Lets go back in time to the Golden Era of Video Games, 1982....
Has the 1982 Tron Classic Era Video Game High Score been pulled?
"Tron: The Movie, and the Game Discussions"


TRON
Back to: Walter Day Conversations







1982 Tron Movie - Black & White Rendering


Tron was shot in Black & White and then Color Monochromed Later



Discussion of pulled 1982 Tron Video Game High Scores and many GREAT PHOTOS to follow:




FUNSPOT MESSAGE BOARD
Robert T Mruczek
Wednesday, June 30, 2004 - 07:31 pm


The previous hiatus status of "Spy Hunter" benefitted a non-TG-staffer,
same for the "Krull" record (by Steve Harris, by the way), or the 12M on Tron
(and the 8M for that matter.)


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Lets look at what famous games were released way back in the Golden Era: Space Invaders (1978); Asteroids (1979); Defender and Missile Command (1980); Donkey Kong, Frogger, Galaga, and Space Duel (1981); Tron, Q*Bert, Millipede, Pengo, BurgerTime, and Zaxxon (1982); Congo Bongo, Star Wars and Spy Hunter (1983) In 1982, Midway unveiled the phenomenal Tron. It was released simultaneously with the Walt Disney movie of the same name. Tron featured game levels inspired from scenes in the movie including a dazzling Light Cycle chase and a three-dimensional tank battle. Sales for the videogame Tron actually out-grossed the film. --------------------------------------------------------------------------------

Joystik - January, 1983

Tron - Tired of low scores? Tired of getting killed in the MCP Cone wave, or the Tanks wave? Look no further, Richard Ross - winner of the Tron tournament held at Madison Square Garden shares his tips and tricks for each level.

From Joystik Magazine's January 1983 issue. Richard Ross won the Tron contest (July 6-7 1982)
with a total of 3,958,901 points over three games. (That contest was covered in Joystik's
November 1982 issue.)

Richard Ross - Last Known Email Address: Richard Ross -- richard@angrymonkey.com Mon, 23 Jul 2001 22:19:18 -0700 ------------------------------------------------------------------------------------ Do you want to know how to play Tron? Here are some guidelines By Owen Linzmayer Link

----------------------------------------------------------------------------------------- Robert Bonney - July 9, 1983 - Tron World Record - 12,883,638: Score now being disputed. ------------------------------------------------------------------------------------------ This score was entered into the 1987 Twin Galaxies Video Game & Pinball Book of World Records. Here is the Tron Dispute and pull down of Robert Bonney's Scores: ------------------------------------------------------------------------------------------- Wednesday August 21, 2002 5:46 PM Hi Steve: Nice to see you on this forum...we used to correspond on Atari 2600 stuff, unless you are a different Steve Riesenberger of course (then my apologies). Anyway, the current WR on Robotron at TGTS is still under a million, I think, but Abdner Ashman is gunning for it. He set 697K at Funspot 2001, and wanted to try for 1M at Funspot 2002 but the joysticks were (get this) of different sizes !! Good luck in getting the record...players estimate that reaching stage 30 might be required, meaning clearing three grunt waves, five brain waves, and quite a few tank waves...oh yeah, and the rest. if you need assistance in TG verification, I can help. I am now the chief referee at Twin Galaxies and can assist you in verification information and related. Cheers !! ----------------------------------------------------------------------------------- Robert T Mruczek Twin Galaxies - Editor and Chief referee Star Wars classic arcade champion rmruczek(at)doremus. (work E-MAIL) ----------------------------------------------------------------------------------- Robert T. Mruczek Twin Galaxies - Chief Referee Joined: Jun 2002 Tuesday August 27, 2002 8:34 PM ------------------------------------------------------------------------------------ Hello Greg: You may not have noticed this yet, but the Twin Galaxies board of referees, after MUCH consideration over the past year, has finally decided once and for all to wipe Robert Bonney's 960K Robotron TG settings score off the database. Mark and I were in total agreement on it, as was Walter & Brien. Also wiped was his 115M on Joust marathon and 325M on Robotron marathon. As you know, these scores were from the "Wild West" days of score tracking and gaming, and the individual also claimed a 12M on "Tron" which has since been removed at my request, and a 1.5M on "Joust" tournament settings which Mark petitioned for nearly two years to have removed, and I was pleased to be the one to do it. The current Robotron TGTS record is in the 838K range by J. Martinez followed by Abdner's 697K from Funspot 2001. --------------------------------------------------------------------------------------- Robert T Mruczek Twin Galaxies - Editor and Chief referee Star Wars classic arcade champion rmruczek(at)doremus. (work E-MAIL) ---------------------------------------------------------------------------------------- Joined: Apr 2002 Wednesday August 28, 2002 8:45 AM ------------------------------------------------------------------------------------------ John Martinez 838,475 Sweet! A new (lower) record to shoot for, and 3rd place to boot! Thank you. Steve Riesenberger Game Designer ------------------------------------------------------------------------------------------- Twin Galaxies: Tron High Scores:
Variation: Factory Settings Platform: Arcade Difficulty Settings: 5 Start Units: 3 Tron - 4,580,031 (difficulty 5, 3 lives plus 1 extra)

