
FUNSPOT MESSAGE BOARD
Robert T Mruczek
Wednesday, June 30, 2004 - 07:31 pm
The previous hiatus status of "Spy Hunter" benefitted a non-TG-staffer,
same for the "Krull" record (by Steve Harris, by the way), or the 12M on Tron
(and the 8M for that matter.)

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Lets look at what famous games were released way back in the Golden Era:
Space Invaders (1978); Asteroids (1979); Defender and Missile Command (1980); Donkey
Kong, Frogger, Galaga, and Space Duel (1981); Tron, Q*Bert, Millipede, Pengo,
BurgerTime, and Zaxxon (1982); Congo Bongo, Star Wars and Spy Hunter (1983)
In 1982, Midway unveiled the phenomenal Tron. It was released simultaneously
with the Walt Disney movie of the same name. Tron featured game levels inspired
from scenes in the movie including a dazzling Light Cycle chase and a
three-dimensional tank battle. Sales for the videogame Tron actually out-grossed
the film.
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Joystik - January, 1983
Tron - Tired of low scores? Tired of getting killed in the MCP Cone wave, or the
Tanks wave? Look no further, Richard Ross - winner of the Tron tournament held at
Madison Square Garden shares his tips and tricks for each level.
From Joystik Magazine's January 1983 issue. Richard Ross won the Tron contest (July 6-7 1982)
with a total of 3,958,901 points over three games. (That contest was covered in Joystik's
November 1982 issue.)
Richard Ross - Last Known Email Address:
Richard Ross -- richard@angrymonkey.com
Mon, 23 Jul 2001 22:19:18 -0700
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Do you want to know how to play Tron? Here are some guidelines By Owen Linzmayer Link
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Robert Bonney - July 9, 1983 - Tron World Record - 12,883,638: Score
now being disputed.
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This score was entered into the 1987 Twin Galaxies Video Game & Pinball
Book of World Records.
Here is the Tron Dispute and pull down of Robert Bonney's Scores:
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Wednesday August 21, 2002 5:46 PM
Hi Steve:
Nice to see you on this forum...we used to correspond on Atari 2600 stuff,
unless you are a different Steve Riesenberger of course (then my apologies).
Anyway, the current WR on Robotron at TGTS is still under a million, I think,
but Abdner Ashman is gunning for it. He set 697K at Funspot 2001, and wanted
to try for 1M at Funspot 2002 but the joysticks were (get this) of different sizes !!
Good luck in getting the record...players estimate that reaching stage 30
might be required, meaning clearing three grunt waves, five brain waves, and
quite a few tank waves...oh yeah, and the rest.
if you need assistance in TG verification, I can help. I am now the chief
referee at Twin Galaxies and can assist you in verification information and
related. Cheers !!
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Robert T Mruczek
Twin Galaxies - Editor and Chief referee
Star Wars classic arcade champion
rmruczek(at)doremus. (work E-MAIL)
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Robert T. Mruczek
Twin Galaxies - Chief Referee
Joined: Jun 2002
Tuesday August 27, 2002 8:34 PM
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Hello Greg:
You may not have noticed this yet, but the Twin Galaxies board of referees,
after MUCH consideration over the past year, has finally decided once and for
all to wipe Robert Bonney's 960K Robotron TG settings score off the database.
Mark and I were in total agreement on it, as was Walter & Brien. Also wiped
was his 115M on Joust marathon and 325M on Robotron marathon.
As you know, these scores were from the "Wild West" days of score tracking
and gaming, and the individual also claimed a 12M on "Tron" which has since
been removed at my request, and a 1.5M on "Joust" tournament settings which
Mark petitioned for nearly two years to have removed, and I was pleased to
be the one to do it.
The current Robotron TGTS record is in the 838K range by J. Martinez followed
by Abdner's 697K from Funspot 2001.
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Robert T Mruczek
Twin Galaxies - Editor and Chief referee
Star Wars classic arcade champion
rmruczek(at)doremus. (work E-MAIL)
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Joined: Apr 2002
Wednesday August 28, 2002 8:45 AM
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John Martinez 838,475
Sweet! A new (lower) record to shoot for, and 3rd place to boot!
Thank you.
Steve Riesenberger
Game Designer
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Twin Galaxies: Tron High Scores:
Variation: Factory Settings
Platform: Arcade
Difficulty Settings: 5 Start Units: 3
Tron - 4,580,031 (difficulty 5, 3 lives plus 1 extra)

