald Hayes set out to capture
on videotape a new world record on what is widely regarded as one of the top ten hardest
video arcade titles ever released..."Super Zaxxon". Released by Sega in 1982 as a sequel
to the mega-hit title "Zaxxon", this title was much faster and harder than the original
by far. Most gamers can't last more than 3 to 5 minutes, if even for that long.
When Donald Hayes, who hails from New Hampshire in the USA, started playing his game
at Funspot, the title song "Fame" from the movie was starting to play in the background,
perhaps a hint of good things to come. Fittingly, he set a new world record of an
incredible 496,950 points, reaching farther than anyone else ever has...stage 15.
Incredibly, he lasted from 198,500 to 496,950...just under 300,000 points...on his
last ship !! This score resoundingly beat the previously verified world record of 339,750
as set by Greg McLeod from Canada way back in July 25th, 1983, according to the Twin
Galaxies Intergalactic Scoreboard, the worldwide authority on player rankings, gaming
statistics and championship tournaments since 1981.
Donald played on what is known as Twin Galaxies tournament settings, or "TGTS", of
hard difficulty and three (3) ships to start, with an extra awarded at a certain point
threshold. The game is subdivided into four sections per level. Each requires a unique
skillset in order to conquer that level.
Section 1 is a "city" layout, with many ground targets, some of which launch upwards
or shoot at you, and include a few laser screens to find the path thru, and several
wall-barriers over which you must navigate safely. This quickly leads to section 2
otherwise known as "The Tunnel", which is the toughest part of the game. In it, you
must face an onslaught of up to 40 enemy ships (by stage 6) flying at you and/or
shooting at you, some of which home in on your precise location.
Section 3 is a much harder version of the "city" layout from section 1. Here, the
walls you must navigate over, 8 in all, are protected by laser screens. As early as
stage 2, players will encounter wall gaps no larger than the width of their spaceship,
and by stage 3, every single gap is only that wide. With less than 2 seconds of
maneuvering between each laser screen and wall gap, this section also contributes to
why this game is one of the top ten toughest of all time.
Section 4 is where the player must defeat the "Super Zaxxon dragon", a harder version
of the classic "Zaxxon" boss, faster moving to say the least.
And that's not all. There's a small matter known as your fuel consumption that is
constantly draining. Stages 1 thru 3 are not too bad according to Donald, but stages
4 and thereafter are tough battles. You need enough fuel to keep going or you can lose
your ship when your supply runs out. As if you didn't already have enough to worry about.
I watched Donald's videotape the other night and was pleased to be witness to videogame
greatness. His game started off with a decent score of 63,850 on his 1st ship. He became
trapped in the 3rd "tunnel" sequence, the toughest aspect of the game. Up to this point,
his personal best (unverified) was in the 438K range, and was visible on the high score
display screen as he accumulated points, so he had a long way to go. Although Donald's
game only lasted approx 8 minutes up to this point, he still lasted more than double
what most gamers do for their entire game...and this was just on his 1st ship !!
And there's an interesting story about that 438K score that was visible on the high
score display when he started his game. Donald told me that he had showed up earlier
in the day with his video camera but had nowhere to plug it in, so he figured he would
play a practice game or two until he was given the means to plug in his video camera.
As luck would have it, on his very first game he set a new personal best.
Donald took his 2nd ship about as far, lasting to 129,500 points and was trapped in
the 5th "tunnel". His 3rd ship reached a bit further, up to "tunnel" number 7 and
198,500 points. Then he entered "The Zone"...that Zen-like state of mind where master
class gamers find themselves so attuned to their game at-hand that they play while
tuning out everything else around them...all other noises, people, distractions, and
that's when world records are often set.
His 4th ship lasted from the 7th "tunnel" all the way up to the 15th "tunnel", where
he was trapped at just about the end of the stage...shy of 500K, but definitely a new
world record by a healthy margin of approx 157,000 points. Mind you...Donald was playing
at the "Hard" difficulty settings and just three (3) ships to start...quite the player
he is.
For those "Zaxxon" fans looking for an extreme challenge, here now are Donald's
threshold scores per wave. Interestingly, Donald employs a strategy of survival
versus going for every single point possible. Quite simply, you can't get every
target possible...the game moves too fast !! His strategy incorporates a balance
between point accumulation and safety, which in a game like "Super Zaxxon" is quite
possibly the best strategy of all to employ.
Stage 1 - 28,100 points by end of stage
Stage 2 - 52,950
Stage 3 - 83,450 (lost ship in stage 3 "tunnel")
Stage 4 - 116,800
Stage 5 - 152,100 (lost ship in stage 5 "tunnel")
Stage 6 - 184,850
Stage 7 - 221,400 (lost ship in stage 7 "tunnel")
Stage 8 - 254,950
Stage 9 - 292,150
Stage 10 - 329,400
Stage 11 - 364,850
Stage 12 - 401,650
Stage 13 - 441,150 (he passes his previous personal best at approx 437K)
Stage 14 - 477,800
Stage 15 - 496,950 (last ship lost in "tunnel")
Starting with stage 3, the wall gaps are all the width of your ship. There are 2
in each section 1, and 8 in each section 3, most of which are protected by laser
screens. In other words, Donald had to perform over 130 ship-width maneuvers thru
the wall gaps between stages 2 and 15, and that's in addition to dodging all the
enemies in the "tunnel" and the other obstacles in each "city". Definitely not an
average accomplishment, to be sure !!