1 100.00 % 4,580,031 Donald Hayes 06/07/2001 2 69.77 % 3,195,329 Sterling Ouchi 06/11/2004 3 41.25 % 1,889,214 John C Marks 05/10/2001 4 37.04 % 1,696,532 Tommi J Tiihonen 05/10/2001 5 37.02 % 1,695,463 David Palmer 06/11/2004 6 23.44 % 1,073,783 Darren Olson 06/11/2004 7 23.30 % 1,066,939 Esa Kokko 05/10/2001

There is a Donald Hayes thread on funspot message board which Donald Hayes talks about
his high score and the old and the new high scores in Tron. On June 7, 2001 there was a 6-1/2 hour stint on Tron by Donald Hayes that reaped 4,580,031 points. Hayes also scored 1.7 million points on Zaxxon during last year's event, the highest Zaxxon score seen in about 18 years.

Donald Hayes also holds the world record score for Tron, Centipede, Domino Man and Super Zaxxon. Hayes now owns more world titles than any other modern player, matched only in history by Billy Mitchell, who was recognized by Guinness in the early 1980s for holding five major gaming records: Donkey Kong, Centipede, Donkey Kong, Jr., Pac-Man and Burgertime.

--------------------------------------------------------------------------------------- David Palmer - Guinness Book World Record Holder of Tron - 1985 --------------------------------------------------------------------------------------- Originally published in the 1985 American Edition of the Guinness Book of World Records Tron 1,695,463 David Palmer David Palmer / DEP, b 05-01-1958, Auburn, CA Guinness World Record Holder of the top games as well as Tron. contest results: 1984 Video Game Masters Tournament: wr set on Firefox (9000), Tron 1985 Video Game Masters Tournament: wr set on Battlezone, Red Baron, Star Rider, Star Wars, The Empire Strikes Back wr increased on Firefox (9000) wr kept on Tron 1986 Video Game Masters Tournament: wr increased on Star Wars wr kept on Battlezone, Firefox (9000), Red Baron, Star Rider, TESB, Tron 1987 Video Game Masters Tournament: wr kept on Battlezone, Firefox (9000), Star Rider, Star Wars, TESB, Tron (Red Baron is not included above, as it was not made part of the 1987 tourney) world records: Star Rider, Star Wars, The Empire Strikes Back, TX-1 contender: Battlezone, Firefox (9000), Red Baron David Palmer was one of the great 1980's players who ranked as high as Phil Britt, Jeff Peters and Donn Nauert in his skillset and high score rankings with many of the classic coin-op games. Obviously, his performance in the 1985 VGMT (Video Game Masters Tournament) is legendary. David Palmer set contest records on six games, all of which were world records!


Joystik Magazine January 1983 -

Mastering TRON: Richard Ross (Champion) Richard Ross was the greatest player in his day and he took the time to tell you all of his strategies and patterns in order to beat TRON enclosed in the below Joystik Magazine of January 1983.