1 100.00 % 4,580,031 Donald Hayes 06/07/2001
2 69.77 % 3,195,329 Sterling Ouchi 06/11/2004
3 41.25 % 1,889,214 John C Marks 05/10/2001
4 37.04 % 1,696,532 Tommi J Tiihonen 05/10/2001
5 37.02 % 1,695,463 David Palmer 06/11/2004
6 23.44 % 1,073,783 Darren Olson 06/11/2004
7 23.30 % 1,066,939 Esa Kokko 05/10/2001

There is a Donald Hayes thread on funspot message board which Donald Hayes talks about
his high score and the old and the new
high scores in Tron.
On June 7, 2001 there was a 6-1/2 hour stint on Tron by Donald Hayes
that reaped 4,580,031 points. Hayes also scored 1.7 million points
on Zaxxon during last year's event, the highest Zaxxon score seen
in about 18 years.

Donald Hayes also holds the world record score for Tron, Centipede, Domino Man
and Super Zaxxon. Hayes now owns more world titles than any other modern
player, matched only in history by Billy Mitchell, who was recognized by
Guinness in the early 1980s for holding five major gaming records: Donkey
Kong, Centipede, Donkey Kong, Jr., Pac-Man and Burgertime.

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David Palmer - Guinness Book World Record Holder of Tron - 1985
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Originally published in the 1985 American Edition
of the Guinness Book of World Records
Tron 1,695,463 David Palmer
David Palmer / DEP, b 05-01-1958, Auburn, CA
Guinness World Record Holder of the top games as well as Tron.
contest results: 1984 Video Game Masters Tournament:
wr set on Firefox (9000), Tron
1985 Video Game Masters Tournament:
wr set on Battlezone, Red Baron, Star Rider,
Star Wars, The Empire Strikes Back
wr increased on Firefox (9000)
wr kept on Tron
1986 Video Game Masters Tournament:
wr increased on Star Wars
wr kept on Battlezone, Firefox (9000), Red Baron,
Star Rider, TESB, Tron
1987 Video Game Masters Tournament:
wr kept on Battlezone, Firefox (9000), Star Rider,
Star Wars, TESB, Tron
(Red Baron is not included above, as it was
not made part of the 1987 tourney)
world records: Star Rider, Star Wars, The Empire Strikes Back, TX-1
contender: Battlezone, Firefox (9000), Red Baron
David Palmer was one of the great 1980's players who ranked as high as
Phil Britt, Jeff Peters and Donn Nauert in his skillset and high score
rankings with many of the classic coin-op games. Obviously, his
performance in the 1985 VGMT (Video Game Masters Tournament) is legendary.
David Palmer set contest records on six games, all of which were world records!
Joystik Magazine January 1983 -

Mastering TRON: Richard Ross (Champion)
Richard Ross was the greatest player in his day and he took the time
to tell you all of his strategies and patterns in order to beat TRON
enclosed in the below Joystik Magazine of January 1983.

