and The Nightmare Before Christmas Review:
Tim Burton's The Nightmare Before Christmas Impressions
Tim Burton's The Nightmare Before Christmas is the upcoming third-person
action game from Capcom that aims to give you the chance to play through
a sequel to the classic film. The game is being developed through a collaboration
of Capcom's R&D 3 development studio and Buena Vista Interactive, with input
from the movie's creative team. While we got a peek at how the game was
shaping up last month, at today's press event Capcom reps gave a presentation
and demoed an early playable version of the game, which gave us a much better
idea of what to expect from it.
Tim Burton's The Nightmare Before Christmas is set roughly one year after the
events in the classic film and finds a generous helping of trouble coming to
Halloween Town. It appears that Oogie Bogie has been resurrected and is leading
an assault on Halloween town with an army of skeletons. This act brings main
character Jack Skellington, who had actually left Halloween Town, out of
seclusion as he attempts to protect Halloween Town and Christmas Town. The
game will feature roughly 10 different stages set in various locales around
Halloween Town and Christmas Town.
During the presentation more-specific gameplay elements on the upcoming game
were revealed, the most notable of which is Jack's use of costumes in the
game. You'll find three costumes in the game in all--normal Jack, Santa Claus,
and the Pumpkin King--and you can switch between them on the fly. Normal
Jack is less a costume and more Jack's everyday attire.
The costume:
most useful element is the "rubber soul"--a green, whiplike weapon that will serve
double duty. As a weapon, the soul will let Jack take on his foes by whipping
them and linking together hits or by holding them tight and flinging them
around.
The Santa Claus outfit lets Jack toss different presents at enemies.
While we only saw one present demoed--a jack-in-the-box gift that will stun
enemies when it opens near them--a second present, a small snowman who
temporarily freezes enemies, was also mentioned. The last outfit, the Pumpkin
King, is the most offense oriented of the three available suits. You'll be
able to shoot off fire blasts at most enemies, or, if you happen to be surrounded,
you'll also be able to perform a powerful flame burst around Jack.
The enemies that you'll face are a mix of creatures made especially for the
title and others seen in the film. In some cases enemies will require some
well-timed resource management, as you'll find you have to use two costume
attacks to take one out. The game will have a fairly standard objective-based
structure that will require you to complete certain requirements before moving
on, and it is expected to offer anywhere from eight to 20 hours of play
based on your skill level.
The graphics are still coming together, but the virtual Jack we saw moving
through the different environments looked very good. Jack's animation is
fluid and flexible. Once you collect the other costumes you'll be able to
switch into them on the fly.
Tim Burton's The Nightmare Before Christmas appears to be coming together
pretty well and should please fans of the film as well as gamers looking for
a new action game. The movie license appears to be fitting in to the early
gameplay we've seen. Tim Burton's The Nightmare Before Christmas is currently
slated to ship for the PlayStation 2 on Halloween 2004. Look for more on
the game in the coming months.
By Ricardo Torres, GameSpot POSTED: 01/29/04 08:58 AM
Tim Burton's The Nightmare Before Christmas: Oogie's Revenge
Category: Action Adventure > Horror
Tech Information
Regular Price: $49.99
GS Complete Price: $44.99
Publisher: Capcom
Developer: Capcom
Genre: Adventure
Release Date: 02/01/2005
Capcom
475 Oakmead Parkway
Sunnyvale, CA 94085
Phone: (408) 774-0500
Company Web Site: www.capcom.com
Platforms: PC, XBOX, GC, PS2, GBA, PSP,
DS, NGE, DC, N64, PS, SAT, GBC, MOBILE
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Another Review of the New Game:
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Tim Burton's The Nightmare Before Christmas: Oogie's Revenge E3 2004 Hands-On Impressions
We had the chance to try out a work-in-progress version of Tim Burton's The
Nightmare Before Christmas: Oogie's Revenge, Capcom and Buena Vista Interactive's
PlayStation 2 game based on the popular film. The game is essentially a sequel
to the film--it finds Jack Skellington returning to Halloweentown to restore
order when the evil Oogie Boogie returns, intent on causing all sorts of
trouble. The third-person action game offers an impressive virtual re-creation
of the movie's locales and accessible gameplay.
nightmare_jack_with_fat_kid.jpg
The level we played opened up with a cinematic detailing Jack's return to
Halloweentown as he encounters a decidedly unfriendly pack of Oogie's minions
who are small on talk and big on hurting everyone's favorite skeleton. When
you finally get control of Jack you'll find that the game uses a simple control
scheme that's easy to pick up. You'll move Jack with the left analog stick
and attack with his green, whiplike rubber sole by pressing the square button
The triangle will let you grab an enemy with the rubber sole. Once you've
latched onto an enemy you can either fling them anywhere or repeatedly bash
them into the ground. Either option will let you build up your combo meter,
which tracks how many blows you land. The X button will let you sidestep
your way out of danger and the circle button will let you inspect objects.