Mastering Tron:
Award Winning Tron Strategies by Richard Ross

There's a rich imagination that goes into the actual playing of the games, as evidenced by Eric Ginner's amazing Centipede strategies (p. 38) and Richard Ross' award-winning Tron strategies. Other imaginative entries include: a surprising interview with the ever-inventive Frank Zappa and his daughter Moon Unit (p. 8) and a six page insight into the serialization of Donkey Kong (p. 32). (1982)Tron Wide Release - Bally/Midway Article The arcade business shows first signs of fading – and continues to fade for the next 15 years. Ms PAC-Man Wide Release - Bally/Midway No real "firsts" for this game, except this was the first game made into A Television Show Or Movie. This video game sold the most units (Over 115,000 units in the US alone.) History of BALLY/MIDWAY: History of Bally/Midway which Produced mega hits Tron and Spy Hunter and many other big hits in the 1980's. Midway Games: Link Veteran American developer Midway was responsible for many great early '80s arcade games. Midway Games is a video game publisher known for such game series as ''Mortal Kombat'', ''NBA Jam'', and ''Spy Hunter''. Midway, originally known as Midway Manufacturing, began as an independent manufacturer of amusement equipment which was purchased by Bally in 1968. After some years making coin-operated electromechanical arcade games such as puck bowling and a simulated western shoot-out, Midway became an early US maker of arcade video games in the mid-1970s, establishing licensing agreements with Japanese videogame developer Taito Corporation, Taito. Midway's breakthrough success came in 1978 with the licensing and distribution of the seminal arcade game ''Space Invaders'' in America; this was followed by a series of lucrative licensed titles including the hugely successful ''Pac-Man'' (1980). History The original Bally Manufacturing Corporation was founded by Roy Moloney in early 1932 when Bally's original parent company, Lion Manufacturing, established the company to make pinball games (the company took its name from its first, highly successful, game, dubbed "Ballyhoo"). In the late 1960s Bally became a publicly-traded company and went on an acquisition spree, buying several companies including a German game company and Midway Manufacturing, an amusement game company who made coin-operated electromechanical devices as puck bowling games. In the 1970s Midway would become a primary source of income for Bally as it became an early arcade video game maker and obtained the licenses for two of the most popular videogames of all time, Space Invaders and Pac-Man. From the late 1970s through the late 1980s, Midway was the leading producer of arcade video games in the US. The Midway division of Bally was purchased by the arcade and pinball game company Williams (gaming company), Williams in 1988. Much later, in 1996, Williams also purchased Time-Warner Interactive which included Atari Games, part of the former giant Atari. On October 25, 1999 all the company's pinball operations were shut down and the Atari Games division, now named "Midway", survived as the only remnant of Midway/Williams/Atari Games With this history Midway has a brilliant legacy, with games that were landmarks of their time, such as ''Joust'', ''Spy Hunter'', ''Tron (game), Tron''. The 1990's were''Mortal Kombat'', and ''NBA Jam''. More recently Midway has fallen on harder times; they were listed as the #20 video game publisher in September 2003 by the magazine ''Game Developer''. In October 2003 the company said it expected to see about $100 million in revenues for the 2003 year, and $100 million in losses despite this. Sumner Redstone, the head of Viacom, is a large investor in the company. Midway Games is based in Chicago, Illinois. List of arcade games developed or licensed by Midway (selection) * ''Cruis'n '' * ''Joust'' * ''Killer Instinct'' * ''Mortal Kombat'' * ''Ms. Pac Man'' * ''NBA Jam'' * ''Rampage (arcade game), Rampage'' * ''Revolution X'' (1994) * ''Spy Hunter'' * ''Tron (game), Tron'' * ''Xenophobe'' Category:Computer companies of the 1968 Midway, originally known as Midway Manufacturing, began as an independent manufacturer of amusement equipment which was purchased by Bally in 1968. 1975 Midway became an early US maker of arcade video games in the mid-1970s 1996 On March 29, 1996 WMS Industries (Williams, Bally and Midway) completes its purchase of Time Warner Interactive. Upon the sale, Time Warner Interactive adopts the Atari Games name and logo, and Atari Games is made a division of Midway Games. 1998 In April of 1998 WMS spins off to shareholders its entire stake of Midway Games, making Midway Games essentially an independent entity. Atari Games remains a division of Midway Games. October 25, 1999, all the company's pinball operations were shut down and the Atari Games division, now named "Midway", survived as the only remnant of Midway/Williams/Atari Games. WMS (Williams/Bally/Midway) http://www.wms.com Classics 1999 Atari Games releases San Francisco Rush 2049. This turns out to be the last coin-operated arcade game sporting the Atari Games name and logo. January 2000: Atari Games is renamed Midway Games West, and games produced by the group will sport the Midway Games brand. June 22, 2001: Midway Games announces it is exiting the coin-operated arcade video game market; its game development efforts will now be focused on games for home game platforms. The Midway Games West division lives on, developing games for home systems for Midway Games. February 7, 2003: Midway Games shuts down their Midway Games West division. Midway Games is based in Chicago, Illinois. in year 2003 and In October 2003 the company said it expected to see about $100 million in revenues for the 2003 year, and $100 million in losses despite this. Tron: Tron was the first game to have a championship tournament with over a million entries. The winner was Richard Ross with a combined score of 3,958,901 for three games! The competition resulted in unusually high scores, Bally introduced a special ROM upgrade for the games making the gameplay much harder than the usual game you're used to playing. Tron: Coin-op Classic ... Tron Box-office! below article details: by Jim Bickmann The primary objective for the game designers was to have it ready for the July '82 release of the film. Development of Tron video Game: Tron, over 15 creative minds plus interdepartmental coordination would quickly bring it from concept to finished product. Under team leaders John Pasierb (VP Engineering), Atish Ghosh (Hardware), Bill Adams (Software) and George Gomez (Art/Cabinet Design), Tron turned out to be a success on every level. Tron -- Competition Details: The two companies cooperatively established a major nationwide Tron tournament to begin on May 24th. The seven week tournament was a huge success. In fact, over one million people entered at over 400 arcade locations nationwide! One of Bally's Aladdin's Castle alone had 698 entrants within the first week. The top 16 finalists were then flown to New York City to battle it out on July 6th and 7th at Madison Square Garden's Felt Forum. Here, top executives from Bally/Midway and WDP were in attendance along with Tron stars Cindy Morgan and David Warner. First place winner Richard Ross, with a combined three-game score of 3,958,901 (wow!) took home a year's worth of tokens, the latest Commodore computer and yes, a new full-size Tron game! The celebrities even took turns competing in their own tournament, with a private film screening and cocktail/dinner party at Tavern on the Green for everyone involved.