Mastering Tron:
Award Winning Tron Strategies by Richard Ross
There's a rich imagination that goes into the actual playing of the games,
as evidenced by Eric Ginner's amazing Centipede strategies (p. 38) and
Richard Ross' award-winning Tron strategies. Other imaginative entries
include: a surprising interview with the ever-inventive Frank Zappa and
his daughter Moon Unit (p. 8) and a six page insight into the serialization
of Donkey Kong (p. 32).
(1982)Tron Wide Release - Bally/Midway Article
The arcade business shows first signs of fading – and continues to fade for
the next 15 years. Ms PAC-Man Wide Release - Bally/Midway
No real "firsts" for this game, except this was the first game made into A
Television Show Or Movie. This video game sold the most units (Over 115,000
units in the US alone.)
History of BALLY/MIDWAY:
History of Bally/Midway which Produced mega hits Tron and Spy Hunter
and many other big hits in the 1980's.
Midway Games: Link
Veteran American developer Midway was responsible for many great early
'80s arcade games.
Midway Games is a video game publisher known for such game series as
''Mortal Kombat'', ''NBA Jam'', and ''Spy Hunter''. Midway, originally
known as Midway Manufacturing, began as an independent manufacturer of
amusement equipment which was purchased by Bally in 1968. After some years
making coin-operated electromechanical arcade games such as puck bowling
and a simulated western shoot-out, Midway became an early US maker of
arcade video games in the mid-1970s, establishing licensing agreements
with Japanese videogame developer Taito Corporation, Taito. Midway's
breakthrough success came in 1978 with the licensing and distribution
of the seminal arcade game ''Space Invaders'' in America; this was followed
by a series of lucrative licensed titles including the hugely successful
''Pac-Man'' (1980).
History
The original Bally Manufacturing Corporation was founded by Roy Moloney in
early 1932 when Bally's original parent company, Lion Manufacturing,
established the company to make pinball games (the company took its name
from its first, highly successful, game, dubbed "Ballyhoo").
In the late 1960s Bally became a publicly-traded company and went on an
acquisition spree, buying several companies including a German game company
and Midway Manufacturing, an amusement game company who made coin-operated
electromechanical devices as puck bowling games. In the 1970s Midway would
become a primary source of income for Bally as it became an early arcade
video game maker and obtained the licenses for two of the most popular
videogames of all time, Space Invaders and Pac-Man.
From the late 1970s through the late 1980s, Midway was the leading producer
of arcade video games in the US. The Midway division of Bally was purchased
by the arcade and pinball game company Williams (gaming company), Williams
in 1988. Much later, in 1996, Williams also purchased Time-Warner Interactive
which included Atari Games, part of the former giant Atari. On October 25, 1999
all the company's pinball operations were shut down and the Atari Games division,
now named "Midway", survived as the only remnant of Midway/Williams/Atari Games
With this history Midway has a brilliant legacy, with games that were landmarks
of their time, such as ''Joust'', ''Spy Hunter'', ''Tron (game), Tron''.
The 1990's were''Mortal Kombat'', and ''NBA Jam''. More recently Midway has
fallen on harder times; they were listed as the #20 video game publisher in
September 2003 by the magazine ''Game Developer''. In October 2003 the company
said it expected to see about $100 million in revenues for the 2003 year, and
$100 million in losses despite this. Sumner Redstone, the head of Viacom, is
a large investor in the company. Midway Games is based in Chicago, Illinois.
List of arcade games developed or licensed by Midway (selection) * ''Cruis'n
'' * ''Joust'' * ''Killer Instinct'' * ''Mortal Kombat'' * ''Ms. Pac Man'' *
''NBA Jam'' * ''Rampage (arcade game), Rampage'' * ''Revolution X'' (1994) *
''Spy Hunter'' * ''Tron (game), Tron'' * ''Xenophobe'' Category:Computer
companies of the
1968
Midway, originally known as Midway Manufacturing, began as an independent
manufacturer of amusement equipment which was purchased by Bally in 1968.
1975 Midway became an early US maker of arcade video games in the mid-1970s
1996
On March 29, 1996 WMS Industries (Williams, Bally and Midway) completes its
purchase of Time Warner Interactive. Upon the sale, Time Warner
Interactive adopts the Atari Games name and logo, and Atari Games is made a
division of Midway Games.
1998
In April of 1998 WMS spins off to shareholders its entire stake of Midway