The shoulder buttons will let you trigger Jack's transformation into his
two other costumes: Santa Claus and the Pumpkin King, each of which has
its own unique attacks. The Santa Claus costume will let Jack give out
presents that you can detonate and, in turn, will confuse or freeze your
foes. The Pumpkin King's costume allows Jack to spit a searing blast of
fire from his mouth.
The level we played was set in the town square, which is seen in the
films, where we were beating up skeletons. Once the area was clear we
spoke to a local and found out some information that led us to a house
where we did a little investigating. In order to gain access, we used the
rubber sole to latch on to part of the roof and swing Jack on top of the
house. Once we were on top of the roof we were able to inspect a hole
and drop in. When we were inside there were more skeletons to deal with
and more investigating to be done.
The graphics in the demo are looking good--Jack and company show off a
solid helping of detail and smooth animation that brings them to convincing,
virtual life. The environments offer up an equally impressive re-creation
of the movie's settings.
From what we've seen so far, Tim Burton's The Nightmare Before Christmas:
Oogie's Revenge is shaping up to be a solid action game. The graphics are
strong and the gameplay is simple and accessible. The only weak spot in
the package is the combat system, which was pretty simplistic in the
work-in-progress game we played. The combo system feels as though it
could use some extra moves to beef it up. Tim Burton's The Nightmare
Before Christmas: Oogie's Revenge is currently slated to ship this year.
The Nightmare Before Christmas: Oogie's Revenge
By Ricardo Torres, GameSpot POSTED: 05/14/04 09:10 AM
Tim Burton's The Nightmare Before Christmas
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08/04/2004
By: Derek dela Fuente Nightmare Article
Essentially the game can be viewed as a sequel to the film so it is essential
that we remained true to the world Tim Burton created and the wonderful
characters that inhabit it. That said, an interactive game delivers a different
experience to a film so we had to make subtle changes.
TVG: What interaction has there been from Capcom, if at all, with Disney
or even Tim Burton and are there a set of guidelines the team is working with?
We have received great support from Disney including a visit to the studio
and had access to the original models from the film so we could be certain
the in-game characters were just right.
TVG: The game is based on very stylised looks and characters. Will the game
feature most of the characters from the film and also mirror its ambient
look and what is the hardest facet in putting the game together?
Yes, all the characters that made the film so special will appear in the game
and we have worked extremely hard to ensure they and the environments keep
the look and feel of the movie.
TVG: What are the objectives from the player’s perspective?
Well, Oogie Boogie is back and he wants revenge. So, it is up to Jack Skellington
to thwart Oogie’s plans and restore harmony to Halloween Town.
TVG: Will you give the readers an insight into Jack Skellington - some of his
traits, foibles, and characteristics and is he an endearing character?
In the game Jack has three forms – the default character in his trademark black
suit; Santy Claus and The Pumpkin King and the player can switch between them
at any time he wishes. Now while Jack assumes all three of these personas in
Tim Burton’s film we had to come up with original attacks for each. Jack’s
weapon is called Rubber Soul and as you will have seen from the screenshots
this allows Jack to ‘whip’ his enemies and also pick them up and throw them
around! Santy Claus has a sack full of presents which deliver a nasty surprise
and finally The Pumpkin King has a fire attack.
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Another Review:
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Tim Burton's The Nightmare Before Christmas: Oogie's Revenge Updated Hands-On
TOKYO--One of the few games that we didn't have to wait in line for at
Capcom's Tokyo Game Show booth this year was Tim Burton's The Nightmare
Before Christmas: Oogie's Revenge. Continuing the story of the 1993 animated
movie, the third-person action game will see you assuming the role of
Jack Skellington as he attempts to defeat the Oogie Boogie Man and restore
order to Halloweentown once and for all. The first chapter of the game
that we got to play today was actually the same one that we saw at E3 earlier
this year, but on this occasion we were able to play it through to completion
and defeat Oogie in an unusual boss battle.