Back at Disney's flagship park Disneyland, Tron received two equally impressive promotions. The first at Starcade (the premiere Tomorrowland video arcade) with nearly two dozen games placed side by side with extra mounted monitors all in a uniquely built area of the arcade. The second, a specially designed attraction worked into the existing People Mover ride. Here, guests were thrust into the world of Tron riding alongside a group of high speed lightcycles. This simulation was accomplished through a special surround projection film. At arcades/street locations everywhere, Tron was quickly embraced by players for its challenging gameplay and impressive graphics. The video team lead by Gomez with Sharon Barr and Marsh Taylor, storyboarded the game (much like a film) to get a sense of how it would look, play and feel. One challenge was deciding on how to approach this. In the film, the fictional arcade game Space Paranoids (a Tron-like game created by lead character Flynn - Jeff Bridges) depicts two game sequences: an adrenaline inducing computer generated light cycle tour-de-force and a hyped-up Battlezone-like vector sequence. Achieving the look of these film effects-produced "games" was impossible (though by today's hardware/software capabilities it wouldn't) so they worked around pivotal storyline moments. The designers reportedly wanted six different game sequences but had to settle on four due to existing hardware limitations. One however, the deadly disc throw, would see the light of day as the separate follow-up game Discs of Tron. Tron is essentially four distinct games in one. Blip Magazine



TRON










TRON: A Disney Vision of the Future....