Games, making Midway Games essentially an independent entity. Atari Games
remains a division of Midway Games.
October 25, 1999, all the company's pinball operations were shut down and
the Atari Games division, now named "Midway", survived as the only remnant
of Midway/Williams/Atari Games. WMS (Williams/Bally/Midway) http://www.wms.com
Classics
1999
Atari Games releases San Francisco Rush 2049. This turns out to be the
last coin-operated arcade game sporting the Atari Games name and logo.
January 2000: Atari Games is renamed Midway Games West, and games produced
by the group will sport the Midway Games brand.
June 22, 2001: Midway Games announces it is exiting the coin-operated
arcade video game market; its game development efforts will now be focused
on games for home game platforms. The Midway Games West division lives on,
developing games for home systems for Midway Games.
February 7, 2003: Midway Games shuts down their Midway Games West division.
Midway Games is based in Chicago, Illinois. in year 2003 and In October 2003
the company said it expected to see about $100 million in revenues for the
2003 year, and $100 million in losses despite this.
Tron:
Tron was the first game to have a championship tournament with over a million
entries. The winner was Richard Ross with a combined score of 3,958,901 for
three games!
The competition resulted in unusually high scores, Bally introduced a special
ROM upgrade for the games making the gameplay much harder than the usual game
you're used to playing.
Tron: Coin-op Classic ... Tron Box-office!
below article details: by Jim Bickmann
The primary objective for the game designers was to have it ready for
the July '82 release of the film.
Development of Tron video Game:
Tron, over 15 creative minds plus interdepartmental coordination would
quickly bring it from concept to finished product. Under team leaders
John Pasierb (VP Engineering), Atish Ghosh (Hardware), Bill Adams (Software)
and George Gomez (Art/Cabinet Design), Tron turned out to be a success on
every level.
Tron -- Competition Details:
The two companies cooperatively established a major nationwide Tron tournament
to begin on May 24th. The seven week tournament was a huge success. In fact,
over one million people entered at over 400 arcade locations nationwide! One
of Bally's Aladdin's Castle alone had 698 entrants within the first week. The
top 16 finalists were then flown to New York City to battle it out on July 6th
and 7th at Madison Square Garden's Felt Forum. Here, top executives from
Bally/Midway and WDP were in attendance along with Tron stars Cindy Morgan
and David Warner. First place winner Richard Ross, with a combined three-game
score of 3,958,901 (wow!) took home a year's worth of tokens, the latest Commodore
computer and yes, a new full-size Tron game! The celebrities even took turns
competing in their own tournament, with a private film screening and cocktail/dinner
party at Tavern on the Green for everyone involved.
Back at Disney's flagship park Disneyland, Tron received two equally impressive
promotions. The first at Starcade (the premiere Tomorrowland video arcade) with
nearly two dozen games placed side by side with extra mounted monitors all in a
uniquely built area of the arcade. The second, a specially designed attraction
worked into the existing People Mover ride. Here, guests were thrust into the
world of Tron riding alongside a group of high speed lightcycles. This
simulation was accomplished through a special surround projection film. At
arcades/street locations everywhere, Tron was quickly embraced by players
for its challenging gameplay and impressive graphics.
The video team lead by Gomez with Sharon Barr and Marsh Taylor, storyboarded
the game (much like a film) to get a sense of how it would look, play and feel.
One challenge was deciding on how to approach this. In the film, the fictional
arcade game Space Paranoids (a Tron-like game created by lead character Flynn
- Jeff Bridges) depicts two game sequences: an adrenaline inducing computer
generated light cycle tour-de-force and a hyped-up Battlezone-like vector
sequence. Achieving the look of these film effects-produced "games" was impossible
(though by today's hardware/software capabilities it wouldn't) so they worked
around pivotal storyline moments. The designers reportedly wanted six different
game sequences but had to settle on four due to existing hardware limitations.
One however, the deadly disc throw, would see the light of day as the separate
follow-up game Discs of Tron. Tron is essentially four distinct games in one.
Blip Magazine

