Posted May 23, 2012

Click here to bookmark this page!
An Interview with Lonnie Johnson Bubble Bobble video game champion, by Paul Dean Bubble Bobble Manufacturer: Taito Year: 1986 Thank you Lonnie for allowing me to ask you some questions about an interesting classic from way back in 1986, Bubble Bobble and your world record score done on April 12, 2012. The protagonists on this game in the two player game are two dinosaurs, Bub and Bob. You try to complete all 100 levels and rescue your girlfriends by trapping monsters in bubbles and bursting them. Heaps of power-ups and hidden features. Game Introduction Players maneuver their dinosaurs and attempt to encase all the enemies in bubbles and then pop them, rewarding the players with fruit and other bonuses for added points. Bubble Bobble Manufacturer: Taito Year: 1986 Bubble Bobble is an arcade game by Taito, first released in1986 and later ported to numerous home computers and game consoles. Basic Game Play: In the game, each player controls one of the two Bubble Dragons, Bub and Bob (a.k.a. Bubby andBobby). The player can move along platforms, as well as jump to those above andto the side, similar to most platform games. The player canalso blow bubbles. These can trap enemies, who are defeated if the bubble isthen burst by the player's spiny back. Bubbles that contain enemies can bepopped at the same time resulting in different foods being projected throughoutthe level. Each enemy trapped in a bubble equates to a different food. Food isconsumed and transferred to points (an increasing scale of 1000 points isawarded for each enemy burst in tandem with another meaning: one enemy burstequals one food item worth 1000 points, two enemies burst equals two food itemsworth 1000 and 2000 points, three enemies burst equals three food items worth1000, 2000, and 4000 points, and so on) which results in more lives. These samebubbles also float for a time before bursting and can be jumped on, allowingaccess to otherwise inaccessible areas. Players progress to the next level onceall enemies on the current level are defeated. Enemies turn"angry" - becoming pink-colored and moving faster - if they are the last enemy remaining, escape from a bubble after being left too long, or acertain amount of time has been spent on the current level. A monster will alsobecome angry if either player collects a skull (the only negative item in thegame), and the monster is hit by the resulting comet crossing the screen.However, this is a rare occurrence. INSTRUCTIONS Bubble Bobble Meet BUB and BOB our bantam-weight brontosaures who are bent on battling big bullies by blowing and bursting bubbles. Before battling these brazen bullies, beware that bubble blowing is better than blasting bullies with bazookas, or better than bouncing bombs from biplanes, and even beats boxing these brainless barbarians. So now that we briefly belayed the Bub and Bob biographies, begin by browsing the play instructions below and becoming the best BUBBLE BOBBLE bubble blower on the block. Premise: First blow bubbles at the baddies, then Pop the baddie bubbles with your horns or tail spikes(fins) then collect the bonus HOW TO DESTROY: 1) Blow bubbles 2) Box up Bullies, then 3) Burst Them!!! By bursting bubbles containing fire, thunder, and water that appeared in the previous stage, you can quickly destroy the bullies. Fire, Thunder and Water flow in the direction which you stretch yourself. You can even bounce on the bubbles (by keeping the joystick pushed up)!!! SCORINGA. Burst the Bubbles for the following points: Plain bubble 10 Fire bubble 100 Thunder bubble 100 Water bubble 100 Bubble with baddie inside 500 B. Bonuses for destroying Bullies!!! Bananas 500 Apple 1000 Orange 2000 Melon 4000 Grrapes 8000 Pineapple 16000 Diamond 32000 C. TIMING TARGETS: Clearing a stage quickly allows for high-point targets in the next stage. Jewels 5000 Gem 6000 Necklace 7000 Treasure Chest 8000 Crown 9000 Fancy Crown 10000 D. MAGIC TARGETS: Magic Targets mysteriously appear! Destroy them and power up! Sweet BUBBLE UP! Shoe SPEED UP! Bomb ONE-SHOT ROLL PACK Potion CHANCE! Cross LUCKY! Ring 1 UP!? It's best to destroy several enemies at the same time. Can you reach the "True ending" by clearing all 100 stages? A "Sudden Reversal" awaits you there. EXTENDGet all the letters. They appear when destroying several enemies at the same time. ENEMIES Benzo Bonnie-bo Boa-boa Blubba Boris Bonner Baron von Blubba - if you take too much time, you are no match for him! Get all the letters EXTEND they appear when destroying several enemies at the same time. Licensed from Taito Corp. 1987 The Hit Squad hints: By popping bubbles fire, lightning and water you may use these things to destroy baddies. To gain height you may jump on bubbles evenour own, to get special powers collect charms, hearts cross, etc From Twin Galaxies Leaderboard: Bubble Bobble Coin-Op Points Player Date Verified 1 6,060,730 Olly J Cotton 2/23/2011 2 5,823,600 Tom Gault 3/4/1988 3 4,793,200 Keith Bradley 2/27/1987 4 3,827,820 Dino G Duet 5/14/2002 5 3,271,490 Clint Shuster 2/14/1987