Mastering TRON: Page 13 Joystik Magazine January 1983



Mastering Tron: Page 14 Joystik Magazine January 1983

Mastering Tron:

Page 15 Joystik Magazine January 1983

Mastering Tron:

Page 16 Joystik Magazine January 1983

Mastering Tron:

Page 17 Joystik Magazine January 1983





































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Tron: Comparing the Old Game/Movie to the New TRON VIDEO GAME OF 2004.

TRON SOUNDS

Tron 2.0 by Buena Vista Interactive

Reviewer: Tha Wiz Review Date: 09/08/2003

20 years after the original … Tron still doesn’t cease to amaze me.

The original story behind Tron for anyone who hasn’t seen the movie (or hasn’t seen it in a while) revolved around a game programmer named Flynn who gets pulled into a computer mainframe by a dangerous program and must activate Tron (a counter program) to shut down the evil MCP (Master Control Panel) that beamed him in and is looking to take over all computer systems and ultimately humanity. Tron 2.0 acts somewhat as a sequel, but also can stand alone as it’s own story even without seeing the original film.

Movie: Tron 1982 (Yori)

played by: Cindy Morgan









Movie: Tron 1982

Played by: Bruce Boxleitner




















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TRON 2.0: Review - 
TRON 2.0: Killer App for Xbox ¡V Players are digitized inside the world of a
war-ravaged computer system on the verge of collapse from a seemingly unstoppable 
ects helpless programs, converting them into savage digital mercenaries aimed at 
spreading viral agents throughout the system. The security forces in the system 
struggle to quarantine the corruption, but they are hopelessly outnumbered by the 
mounting army of infected programs. Only a human "user" inside the computer world
can even the odds. Armed with an arsenal of powerful digital weapons, players face
off in epic, action-packed warfare along side security forces and against legions 
of horribly mutated programs as you fight to stop the corruption from spreading
and bringing down computer systems worldwide. Currently in development by Climax's
Los Angeles studio, TRON 2.0: Killer App will feature new, exclusive Xbox Live 
multiplayer combat, specially designed to deliver gamers a state-of-the-art online
multiplayer gaming experience. Slated for release in fall 2004. 
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Tron 2.0 takes place 20 years after the original where Dr. Alan Bradley’s son 
Jet (Alan was one of Flynn’s friends in the original movie played by Bruce 
Boxleitner) goes to his Dad’s office after hearing Dr. Bradley in distress 
while on the phone with him. Rather than finding Dr. Bradley or any information as to
what just took place, his father’s computer MA3A (played by Cindy Morgan who played
Lora in the original film …


another one of Flynn’s friends) beams him into the mainframe. You play as Jet, and unravel a neat story involving a horrible virus named Thorne who is corrupting files for his own evil intentions and is threatening computer systems worldwide. To make matters worse, ICP guards led by a master program named Kernel have run a system sweep to try and locate the viral intrusion and have blamed the corruption and problems on you. You go through several missions in order to stop the corruption that threatens to corrupt the reality in the computer world, therefore threatening the reality in real life. While trying to complete your mission, you will get some interesting and sometimes disturbing information about what’s going on in the real world with Dr. Bradley’s company while you are away and all the while being attacked by programs that should probably be helping you out and meeting few allies along the way.

Another really cool feature to Tron 2.0 is in how you acquire health, energy, and new abilities called “subroutines” by downloading them. In standard RPG style games, you usually get new abilities as you level up (the wizard got a new fireball spell, the thief can sneak better). Tron instead has you finding abilities like higher jumping, armor, stealth, and power increases in the form of nodes that can be seen in parts of the various stages as colored blocks. Jet has an energy reserve in addition to his health bar, and energy is used for things like downloading these nodes, transferring energy to bits which act as door keys, or providing weapon ammo (which I will explain here in a minute).