In the game, Jack Skellington is armed with a green, whiplike rubber sole
that he can use to attack enemies from a fair distance away. In addition
to just whipping the enemy skeletons and ghosts that we encountered, we were
able to perform a more powerful attacks that saw the whip transform into a
mace, and also a more unusual attack that saw the end of the whip adopt the
form of a hand and pick up enemies--which we were then able to hurl at other
enemies or just smash down onto the floor. The game is very easy to pick up
and play, and it counts any successful attacks that you perform within a
couple of seconds of each other as combos. It wasn't long before we were able
to clear a well-populated room with a massive 150-hit string, and at one
point we noticed that our glowing green weapon had taken on a distinctly blue
hue, although we're not certain if that meant anything. You'll also be able
to use Jack's whip to reach otherwise inaccessible areas, such as the secret
attic above the Halloweentown town hall that we found our way into.
The highlight of our trip to Halloweentown was undoubtedly our encounter
with the Oogie Boogie Man, who appeared to be composed entirely of thick
black smoke. Every time we landed a blow on Oogie Boogie or the two ghosts
that were accompanying him, they dropped brightly colored musical notes for
us to collect. When we'd collected enough to fill what looked like an energy
bar in the top left-hand corner of the screen, we were told that it was time
for Jack to dance, and were promptly required to enter rhythm-action-game-style
button sequences as the understandably bemused Oogie Boogie looked on. When
the button sequences stopped, Jack performed a powerful attack on his adversary,
the strength of which was undoubtedly determined by our success on the dancefloor.
nightmare_green_rubber_attack_in_round.jpg
Currently scheduled for release early in 2005, Tim Burton's The Nightmare
Before Christmas: Oogie's Revenge seems to be a pretty decent action game
that's totally in keeping with the movie it's based on. We'll bring you more
information on the game as soon as it becomes available.
For more updates, be sure to check GameSpot's coverage of Tokyo Game Show 2004.
By Justin Calvert, GameSpot POSTED: 09/25/04 01:48 AM
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Capcom Review - and comments REVIEW
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Tim Burton's The Nightmare Before Christmas: Oogie's Revenge Company Line
COMPANY LINE -- This text is not created or endorsed by GameSpot.
Based on the award-winning animated movie, Tim Burton's The Nightmare Before
Christmas: Oogie's Revenge continues the story of Jack Skellington, Oogie Boogie
and other familiar favorites in a whole new gaming adventure. Capcom plans
to release the game worldwide this fall.
Tim Burton's The Nightmare Before Christmas movie was the first feature-length
stop motion animated film ever created. Using this method, still pictures of
the puppets were shot frame by frame and played at film speed to produce fascinating,
unique characters that moved smoothly and naturally on screen. The result of Tim
Burton's visionary genius was a breathtaking world with amazing, unforgettable
characters.
Capcom and Buena Vista Interactive, along with the movie's creative talent, are
collaborating to bring a whole new experience to the imaginative world Tim Burton.
Fans and gamers will enjoy an unsurpassed interactive experience that is true to
the spirit of the property. The game incorporates faithful depictions of the
original characters, beautifully rendered visuals, fun exploration and engaging
gameplay elements to provide an exciting experience for players.
Tim Burton's The Nightmare Before Christmas: Oogie's Revenge is an action adventure
game where players assume the role of "Jack Skellington" the Pumpkin King of
Halloween Town, who must help reclaim the town from the mischievous Oogie Boogie
and his henchmen. Jack has a variety of attack options including the use of his
trusty "rubber soul" and real-time costume changes.
Tim Burton's The Nightmare Before Christmas: Oogie's Revenge includes the
following features:
Continues the beloved story of Jack Skellington, Oogie Boogie and other familiar
favorites in a whole new adventure
Faithful depictions of environments and characters
Expanded areas of Halloween Town inspired by the original movie
Returning cast members include speaking voices of Jack Skellington, Oogie Boogie,
The Mayor and more Inventive and versatile "rubber soul" weapon - A rubbery green
shape-shifting creature that has attached itself to Jack's arm. Transforms, stretches,
shrinks and sticks to a variety of objects. Allows Jack to fend off attacking enemies.
Grabs distant items as weapons to throw at enemies. Latches onto high places that Jack
may not have been able to reach otherwise.
Special real-time costume change attacks - Special feature allows Jack to become
Santa Jack or The Pumpkin King. Santa Jack can throw surprise Halloween presents
to stun the enemy and also summon a snowman to freeze the enemy; then switch back
to normal and finish them off with the rubber soul. Just as in the movie, The Pumpkin
King allows Jack to blast out flames and unleash a devastating fire attack upon enemies
Music-Based Battles - A special attack mode based on song selections. Build up
Jack's power meter by matching buttons which appear on screen as the music plays.