Lonnie Johnson Jr. Bubble Bobble Information & Questions/Answers for Paul Dean Greetings, my name is Lonnie Johnson from Portland, Oregon. I am happy to share what I know from mastering the classic arcade game, "Bubble Bobble" from Taito. Inc. This fun & Challenging game was created by Taito Inc. in 1986. It was added to many arcades and 7-11 locations and I discovered it at a Portland area arcade shortly after its initial release. I was 11 years old then and was instantly hooked on learning & playing Bubble Bobble. My parents were Baby Boomers and I was born in 1974, so I missed the initial 1980's birth of the arcade era. My Dad introduced me to video games and I was excited to spend Quarters that I earned doing chores. I actually started my own business washing cars and mowing yards so I could play more games. Bubble Bobble wasn't the only game I played but most of my Quarters went to learn Bubble Bobble. The game was pretty popular here in Portland, Oregon and many times I had to wait in line to play. I quickly learned that I had to place a quarter on the machine to say, "Hey, I'm next on this machine". When I first played Bubble Bobble I could only reach level 10. After weekends of practice I could get a few more level's higher than before. I was always improving and trying different strategies, then some other kid offered to sell me the "Power-Up" code. I paid him $20.00 dollars to show me how it worked. I was able to get much further with this code since it gives you the Rapid-Fire Candy & Speed Shoe for the whole game. Other games I enjoyed playing then were classics like Pac-Man, Mario Bros., Super Mario Bros, Dig Dug, Galaga, Asteroids, Battle Zone, Space Harrier and Space Invaders which is another Taito Inc. game. Bubble Bobble is a very unique game and it teaches you to use hand-eye coordination and quick reflex skills. I found that playing these games helped me with solving problems and sharpening my brain power. The music of Bubble Bobble is hypnotic and it is like being at a Techno Rave. It was easy to get into the "Zone", once I became better at playing Bubble Bobble. I also found it to be a way to temporarily escape problems while growing-up. When a bully would bug me at school I would ask, "Hey, what level of Bubble Bobble can you get to?" I even avoided some after school fights by challenging other kids to play against me; It sure beat the pain of a fist fight/wrestling match. I was about 11 years old when I found Bubble Bobble at a local arcade in N.E. Portland, Oregon. My Dad would take me to the arcade almost every weekend, either Friday or Saturday evenings. Before I discovered Bubble Bobble I loved to play Pac-Man, Asteroids, Battle Zone, Galaga, Dig Dug, Space Invaders and other classics of the 1980's. What drew me to Bubble Bobble was how different the game play was compared to others. I seemed to have a natural ability to play it and the music and story were awesome. After getting hooked on B.B. I didn't play many other games. Most of my time & Quarters were invested in mastering this game. Some people developed Pac-Man fever. I just found Bubble Bobble more interesting. I was in High School before I could complete Bubble Bobble on one Quarter. I played a lot of 2-player games to learn how to play certain levels; By there was few stages that took me a while to learn. For example, Level 42 has Fire-Breathing Nasties in it, and without using the Power-Up Code, I found it almost impossible to get past. I eventually came up with a strategy on how to kill most of the baddies off and sacrifice 1 or 2 extra a lives. Before I joined the Navy at the age of 23, I was able to complete Bubble Bobble with or without using the Power-Up Code. My high scores differed though; Without the Code I could only score about 3.5 million points, but with it I could achieve over 7 million points. One day at a 7-11 store, I met a guy that could play Bubble Bobble very well. I don't remember his name but he introduced me to Super Bubble Bobble. That version of the game is a lot more challenging, but still fun to play. You enter a Code using the controls before inserting a coin. It would display, "Super Bubble Bobble" on the main intro screen. Once you insert a coin you can choose to play the normal version or the Super Game. Sadly, by the time I graduated from Parkrose High School in 1983, Bubble Bobble was quickly disappeared from convenience stores and arcades. I had to travel far to play my favorite game and often rode my bike for 10 miles every other weekend to a pizza place that still had it. When I went to Navy Boot camp in March of 1998 it had been many months since playing Bubble Bobble as it simply