When you walk up to these nodes, you can use your action button to download these new abilities provided you have enough energy and then apply them to your character as you see fit in Jet’s abilities screen. Your character ability screen consists of a wheel which has a certain number of spaces allocated for attaching upgrades, so you can attach and remove them as they are needed throughout the game. These subroutines can also be upgraded in their versions, and moving from Alpha to Beta to Gold versions will of course do things like increase your stealth from 15 to 50% or make you jump 30% higher instead of 10%.
Tron


The Tron Story:


Tron is a cinematic journey into a dimension where computer programs live and breathe. The story revolves around a computer whiz named Flynn (Jeff Bridges) who is literally blasted into a mainframe computer by a security program called the Master Control Program when his search for information on his corrupt former boss Dillinger "Sark" (David Warner) goes too far. The MCP is a power-hungry program that has taken on a life of its own and will stop at nothing to gain control of the world.

With the aid of his friends Alan "Tron" (Bruce Boxleitner), Lora "Yori" (Cindy Morgan) and Dr. Gibbs "Dumont" (Barnard Hughes), Flynn's only hope is in activating Tron, the counter security program to shut down the MCP, save himself and all of humanity. It's amazing to think that only a few earlier such a fantastic story merely existed as an idea in the mind of animator Steven Lisberger. To him video games (specifically his first encounter with Pong) represented a certain "real-time animation". Lisberger was simply amazed that a person could instantly make objects move on a screen. He soon realized that he "could use computers to tell a story about video games … it seemed like a natural marriage."

Bruce Boxleitner - Tron









Bruce Boxleitner - As Alan "Tron"

Tron is most widely remembered for its revolutionary look and use of CGI (Computer Generated Imagery). But many people are not aware that this colorful film was mostly shot in black & white. The 53 minutes of effects footage was filmed with a rarely used high-quality 65mm black & white film format. Each frame was then enlarged and printed on 16" x 20" Kodaliths. Tron fell face first at the boxoffice bringing in around $30 million by summer's end. What remains irrefutable is the fact that Tron was indeed a visual masterpiece, forever changing the face of the film industry with its groundbreaking use of computer generated imagery.

Regardless of the film's performance, Tron was a success in the arcades. Industry analysts credited that two mid '82 titles alone (Ms. Pac-Man and Tron) pushed Bally/Midway to an amazing 50% plus market share, up from a respectable 35% in 1981. Clearly Ms. Pac-Man is responsible for the lion's share of this attribution. Nevertheless, Tron was popular enough to warrant a sequel, Discs of Tron (released in mid '83). 1982 was indeed a successful time for the industry as full-size game sales reached an all-time high of 450,000 units sold and with an amazing 1.2 million games on location. But '82 also hinted at the 'shake-out' that would soon occur.


Origins Of First Tron Movie in 1982

Tagline: A world inside the computer where man has never been. Never before now.

Plot Outline: A hacker is literally abducted into the world of a computer and forced to participate in gladiatorial games where his only chance of escape is with the help of a heroic security program. (more)

Original Tron Movie Plot Summary: Dillinger said flat out to the MCP "wait a minute, I wrote you!" to which the MCP replied "I've gotten 2415 times smarter since then." What does this say? Essentially the MCP itself accepts that Dillinger wrote it while noting that it has become much smarter than it was originally. Also note that the MCP seems to be firmly aware of where its code comes from, and I think it would have acknowledged in a private conversation whether Dillinger stole the core MCP code.

Sark says that "...users wrote us, a user even wrote you!" to which the MCP replies "No one user wrote me, I'm worth millions of their man-years!" Initially this would seem to be a contradiction of its earlier implicit acceptance of Dillinger as its single author. However when contrasted with its statement about it breaking into computer systems all over the world, and with Ram's statements about what the MCP does to programs if he finds them useful, it all falls into place. Note that the MCP does not automatically make programs play games, it only does this if it cannot find any useful functions in them.

My original comment was not so much that Dillinger wrote the final evolutionary version of the MCP but that he should be considered a genius because of the very fact he wrote a program that could become 2415 times smarter.

I had been toying with the idea that the MCP was Dillinger's attempt at the kind of games Flynn was writing, that he was writing a chess program and it was completely unintentional the level of AI that came out of it. Frustrated by his evident lack of success, he noticed Flynn coming in late to write his games. Seeing his chance for success, he promptly coopted Flynn's work and rose to the top where he could put the MCP in a position of prominence in the Encom computer system.