TRON



TRON: A Disney Vision of the Future....
Mastering TRON:
Page 13 Joystik Magazine January 1983


Mastering Tron:
Page 14 Joystik Magazine January 1983

Mastering Tron:

Page 15 Joystik Magazine January 1983

Mastering Tron:

Page 16 Joystik Magazine January 1983

Mastering Tron:

Page 17 Joystik Magazine January 1983










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Tron: Comparing the Old Game/Movie to the New TRON VIDEO GAME OF 2004.
TRON SOUNDS
Tron 2.0
by Buena Vista Interactive
Reviewer: Tha Wiz
Review Date: 09/08/2003
20 years after the original … Tron still doesn’t cease to amaze me.
The original story behind Tron for anyone who hasn’t seen the movie (or hasn’t
seen it in a while) revolved around a game programmer named Flynn who gets pulled
into a computer mainframe by a dangerous program and must activate Tron (a
counter program) to shut down the evil MCP (Master Control Panel) that beamed
him in and is looking to take over all computer systems and ultimately humanity.
Tron 2.0 acts somewhat as a sequel, but also can stand alone as it’s own story
even without seeing the original film.
Movie: Tron 1982 (Yori)
played by: Cindy Morgan
Movie: Tron 1982
Played by: Bruce Boxleitner
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TRON 2.0: Review -
TRON 2.0: Killer App for Xbox ¡V Players are digitized inside the world of a
war-ravaged computer system on the verge of collapse from a seemingly unstoppable
ects helpless programs, converting them into savage digital mercenaries aimed at
spreading viral agents throughout the system. The security forces in the system
struggle to quarantine the corruption, but they are hopelessly outnumbered by the
mounting army of infected programs. Only a human "user" inside the computer world
can even the odds. Armed with an arsenal of powerful digital weapons, players face
off in epic, action-packed warfare along side security forces and against legions
of horribly mutated programs as you fight to stop the corruption from spreading
and bringing down computer systems worldwide. Currently in development by Climax's
Los Angeles studio, TRON 2.0: Killer App will feature new, exclusive Xbox Live
multiplayer combat, specially designed to deliver gamers a state-of-the-art online
multiplayer gaming experience. Slated for release in fall 2004.
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Tron 2.0 takes place 20 years after the original where Dr. Alan Bradley’s son
Jet (Alan was one of Flynn’s friends in the original movie played by Bruce
Boxleitner) goes to his Dad’s office after hearing Dr. Bradley in distress
while on the phone with him. Rather than finding Dr. Bradley or any information as to
what just took place, his father’s computer MA3A (played by Cindy Morgan who played
Lora in the original film …
another one of Flynn’s friends) beams him into the mainframe. You play as Jet,
and unravel a neat story involving a horrible virus named Thorne who is corrupting
files for his own evil intentions and is threatening computer systems worldwide.
To make matters worse, ICP guards led by a master program named Kernel have
run a system sweep to try and locate the viral intrusion and have blamed the
corruption and problems on you. You go through several missions in order to
stop the corruption that threatens to corrupt the reality in the computer
world, therefore threatening the reality in real life. While trying to complete
your mission, you will get some interesting and sometimes disturbing information
about what’s going on in the real world with Dr. Bradley’s company while you
are away and all the while being attacked by programs that should probably be
helping you out and meeting few allies along the way.
Another really cool feature to Tron 2.0 is in how you acquire health, energy,
and new abilities called “subroutines” by downloading them. In standard RPG style
games, you usually get new abilities as you level up (the wizard got a new fireball
spell, the thief can sneak better). Tron instead has you finding abilities like
higher jumping, armor, stealth, and power increases in the form of nodes that can
be seen in parts of the various stages as colored blocks. Jet has an energy reserve
in addition to his health bar, and energy is used for things like downloading these
nodes, transferring energy to bits which act as door keys, or providing weapon ammo
(which I will explain here in a minute).
When you walk up to these nodes, you can use your action button to download these
new abilities provided you have enough energy and then apply them to your character
as you see fit in Jet’s abilities screen. Your character ability screen consists
of a wheel which has a certain number of spaces allocated for attaching upgrades,
so you can attach and remove them as they are needed throughout the game. These
subroutines can also be upgraded in their versions, and moving from Alpha to Beta
to Gold versions will of course do things like increase your stealth from 15 to 50%
or make you jump 30% higher instead
of 10%.
Tron
The Tron Story:
Tron is a cinematic journey into a dimension where computer programs live and
breathe. The story revolves around a computer whiz named Flynn (Jeff Bridges)
who is literally blasted into a mainframe computer by a security program
called the Master Control Program when his search for information on his
corrupt former boss Dillinger "Sark" (David Warner) goes too far. The MCP
is a power-hungry program that has taken on a life of its own and will stop
at nothing to gain control of the world.
With the aid of his friends Alan "Tron" (Bruce Boxleitner), Lora "Yori"
(Cindy Morgan) and Dr. Gibbs "Dumont" (Barnard Hughes), Flynn's only hope
is in activating Tron, the counter security program to shut down the MCP,
save himself and all of humanity. It's amazing to think that only a few
earlier such a fantastic story merely existed as an idea in the mind of
animator Steven Lisberger. To him video games (specifically his first
encounter with Pong) represented a certain "real-time animation". Lisberger
was simply amazed that a person could instantly make objects move on a screen.
He soon realized that he "could use computers to tell a story about video
games … it seemed like a natural marriage."
Bruce Boxleitner - Tron