vanished from the Portland area. I decided to enter the military after several dead-end jobs and wanting to do something awesome with my life. Also, I had a Grandpa that was in the Navy & Pearly Harbor during WW-2. After taking the Military entry exam I found out that my score was very high and qualified me for a choice of advanced Electronics jobs in the Navy. I chose to be a Sonar Technician and worked on an Anti-Submarine Combat Computer System. I actually didn't get stationed in Japan until after the September 11 attacks happened in 20001. I extended my enlistment for four more years to fight the war against terrorism. There wasn't much time for fun and any liberty I had was spent unwinding from one mission and preparing for the next. I served on a Destroyer Ship named the USS Fife for four years and was decommissioned in 2003. Then I went on to a Battle Cruiser in Japan for the rest of my service. I did take some vacation time and explored Japan since I always wanted to go there. I found several video game arcades there in the Tokyo Bay area. I found only two that had a working Bubble Bobble machine. I was stationed in Japan for over a year and earned some shore leave from time to time. M Rank of E-5 allowed me to rent an apartment off-base which was really fun. When the ship was in-port I could spend my weekends exploring the Japanese Culture. They are incredible and interesting people and I did my best to adapt to the way that they live. It is very expensive to drive there so Bicycling or public transit was the best way to get around. I learned their Train/Subway System and discovered some amazing places not often seen by Non-Japanese visitors. I went to the arcade in Yokohama which is a major city next to Tokyo and played Bubble Bobble as much as possible, usually every month or so. I would stay in a hotel nearby so I could spend a whole day playing Bubble Bobble since the trains promptly stopped running at midnight. I had to either ride my bike for the 85 mile round trip or stay over at a hotel. The arcade was open almost all night on weekend and I would eat at a nearby Curry Rice or Noodle shop. They also had 7-11 stores open 24 hours just like in America. The arcade scene in Japan is awesome and is just like it was like here in the states in the 1980's. They have games there that we ill probably never see in the United States. Some of their games are quite shocking to see like a WW-2 type game that involves piloting a "Mitsubishi Zero" Jet Fighter and fighting on the Japanese side of the war. Arcades are quite large and can be up to three stories high. The first floor is usually kiddy games and vending machines. There is a basement floor that has all the classics from the 1980's. On the second floor you can play dancing & Rock Band style games: The musical games have actual simulated instruments for you to use like a Drum Kit & Guitars. There are over 20 different types of dancing games including several versions of "Dance, Dance, Revolution". Three other types of games that are very popular in Japan are the following: Sudoku, Mahjong and Pachinko. I performed my first Maxed out score on Bubble Bobble in Japan, and the Arcade owner was amazed. The maximum score on Bubble Bobble is the following: 9,999,990, and it takes between 2 and 3 hours to do. The owner even offered to sell me a Bubble Bobble arcade machine and compared me to a Samurai Warrior. I bought the Bubble Bobble game and shipped it to my Dads home here in Portland. My game is a standup arcade machine like in the United States, but has a Japanese Mother Board. When you start it up, the Bubble Bobble logo is in English, but the play instructions are in Japanese. Also, the Joysticks are shorter and some parts of the game needed to be repaired. When I came back to the Untied States I worked on the machine and got it working pretty well. Coming back home after serving over six years in the Navy was pretty tough. I had to deal with a lot of issues from the war and adjusting back to civilian life was challenging. After cruising around Portland to see what had changed, I found a classic 1980's style arcade location named Ground Kontrol. The location was and still is in the Pearl District Old Town on Fifth & Couch Street. I was very happy to see they had a Bubble Bobble there and started playing it right away. Only one thing was different about the machine, the buttons for player one were on the left side of the joystick instead of on the right side. I adjusted after a few games and came back to play at least twice a week. Within a few months of regular practice I was able to achieve the maximum score of 9,999,990 on the Ground Kontrol