Original Video Game Plot Summary:

The Original Video Game was release in 1982 by Bally/Midway. Based on scenes from the Walt Disney movie of the same name, this game has four distinct games per level: Lightcycles, Grid Bugs, Tanks, and the MPC Cone. All four games must be completed before you can advance to the next level.

Game Cabinet Configuration and Game Play

The Video Game cabinet surfaces were painted with "circuit lines" similar to those seen in many of the film's set designs. The control panel also featured a pair of blacklights, one located just above the controls behind a clear plastic shield and one underneath the panel; together, these caused the translucent-blue joystick and the fluorescent paint used on the cabinet "circuit lines" to glow. In a darkened arcade, the effect was quite eerie



In the Lightcycle stage, the cycles have a fixed behavior pattern for each stage; and so, like Pac-Man, it is possible to find a pattern of your own which will defeat the cycles every time on that level. In the Tanks stage, if no part of your tank is touching the white line running through the center of each corridor, the enemy tanks' fire cannot hit you. If you are careful, you can move halfway into the central "transporter diamond", just far enough to get off the white line, then pick the enemy tanks off at will. Note: the tanks can still ram you, though.

Description: Original Tron Game Play 1982

Based on scenes from the Walt Disney movie of the same name, this game has four distinct games per level: Lightcycles, Grid Bugs, Tanks, and the MPC Cone. All four games must be completed before you can advance to the next level.

Cabinet Information:

The uniquely-shaped upright cabinet featured characters and objects from the movie on the side-art, while the control panel and much of the other cabinet surfaces were painted with "circuit lines" similar to those seen in many of the film's set designs. The control panel also featured a pair of blacklights, one located just above the controls behind a clear plastic shield and one underneath the panel; together, these caused the translucent-blue joystick and the fluorescent paint used on the cabinet "circuit lines" to glow. In a darkened arcade, the effect was quite eerie!

Cabaret (or "mini") and cocktail cabinet versions were also produced.

Game Play: There are four distinct games per level.

Light Cycles: The player controls a Light Cycle that leaves a blue trail. The joystick controls the direction of travel and the trigger controls the speed of the bike. The object is force the enemy Light Cycles (yellow) to run into each other or the trails while avoiding crashing. Grid Bugs: Destroy the Grid Bugs and escape into the I/O Tower before the timer of fire.

Tanks: Destroy all enemy tanks or Recognizers to clear the level. The stick controls the movement of your tank and the whirlygig controls the direction of fire.

MCP Cone: Destroy the blocks (similar to Breakout) and move your character into the cone to clear the level. A bonus is awarded if you destroy all the blocks. The stick controls the movement of your character and the whirlygig controls the direction of fire.

Four Levels To Pass:

Probably the easiest game in Tron. The object of this game is to move Tron into the "flashing circle" which is the I/O Tower in the center of the screen before time runs out. The gridbugs (which appear in the movie for a whopping 3 seconds) multiply like mad, and if Tron touches them, he dies. But the user can move Tron's arm with the spinner to aim, and fire disks at the bugs to kill them. If Tron makes it into the I/O Tower, he is beamed up, and the game is completed. |

| Light Cycles | Probably the most popular game in Tron. This is the game that is usually what is meant when people refer to a "Tron-like" game. The object is to surround the computer's yellow cycles with a trail of light emitted from the back of Tron's blue cycle. If Tron's cycle runs into the side walls, or light from any of the other cycles, he dies. |

| MCP Cone | This game is similar to the Atari game "Breakout". The object is to clear a hole in the protective blocks in front of the MCP cone so that Tron can make it into the cone itself... Unlike the movie where Flynn jumped into the cone, and Tron just shot his disk in. Anyway. To make matters worse, the cone can have up to 6 levels of protective blocks, which rotate either clockwise, or counter-clockwise, AND the whole shebang moves down, towards Tron... |

| Tanks | The tanks game in Tron is similar to the Atari 2600/VCS game "Combat", but not really. You have to move Tron's red tank through a maze and shoot the computer's blue tanks or red recognizers. There are anywhere between 1 and 5 enemy tanks to destroy. Enemy tanks require only one shot to take out Tron's tank, while Tron must fire three shots to take out one of the computer's tanks. |

Miscellaneous LICENSOR: The Tron name and concept were licensed from Walt Disney, the makers of the film.