Bruce Boxleitner - As Alan "Tron"
Tron is most widely remembered for its revolutionary look and use of CGI
(Computer Generated Imagery). But many people are not aware that this colorful
film was mostly shot in black & white. The 53 minutes of effects footage
was filmed with a rarely used high-quality 65mm black & white film format.
Each frame was then enlarged and printed on 16" x 20" Kodaliths. Tron fell
face first at the boxoffice bringing in around $30 million by summer's end.
What remains irrefutable is the fact that Tron was indeed a visual masterpiece,
forever changing the face of the film industry with its groundbreaking use of
computer generated imagery.
Regardless of the film's performance, Tron was a success in the arcades.
Industry analysts credited that two mid '82 titles alone (Ms. Pac-Man and Tron)
pushed Bally/Midway to an amazing 50% plus market share, up from a respectable
35% in 1981. Clearly Ms. Pac-Man is responsible for the lion's share of this
attribution. Nevertheless, Tron was popular enough to warrant a sequel, Discs
of Tron (released in mid '83). 1982 was indeed a successful time for the industry
as full-size game sales reached an all-time high of 450,000 units sold and with
an amazing 1.2 million games on location. But '82 also hinted at the 'shake-out'
that would soon occur.
Origins Of First Tron Movie in 1982
Tagline: A world inside the computer where man has never been. Never before now.
Plot Outline: A hacker is literally abducted into the world of a computer and
forced to participate in gladiatorial games where his only chance of escape is
with the help of a heroic security program. (more)
Original Tron Movie Plot Summary:
Dillinger said flat out to the MCP "wait a minute, I wrote you!" to which the
MCP replied "I've gotten 2415 times smarter since then." What does this say?
Essentially the MCP itself accepts that Dillinger wrote it while noting that
it has become much smarter than it was originally. Also note that the MCP seems
to be firmly aware of where its code comes from, and I think it would have
acknowledged in a private conversation whether Dillinger stole the core MCP code.
Sark says that "...users wrote us, a user even wrote you!" to which the MCP
replies "No one user wrote me, I'm worth millions of their man-years!" Initially
this would seem to be a contradiction of its earlier implicit acceptance of
Dillinger as its single author. However when contrasted with its statement
about it breaking into computer systems all over the world, and with Ram's
statements about what the MCP does to programs if he finds them useful, it all
falls into place. Note that the MCP does not automatically make programs play
games, it only does this if it cannot find any useful functions in them.
My original comment was not so much that Dillinger wrote the final evolutionary
version of the MCP but that he should be considered a genius because of the
very fact he wrote a program that could become 2415 times smarter.
I had been toying with the idea that the MCP was Dillinger's attempt at the kind
of games Flynn was writing, that he was writing a chess program and it was
completely unintentional the level of AI that came out of it. Frustrated by
his evident lack of success, he noticed Flynn coming in late to write his games.
Seeing his chance for success, he promptly coopted Flynn's work and rose to the
top where he could put the MCP in a position of prominence in the Encom computer
system.
Original Video Game Plot Summary:
The Original Video Game was release in 1982 by Bally/Midway. Based on scenes
from the Walt Disney movie of the same name, this game has four distinct
games per level: Lightcycles, Grid Bugs, Tanks, and the MPC Cone. All four
games must be completed before you can advance to the next level.
Game Cabinet Configuration and Game Play
The Video Game cabinet surfaces were painted with "circuit lines" similar
to those seen in many of the film's set designs. The control panel also
featured a pair of blacklights, one located just above the controls behind