Successfully corresponding Jack with the music will allow him to blast an attack at the enemy
By Capcom POSTED: 05/12/04 06:51PM
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First Review - The Nightmare Before Christmas
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The Nightmare Before Christmas announced
Capcom and Buena Vista Interactive announce that they're collaborating on a
PS2 game based on Tim Burton's 1993 animated movie.
Capcom and Buena Vista Interactive have recently announced that they're
collaborating to bring a game based on Tim Burton's The Nightmare Before
Christmas to the PlayStation 2. In the game, players will assume the role
of the Pumpkin King, Jack Skellington, and must help to reclaim Halloweentown
from the mischievous Oogie Boogie.
"Capcom is pleased to collaborate with Buena Vista Interactive to bring Tim
Burton's The Nightmare Before Christmas to video game fans," said Robert
Lindsey, senior vice president, sales and marketing, Capcom Entertainment.
"We believe the story will translate well to video games."
"This is the first time that an entire game will be based on Tim Burton's
The Nightmare Before Christmas. The characters are featured in a popular
gameworld in our multimillion-unit selling title with Square Enix, Kingdom
Hearts, and the feedback and desire from gamers to see and play more of the
characters and environments is astounding," said Graham Hopper, senior vice
president and general manager, Buena Vista Games. "Teaming up with Capcom
and their talented development team in Japan further emphasizes our ongoing
strategy to bring new, core gaming franchises to the video game community
through our publishing label, Buena Vista Interactive."
The Nightmare Before Christmas is currently scheduled for release in the
fall of 2004. We'll bring you more information on the game as soon as it
becomes available.
By Justin Calvert -- GameSpot
POSTED: 05/29/03 04:19 AM PST
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Capcom to produce Nightmare Before Christmas game
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Capcom unveils a game based on the Tim Burton film.
At a press event today in Japan, Capcom showed off Tim Burton's The Nightmare
Before Christmas, an upcoming third-person action game for the PlayStation 2.
Producer Tatsuya Minami revealed very little about the game, mentioning that
events would be held next month around Halloween in Japan, Los Angeles, and
London to kick off discussion on the game, which is slated to ship in
October 2004.
All Minami would reveal was that the game would be a sequel to the film and
mix elements of hard-core action and puzzle solving. A short gameplay trailer
shown on the game revealed graphics that capture the look of Tim Burton's film
nicely. The trailer offered glimpses of locales around Halloween Town, which
looked very close to their film counterparts. The short trailer also gave us
looks at Jack Skellington, his faithful dog Zero, Sally, and nemesis Oogie
Boogie. Some new faces popped up as well, including a pack of possibly unfriendly
skeletons heading for town that Jack confronts.
The Nightmare Before Christmas is slated to ship in October 2004. Look for more
on the game as it develops.
By Ricardo Torres -- GameSpot
POSTED: 09/25/03 06:53 AM PST
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Nightmare Before Christmas coming after Christmas - Review
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Oogie's Revenge, the PlayStation 2 sequel to 1993's claymation movie, has been
delayed to 2005.
Capcom and Disney's The Nightmare Before Christmas game has been delayed to 2005.
While online retailers are listing the game's release for early February, Capcom
has only confirmed that the game has been pushed back to "next year," stating
that a release date has not been determined.
Fully titled Tim Burton's The Nightmare Before Christmas: Oogie's Revenge, the
PlayStation 2 adventure game is the sequel to the 1993 claymation movie. Jack
Skellington returns as the main character, only this time the story centers around
Halloween instead of Christmas, which is reflected by the original October release
date. Oogie's Revenge mixes elements of action and puzzle-solving.
See GameSpot's hands-on preview from this year's E3 for more information on the
game that Disney is collaborating on with Capcom.
By Benjamin Golze, GameSpot POSTED: 08/02/04 04:28 PM
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Nightmare Before Christmas coming after Christmas
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Oogie's Revenge, the PlayStation 2 sequel to 1993's claymation movie, has been
delayed to 2005.
Capcom and Disney's The Nightmare Before Christmas game has been delayed to 2005.
While online retailers are listing the game's release for early February, Capcom
has only confirmed that the game has been pushed back to "next year," stating
that a release date has not been determined.
Fully titled Tim Burton's The Nightmare Before Christmas: Oogie's Revenge, the
PlayStation 2 adventure game is the sequel to the 1993 claymation movie. Jack
Skellington returns as the main character, only this time the story centers
around Halloween instead of Christmas, which is reflected by the original October
release date. Oogie's Revenge mixes elements of action and puzzle-solving.
By Benjamin Golze -- GameSpot
POSTED: 08/02/04 04:28 PM PST
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