One of the more unique touches in the game is that the levels, instead of being "RPG" and advance through "PASCAL", "BASIC", "ASSEMBLER", etc. until you reach

Trivia The game that became Discs Of Tron was supposed to be included in Tron, but the programming was not completed in time.

As every good Tron fan knows, the grid bugs were almost entirely edited out of the movie (what was left was about two seconds of an animation of a grid bug creating itself). Grid bugs appear in the game because of pressures to develop the arcade game in time for the release of the movie (all part of Disney's sales strategy for the movie's launch -- posters and trailers ended with a tagline along the lines of: "See the movie. Play the game.") So, game programmers had to use whatever script elements they could from the movie before the film itself was actually completed. Light cycles, tanks, recognizers, and the MCP, of course, all made the final cut -- the grid bugs did not.

Tron 2.0 The Story taken from the Original Movie, "Tron" and Tron 2.0

A talented young programmer Jet Bradley is zapped into a computer mainframe to search for his missing father, Alan, creator of the Tron program. In this high-tech world, Jet finds an evil entity determined to infect Earth's computer systems by using his father's technology.

In the single-player game, Jet must travel through some 30 bizarre cyberspace locations inspired by the movie. These include the gladiatorial Game Grid, where light cycle races take place, Internet Hub City, Firewall, Corrupted Server and Power Router, to name a few.



First Inducted Into Video Game Hall Of Fame
ALL FACTS NOT VERIFIED





















































































































More Tron 2.0 Video Game Pictures







Update of Tron High Scores: 10/09/05, David Cruz now takes the number one position, beating Donald Hayes by a couple of million points. Link Tron: Link Variation: Factory Settings Platform: Arcade Rules: Difficulty : 5. Start Units : 3 Date Verification Rank % Points Player Verified Method ---------------------------------------------------------------------- 1 100.00% 6,768,288 David Cruz 09/07/2005 Video 2 67.67 % 4,580,031 Donald Hayes 06/07/2001 Referee 3 63.73 % 4,313,565 Bob Henry 02/10/1983 Referee 4 60.48 % 4,093,413 Jerry Reyes 02/15/1983 Affiliate 5 59.63 % 4,036,171 Rick Maldonado 12/09/1982 Referee 6 47.21 % 3,195,329 Sterling Ouchi 06/11/2004 Referee 7 28.94 % 1,958,829 Mark Cothran 12/29/1982 Referee 8 27.91 % 1,889,214 John Marks 05/10/2001 Referee 9 25.07 % 1,696,532 Tommi J Tiihonen 05/10/2001 Referee 10 25.05 % 1,695,463 David Palmer 06/11/2004 Referee





Thank you,

Paul Dean, (spy hunter champion)

www.spyhunter007.com



July 17, 2004 Roy Shildt (Missile Command Champion) - Challenges Billy Mitchell (pacman perfect score) to a classics competition to settle all past conclusions AND Walter Day Reports on, [August 3, 2004], that Roy Shildt's will be published as a World Champion.

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Tournament and Guinness Book Results From 1983-2004

Click On Below Graphic Text For All Video High Scores thru 2004









The Golden Era

Click On Below Graphic Text For Material On The Golden Years Of Video Games 1980's












Click the Below Graphic Text to read my Conversations With Walter Day







June 9, 2004 Walter Day states, "No Replay Necessary" for Paul Dean





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July 17, 2004 Roy Shildt (Missile Command Champion) - Challenges Billy Mitchell (pacman perfect score) to a classics competition to settle all past conclusions AND Walter Day Reports on, [August 3, 2004], that Roy Shildt's will be published as a World Champion.
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Thank you,
Paul Dean, www.spyhunter007.com, Spy Hunter Champion, June 28, 1985

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