Twin Galaxies proudly proclaims Donald Hayes as the new champion of "Super Zaxxon".
He adds this title to his growing list of arcade video game world record
accomplishments including...
Centipede - 7,111,111 (difficulty 3, starting lives 3)
Tron - 4,580,031 (difficulty 5, 3 lives plus 1 extra)
Congratulations, Donald...a job well done !!
Author: Dan Blomberg
Uploaded: 2003-01-28
Source: GamersMark
------------------------------------------------------------------------------------
From the Donald Hayes Web Site Archives: Link
I currently hold the arcade World Record on five different titles. The scores
and dates achieved are listed below in chronological order. Three of the titles
are very well known and have always been highly sought after. At least for now,
they are mine!
Centipede 7,111,111 November 5, 2000
Tron 4,580,031 June 1, 2001
Super Zaxxon 496,950 January 19, 2003
Domino Man 1,040,866 July 19, 2003
Dig Dug 4,388,520 September 20, 2003
------------------------------------------------------------------------------------
In other Donald Hayes News: Link
(2003 U.S. Ping Pong Open) Visit: ping-pong.com
Fort Lauderdale, Florida o July 2-6, 2003
East Region Tournament Schedule Link
Tournament City, State Date Sanction Contact
2005 MDTTC Winter Open Gaithersburg, MD 2/12/05-2/13/05 Wei Xiao 301-257-4355
New Hampshire RR Open Manchester, NH 2/13/05 Donald Hayes 603-894-7242
Donald Hayes Ping Pong Ratings: Link
Donald Hayes US Championships (1997)
Donald Hayes Ping Pong US Open (1997, Ft. Lauderdale) Link
Year 2003
Las Vegas, NV
Tournament rating: 2118
Record: 8-7 (0.533)
All-time: 92-56 (0.622)
USA Table Tennis - Serving the Table Tennis Community
-------------------------------------------------------------------------------------
Donald Hayes Table Tennis Results:
Donald Hayes, Awarded Second Place USA Table Tennis 2100 Division
Under 2100 was won by Florida's Yamil Rivera, whose rating of 2099 made him the
top seed. He defeated Donald Hayes in the final, 8,5,4.
Yamil Rivera beats Donald Hayes, Photo Below:
US Olympic Committee with Ping Pong Champions Scott Preiss (Left Side) and
Yami Rivera on (Right Side)
Scott Preiss with Juan Antonio Samaranch (center), former President of the
International Olympic Committee. Also in the picture is Former President of
the US Olympic Committee Robert Helmick, Mr. Vasqua Rana, President of the
Pan American Olympic Committee, and Yamil Rivera, Former Puerto Rican Junior
Champion. Photo was taken after an exhibition for Mr. Samaranch at the Olympic
Training Center in Colorado Springs, CO.
Bay State Games
Link
The Bay State Games is the Massachusetts State Olympics. The Summer Games
are held every year in the middle of July. To enter, visit www.baystategames.org.
The 2002 Bay State Games table tennis event was held Saturday, July 13, in du Pont
Gymnasium at MIT.
2002 Bay State Games Results Gold Silver Bronze
Scholastic Sumon Roy Digger Micka Nolan Gardner
Men's Open Qiumars Hedayatian Bin Chen Donald Hayes
1998 USA TABLE TENNIS
USATT Rating Event national championships - Donald Hayes Doubles Team, comes in
Second Place with partner Tim KellyLink
Two USATT Rating Event national championships were decided in doubles play.
Winning the Under-4200 Doubles was the team of Eric Lam of San Gabriel, Calif.,
and Loc Ngo of Pasadena, Calif., with a 21-12, 21-11 finals victory over Donald
Hayes of Windham, N.H., and Tim Kelly of North Newport, N.H.
-------------------------------------------------------------------------------------
Many Current Era Classic Video Game Players Own their own Video Games: Link
-------------------------------------------------------------------------------------
Most of the great players of today own their own video game or have access to a
classic video game arcade, which enables them the opportunity to beat a world record.
Classic Era Champions and the machines they own according to JJT message on Funspot:
Most of the players on both the TG & Funspot forums have classic arcade games:
Champions who are Owners of Classic Arcade Games:
Billy Mitchael owns Pacman/MsPacman/Centipede/Burgertime/Donkey Kong/
Donkey Kong jr.
Chris Ayra: Ms. Pacman/Pacman/Tempest/Berzerk
Robert Mruczek: Star Wars, Galaxian
Donald Hayes: Tron/Zaxxon/Centipede/Millipede/Dig Dug/super Zaxxon
Brien King has Robotron/Defender/Joust/Stargate/Tempest/Donkey Kong/Ms pacman
Dwayne Richards has a number of classic arcade games as he is a video game collector.
-------------------------------------------------------------------------------------
Thank you,
Paul Dean, spy hunter champion, Millinium June 28, 1985
www.spyhunter007.com
Hit Counter
-------------------------------------------------------------------------------
[Coin-Op World Records]
Click At Desired Graphic Text For Each Introduction
Biography Commentary Questions
Click On Below Graphic Text For Spy Hunter Introduction
Tournament and Guinness Book Results From 1983-2004
Click On Below Graphic Text For All Video High Scores thru 2004
The Golden Era
Click On Below Graphic Text For Material On The Golden Years Of Video Games 1980's
Click the Below Graphic Text to read my Conversations With Walter Day
June 9, 2004 Walter Day states, "No Replay Necessary" for Paul Dean
Find A Video Game Auction Near You
Home Page