RMRUCZEK (Robert Mruczek) Link
TG Board of Directors
Location: Brooklyn, NY
Posted: Tue Mar 29, 2005 12:01 am Post subject: New "Stargate"
World Record (TGTS) !!
Hello fellow gamers:
We have a new world record on the tournament settings of "Stargate", the much tougher
sequel to "Defender".
Gamer William (Bill) Jones, who hails from the US, surprised me with a VHS videotape
of him playing at TGTS, averaging scores over 115K with each and every attempt, and
whose highest performance of the tape was an eye-popping 197,500 points !!
This barely beats the previous world record, but as things go with scores, if you
beat it by even a point, it's a higher score.
Without giving away his techniques and strategies, it has been awhile since I saw
a master picking up falling men while under heavy fire and attacks from the many,
many enemies in "Stargate".
Patience is another of William's strategies. He doesn't have the kamikaze,
constant-fire strategy that many "Defender/Stargate" players have, myself included,
nor does he play at a snail's pace. He has found a balanced hybrid-strategy from
within the two.
One of his five ships, if I remember correctly it might have even been the last,
didn't score many points, which makes sense because once the smart bombs and
inviso go, you're vulnerable to tough situations, save for the risky hyperspace
Congratulations, William !! William (Bill) Jones - New Champion
Robert T Mruczek
Twin Galaxies - Editor and Chief referee
Star Wars classic arcade marathon champion
Rules: Difficulty : 9. Start Units : 5
Rank % Score Score Player Date
1 100.00 % 197,500 Bill Jones 03/26/2005
2 98.33 % 194,200 Scott Heyano 06/11/2004
3 33.20 % 65,575 Brien King 05/13/2001
4 31.01 % 61,250 Donald Hayes 03/21/2004
5 29.67 % 58,600 David Nelson 03/21/2004
6 28.49 % 56,275 Ron Corcoran 07/15/2001
7 20.09 % 39,675 Jason Cram 03/21/2004
8 17.97 % 35,500 Anthony Perrella 03/21/2004
9 16.44 % 32,475 Mark W Schulz 03/21/2004
10 15.32 % 30,250 Shawn Cram 03/21/2004
Class: Wide Release
The player's ship flies over a horizontally scrolling planet surface, protecting
friendly humanoids from alien abduction. Destroying all enemies advances you to
the next wave. Loss of all humanoids destroys the planet until it is reinstated
every fifth wave.
Cheats, Tricks and Bugs
An easter egg is hidden in the game displaying the game's credits. To perform this
trick, three sequences of joystick movements and/or button presses must be executed
within a quarter of a second of each other without the player dying:
Move the joystick down and press the one player start, reverse, and thrust.
Press reverse, two player start, and fire.
Move the joystick down and press one player start, thrust and fire.
The cabinet will accept a Defender board set.
The stargate itself can be flown into by the player. If a humanoid is being
abducted, the player is taken to the area of the abduction. If the player has
4 or more humanoids attached to their ship, the player is Warped forward three
waves. Otherwise, the stargate transports the player to the other side of the
planet. Waves 5, 15, 25 etc. are Yllabian Dogfight waves, where the player is
in space (no planet or humanoids) against an Armada of Yllabian Space Guppies.
Waves 10, 20 30 etc. are Firebomber Showdown waves. A special 2000 point
bonus can be gained by simultaneously catching and dropping off a falling
humanoid as the last event in a wave once all the enemies have been destroyed.
STARGATE - the Sequel of Defender. It had everything that made Defender so appealing
but the problem was that only those already studying Defender were potential customers
and that was hard enough as it was! Defender was already taking huge amounts of money in
arcades all over the world - with some places housing 3 or 4 Defenders in a row!
Stargate had the same smarter old enemies of defender and newer enemies, sexier
graphics, a 'stargate' for warping and yet another button ("Inviso"), but it was
still Defender, the sequel. That was where the ultimate challenge lay, not this
new-fangled spin off only found half way down the country we professed to one another.
Even to the great Defenderers, Stargate was bewildering. There was simply so much going
on at once that the normal precision manoeuvring was made impossible and unless you were
blessed with four thumbs. the new 'inviso' button proved worthless. Williams went
understandably overboard on the whole thing buoyed by the massive success of its
There were new heights in bookkeeping tallies for the operator, testing programs for
the engineer and extensive game difficulty permutations with a new buy-in facility
which gave you another couple of men for the game for an extra credit. Bonuses were
boosted and the game no longer clocked at a million - it was 10,000,000 now. The name
up ceremonies were entertainment in their own rights! A good player entered the realms
of the "Stargate Immortals" on a 40-strong all time list while a real big score earned
the addict the status of "Mortal".....and should you ever become the game's highest
ever scorer you had no less than twenty spaces to digitally chalk up your victory
message - usually totally obcene.
The Williams buffs limited individual entries on Stargate to five a piece with the
new 100 place screen of fame (rather unfairly I though) so that only your best five
scores were on show but with clever use of full stops and gaps and dashes, players
using only two initials could get about 40 up if they so wished. This was also the
case on Joust and Robotron as was the ability for the operator to type in a custom
message which appeared on the game's attract mode.
Play the game on-line (requires Shockwave) at:
Designed by Vid Kidz (Eugene Jarvis and Larry Demar) who also designed Defender,
Robotron: 2084 and Blaster for Williams Electronics. Stargate was produced in
upright, cocktail and mini cabinet versions. In Europe the game was manufactured
under license by Williams Streets, commonly in a mini cabinet with
different (poorer) artwork. The game is also known as Defender Stargate and Defender II.