a clear plastic shield and one underneath the panel; together, these caused
the translucent-blue joystick and the fluorescent paint used on the cabinet
"circuit lines" to glow. In a darkened arcade, the effect was quite eerie
In the Lightcycle stage, the cycles have a fixed behavior pattern for each
stage; and so, like Pac-Man, it is possible to find a pattern of your own
which will defeat the cycles every time on that level. In the Tanks stage,
if no part of your tank is touching the white line running through the
center of each corridor, the enemy tanks' fire cannot hit you. If you are
careful, you can move halfway into the central "transporter diamond", just
far enough to get off the white line, then pick the enemy tanks off at will.
Note: the tanks can still ram you, though.
Description: Original Tron Game Play 1982
Based on scenes from the Walt Disney movie of the same name, this game has
four distinct games per level: Lightcycles, Grid Bugs, Tanks, and the MPC Cone.
All four games must be completed before you can advance to the next level.
Cabinet Information:
The uniquely-shaped upright cabinet featured characters and objects from the
movie on the side-art, while the control panel and much of the other cabinet
surfaces were painted with "circuit lines" similar to those seen in many of the
film's set designs. The control panel also featured a pair of blacklights, one
located just above the controls behind a clear plastic shield and one underneath
the panel; together, these caused the translucent-blue joystick and the fluorescent
paint used on the cabinet "circuit lines" to glow. In a darkened arcade, the
effect was quite eerie!
Cabaret (or "mini") and cocktail cabinet versions were also produced.
Game Play:
There are four distinct games per level.
Light Cycles: The player controls a Light Cycle that leaves a blue trail. The
joystick controls the direction of travel and the trigger controls the speed
of the bike. The object is force the enemy Light Cycles (yellow) to run into
each other or the trails while avoiding crashing.
Grid Bugs: Destroy the Grid Bugs and escape into the I/O Tower before the timer
of fire.
Tanks: Destroy all enemy tanks or Recognizers to clear the level. The stick
controls the movement of your tank and the whirlygig controls the direction of
fire.
MCP Cone: Destroy the blocks (similar to Breakout) and move your character into
the cone to clear the level. A bonus is awarded if you destroy all the blocks.
The stick controls the movement of your character and the whirlygig controls the
direction of fire.
Four Levels To Pass:
Probably the easiest game in Tron. The object of this game is to move Tron into
the "flashing circle" which is the I/O Tower in the center of the screen before
time runs out. The gridbugs (which appear in the movie for a whopping 3 seconds)
multiply like mad, and if Tron touches them, he dies. But the user can move Tron's
arm with the spinner to aim, and fire disks at the bugs to kill them. If Tron
makes it into the I/O Tower, he is beamed up, and the game is completed. |
| Light Cycles | Probably the most popular game in Tron. This is the game that
is usually what is meant when people refer to a "Tron-like" game. The object is
to surround the computer's yellow cycles with a trail of light emitted from the
back of Tron's blue cycle. If Tron's cycle runs into the side walls, or light
from any of the other cycles, he dies. |
| MCP Cone | This game is similar to the Atari game "Breakout". The object is
to clear a hole in the protective blocks in front of the MCP cone so that Tron
can make it into the cone itself... Unlike the movie where Flynn jumped into the
cone, and Tron just shot his disk in. Anyway. To make matters worse, the cone
can have up to 6 levels of protective blocks, which rotate either clockwise,
or counter-clockwise, AND the whole shebang moves down, towards Tron... |
| Tanks | The tanks game in Tron is similar to the Atari 2600/VCS game "Combat",
but not really. You have to move Tron's red tank through a maze and shoot the