Bubble Bobble machine. Since I mostly played in the evening time, I got to know the guys who worked the closing shift. They were amazed by the way I played and told me about Twin Galaxies International Scoreboard. I was previously unaware that an Official World Record Book existed for Coin-Op. Video Games. With that knowledge I looked the TGI Web site up and then wrote to a referee about how to submit my Bubble Bobble high score. I was informed that since no referee would be in the Portland area any time soon that I should have someone record my achievement and then submit it to TGI. I asked the guys at Ground Kontrol if they could help me do this and they said they would look into finding a way to help me record my game. After many months of following up and keeping sharp on my Bubble Bobble game nothing ever came of it. Finally I met a man named Curtis who can play Discs of Tron very well. Bubble Bobble was nicely placed between Tron and Disks of Tron near the Bar. Curtis noticed that I could play for over two hours on one Quarter and then told me about P.A.C. P.A.C. is a seriously hard core classic arcade gaming club. Since I own a Bubble Bobble Coin-Op Machine, Curtis told me that I cold be a member. I signed up for membership right away but was not very active in the club until recently. One thing I love about P.A.C. is that we are dedicated to playing and preserving classic arcade machines. P.A.C. stands for "Portland-area Arcade-Game Collectors". I have been working on restoring my Bubble Bobble for a while now, but it is playable. Since I ran into a dead-end with Ground Kontrol, Curtis introduced me to Jordan, a.k.a. Bricktop, who is a fellow P.A.C. group member. Abut two months ago I came over for a game party at Bricktops and met many of the P.A.C. group members. I discovered that Jordan had a "MAME" arcade game emulator so he searched for Bubble Bobble. Indeed he had it and I showed off my skills. Bricktop called an arcade owner named Marty, who runs Stryker's Arcade in Oregon City. After telling him how well I could play Bubble Bobble Marty spoke with Bill Carlton, who is a well known player in the classic gaming world, about me and Bubble Bobble. The next thing I know, I was checking out Marty's Bubble Bobble game and preparing to record an official score submission to Twin Galaxies. Finally, in the month of April I recorded two perfect games to submit to Twin Galaxies. On April 12, 2012 I maxed-out Bubble Bobble in 2 hours and 4 minutes. Then 17 days later I performed the same achievement on Super Bubble Bobble. Bill and Marty plus a few witnesses wee truly astonished. I feel a little ashamed that I did not know that "The" Bill Carlton was taking the time to help me achieve an official world record on Bubble Bobble, and Super Bubble Bobble. Bill is famous for marathoning Missile Command for 32 hours of straight game play. A cool and clever documentary movie called "High Score" was made about Bill Carlton. His story is about suffering through months of trial and tribulation in order to be a champion on Missile Command. Just last night I got to see him play on the same Missile Command machine used in his movie. This concludes part I of my Bubble Bobble story. Part 2 will be an in depth write-up of Bubble Bobble the Masters Strategy Guide which gives you insight to my favorite coin operated game, Bubble Bobble. Lonnie Johnson Jr. from Portland Oregon, Born November 7, 1974.

Back to: Walter Day Conversations

Click here to bookmark this page!

Thank you,
Paul Dean,, Spy Hunter Champion, June 28, 1985

--------------------------------- Click here to bookmark this page! ---------------------------------

[Coin-Op World Records]

Click At Desired Graphic Text For Each Introduction

Biography Commentary Questions

Click On Below Graphic Text For Spy Hunter Introduction

Tournament and Guinness Book Results From 1983-2004

Click On Below Graphic Text For All Video High Scores thru 2004

The Golden Era

Click On Below Graphic Text For Material On The Golden Years Of Video Games 1980's

Click the Below Graphic Text to read my Conversations With Walter Day

June 9, 2004 Walter Day states, "No Replay Necessary" for Paul Dean

Find A Video Game Auction Near You

Home Page

Thank you,
Paul Dean,, Spy Hunter Champion, June 28, 1985

--------------------------------- Click here to bookmark this page! --------------------------------- Counters
Counters Counter Dodge City Video Game Showdown March 25, 2006 - 2006 Classic Classic Video Game Showdown: A big Classic Competition with all the legendary players, was at the Apollo Amusements Center at 820 Andrews Street, Pompano Beach, Florida on April 6-9, 2006. Link