There are no DIP switches for difficulty settings; it's all handled in software
and on the screen. The sound board has its own CPU. Both the Sound CPU and the
Game CPU are Motorola 6809.
Approximately 26000 uprights were made plus about 1000 cocktail tables.
For legal reasons, the name was later changed to Defender II for home versions
such as the NES cartridge and the emulation on Arcade's Greatest Hits.
The Defender names of some of the enemies in the game are William's competitor's
names spelled backwards: the Yllabian ("Yllab" is "Bally") and the Irata (Atari.)
Class: Wide Release
Defend the human population from swarms of attacking aliens. Extremely popular even
though it was deemed a flop at a 1981 Chicago arcade machine trade show because of
its difficulty. The attract mode for the game was programmed in just five hours.
The machine shown at the top of the page is the classic cabinet that the majority
of US players have seen. The machine to the right, however, is believed to be a
prototype (or an early production model) that contains side art very much inspired
by the film "Star Wars". Perhaps Williams changed the production side art designs
upon advice from legal counsel? This type of machine is also pictured on Williams'
Defender flyers. Oddly enough, a number of these machines have been seen in various
countries throughout Europe.
Your mission, as captain of the Defender, is to protect the humanoids stranded on
the planet from their alien abductors. The scanner will help you determine a strategy
to shoot down the alien ships before they reach the humanoids. If you destroy the
aliens after they have captured their prey, you must return the humanoids to the
safety of the planet or they will fall to their death. If an alien carries its victim
out of your range, the humanoid will mutate, join the alien force, and take to assault
with deadly vengeance!
The challenge becomes ever more intense as the action progresses. Fighter ships
(Bombers) and mines will test your skills. A direct hit will destroy the mother
ship (Pods) but smash it into a swarming mass of mini-ships (Swarmers) which then
must be wiped out! If you do not act quickly, the cosmic Baiter will attack! Use
your two escape options only if all else fails! Your "smart bomb" power is limited
and "hyperspace" puts you into an unknown space warp. But beware! If all the humanoids
are abducted, the entire planet will explode in a blinding flash!
Avoid using hyperspace unless you are about to die. Fighting off attacks, regardless
of the number of enemies will make you a better Defender player.
Baiters can usually be overcome by hitting the reverse button twice quickly. They will
fly past you and be in range for your fire power. Do NOT try to outrun them as Baiters
are faster than your ship.
Swarmers are easy to defeat. You can hit reverse as soon as they fly past you and
fly behind them. They cannot shoot backwards so you can blast away at will.
At higher levels you will need to play God and even sacrifice some humanoids
(by killing them yourself) to preserve the rest of the planet's population. The
planet is too large for you protect and you are sparing the humanoids from a fate
worst than death (mutation). Do not worry, these humanoids reproduce quickly and
overpopulation has always been a constant problem. The planet will be fully
populated at the start of every fifth attack wave (configurable).
This is one of many games that has been bootlegged or copied. Some of these
versions have added improvements to the game but others are direct copies. Examples
of these games are Mayday!!, Defence Command, Defense Command and Mirage.
Defender was licensed to Taito for Japanese manufacture and distribution.
All the game settings are configured in software on the screen. This is the Williams
way of doing things. In Defender, they used the rudimentary system used on their
pinball machines (no notations except in the manual). After Defender made it, they
started clearly labeling the on-screen adjustment menus. The board sets use a 6809
processor for game play and a 6800 for sound (on a separate board).
This game shares the title of "Highest Grossing Video Game of All Time" along with
Pac-Man. To date it has earned more than one billion dollars!
According to Midway, the geneology of the games is as follows: Defender,
Stargate, Robotron:2084, Blaster.
This game was included in the "Williams Arcade's Greatest Hits" game for PCs and
the PlayStation game console. The release also included Stargate (as "Defender II"),
Bubbles, Joust, Sinistar and Robotron: 2084.
Defender Pinball Machine:
Released: December, 1982 / 2 Players
Defender III prototype
(2005) New Alliance Video Game (Stargate SG-1)
The first officially licensed Stargate SG-1 video game is due out
on the PC, XBox and PS2 late 2005 by Sydney-based Perception Inc.
Stargate SG-1: The Alliance
Will be an action shooter with exciting
Additions to single-player multi-plaer
Experience for al major platforms.
The game utilizes background & ideas the
Stargate universe has to offer by adding
Intensive team interaction as well as
Multiplayer elements to a fast paced action
Stargate SG-1: The Alliance offers a unique
Story that ties in with events from the well
Known TV series and is filled with
Graphically stunning representations of
Locationis - some of them familiar to fans of
The series, some of them offering exciting
New insights into the Stargate universe.
(2005) New Release And New Look for Stargate (Stargate SG-1)
The upcoming video game Stargate SG-1: The Alliance have arrived, showing off
both a Goa'uld cargo ship (with ring transporter activated) and the Earth ship
The game will be released later this year for the PlayStation 2, X-Box, and PC.
Learn more and watch the official trailer at the game's official Web site,
Stargate City (Stargate SG-1)
Stargate Thrown (Stargate SG-1)
Official Link of Stargate SG-1 The Alliance and Bandwidth
Paul Dean, spy hunter champion, Millennium June 28, 1985