computer's blue tanks or red recognizers. There are anywhere between 1 and 5
enemy tanks to destroy. Enemy tanks require only one shot to take out Tron's
tank, while Tron must fire three shots to take out one of the computer's tanks. |
Miscellaneous
LICENSOR: The Tron name and concept were licensed from Walt Disney, the makers
of the film.
One of the more unique touches in the game is that the levels, instead of being
"RPG" and advance through "PASCAL", "BASIC", "ASSEMBLER", etc. until you reach
Trivia
The game that became Discs Of Tron was supposed to be included in Tron, but the
programming was not completed in time.
As every good Tron fan knows, the grid bugs were almost entirely edited out of
the movie (what was left was about two seconds of an animation of a grid bug
creating itself). Grid bugs appear in the game because of pressures to develop
the arcade game in time for the release of the movie (all part of Disney's
sales strategy for the movie's launch -- posters and trailers ended with a
tagline along the lines of: "See the movie. Play the game.") So, game programmers
had to use whatever script elements they could from the movie before the film
itself was actually completed. Light cycles, tanks, recognizers, and the MCP,
of course, all made the final cut -- the grid bugs did not.
Tron 2.0
The Story taken from the Original Movie, "Tron" and Tron 2.0
A talented young programmer Jet Bradley is zapped into a computer mainframe to
search for his missing father, Alan, creator of the Tron program. In this
high-tech world, Jet finds an evil entity determined to infect Earth's
computer systems by using his father's technology.
In the single-player game, Jet must travel through some 30 bizarre cyberspace
locations inspired by the movie. These include the gladiatorial Game Grid,
where light cycle races take place, Internet Hub City, Firewall, Corrupted
Server and Power Router, to name a few.
First Inducted Into Video Game Hall Of Fame
ALL FACTS NOT VERIFIED
More Tron 2.0 Video Game Pictures
Update of Tron High Scores: 10/09/05, David Cruz now takes the number one position,
beating Donald Hayes by a couple of million points. Link
Tron: Link
Variation: Factory Settings
Platform: Arcade
Rules: Difficulty : 5. Start Units : 3
Date Verification
Rank % Points Player Verified Method
----------------------------------------------------------------------
1 100.00% 6,768,288 David Cruz 09/07/2005 Video
2 67.67 % 4,580,031 Donald Hayes 06/07/2001 Referee
3 63.73 % 4,313,565 Bob Henry 02/10/1983 Referee
4 60.48 % 4,093,413 Jerry Reyes 02/15/1983 Affiliate
5 59.63 % 4,036,171 Rick Maldonado 12/09/1982 Referee
6 47.21 % 3,195,329 Sterling Ouchi 06/11/2004 Referee
7 28.94 % 1,958,829 Mark Cothran 12/29/1982 Referee
8 27.91 % 1,889,214 John Marks 05/10/2001 Referee
9 25.07 % 1,696,532 Tommi J Tiihonen 05/10/2001 Referee
10 25.05 % 1,695,463 David Palmer 06/11/2004 Referee

Thank you,
Paul Dean, (spy hunter champion)
www.spyhunter007.com
July 17, 2004 Roy Shildt (Missile
Command Champion) - Challenges Billy Mitchell (pacman perfect score) to a classics
competition to settle all past conclusions AND Walter Day Reports on, [August 3,
2004], that Roy Shildt's will be published as a World Champion.
Click At Desired Graphic Text For Each Introduction
Biography Commentary Questions



Click On Below Graphic Text For Spy Hunter Introduction

Tournament and Guinness Book Results From 1983-2004
Click On Below Graphic Text For All Video High Scores thru 2004

The Golden Era
Click On Below Graphic Text For Material On The Golden Years Of Video Games 1980's

Click the Below Graphic Text to read my Conversations With Walter Day

June 9, 2004 Walter Day states, "No Replay Necessary" for Paul Dean

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July 17, 2004 Roy Shildt (Missile
Command Champion) - Challenges Billy Mitchell (pacman perfect score) to a classics
competition to settle all past conclusions AND Walter Day Reports on, [August 3,
2004], that Roy Shildt's will be published as a World Champion.
Atlas - Represents The World Records