Posted Octobober 24, 2010

Click here to bookmark this page!
John McAllister Joust Marathon World Record 107,301,150 Start Time: 2:26 pm Wednesday October 20 2010 End time: 8:15 pm Friday October 22, 2010 Total Hours of Game: 53 hours 51 minutes
John McAllister - Born on April 4, 1968. Now living in Seattle, Washington
John McAllister was inducted into the International Video Game Hall of Fame John McAllister Video Game Hall of Fame Induction Ceremonoy IVGHOF Ceremonies were from 5:00 p.m. - 7:00 p.m. August 7, 2010 - Bridgeview Center Ottumwa, Iowa Location: Chris Mansfield's Home Arcade, Seattle, Washington
John McAllister JOUST Marathon Interview by Paul Dean
John McAllister beats James Vollandt's 1985 Joust World Record Score John McAllister playing Joust during his Marathon Game
Chris Mansfield - Joust Home Arcade, Seattle, Washington Chris Mansfield (IVGHOF - World Record Holder of Kicker - Joust Score Completed at Chris Mansfields Home Arcade, Seattle, Washington) Subject: Joust World Record some questions for John McAllister Date: Friday, October 22, 2010, 11:32 PM

Paul Dean = (PD) Paul Dean Questions
John McAllister = (JM) John McAllister Replies

Paul Dean = (PD) Paul Dean Questions 

Paul Dean & John McAllister in IVGHOF August 7, 2010 Life Magazine photo Reinactment 
Main Street, Ottumwa, Iowa.

On July 8, 1985 James Vollandt completed the world record score of 107,216,700 on Joust which is an important score and game in the video gaming marathon world because this score was a result of the 1985 famous Iron Man contest at Johnny Zee's Family Fun Center, Victoria, BC Canada which lasted 67 hours and it is considered the longest game play that any one has ever played with an extremely high score, and done live in front of Twin Galaxies referee's with major money to be won to anyone who can go 100 hours during that marathon. This score was not challenged until October 20 2010, when John P. McAllister stepped up to Joust and plyaed non-stop for 53 hours and 51 minutes for a new world record of 107,301,150 points. My Conversation with John McAllister: (PD): Hi John, (PD): I have some questions about your great Jousting accomplishment Marathon World Record - I'd like some thoughts from you regarding your accomplishment for my site if you don't mind. (PD): (PD): So here goes, and thank you in advance for your answers! (PD): John McAllister - Some Joust Questions (PD): Congratulations on your marathon this is a great accomplishment in classi gaming! It is great to see so many games being challenged so many years after the release of these games. There seems to be a new interest in playing these classic games and mastering them. Why do you think that is? (PD): Joust is an arcade game produced by Williams Electronics in 1982, and ported to numerous platforms in which the player controls a knight armed with a lance, mounted on either an ostrich (player 1) or a stork (player 2). Since this is a one player game, your steed is the ostrich with the yellow jouster on top. Unfortunately, I don't think you have a choice of choosing the player 2 side on a 1 player game. Do you prefer playing on the first player side or second player side when playing Joust Doubles, any preferences? (JM): Well I've never thought about it, whenever I was going to play doubles I would just go up and pick a side. I don't know what side I have chosen the most. (PD): What was your start time and day and finish time and day? How many hours total was your marathon? (JM): Start time was 2:26 pm Wednesday. End time was at 8:15 pm Friday for a total of 53 hours 51 minutes (PD): Is Joust 100 waves in which the counter starts back to the first wave, with 40 levels that repeat? (JM): The wave counter starts at 1 and goes to 99. After that it repeats a 0-99 wave. There is a ten wave pattern that repeats. (PD): Joust Multi-Player questions: (JM): This is a fun game in its social aspect as you can play a two player game with a friend and either attack them or support them with specific gaming strategies. What do you prefer, single player or doubles and what strategies do you play in doubles? (JM): I like doubles, it's always fun to play with someone else. Usually when I play doubles it's a quick game and we play slam joust, which is kill your opponent. It's been a long time since I played team joust and don't remember any strategies that we used. (PD): What is the furthest you have gone in doubles in hours and score? Have you played doubles recently and would you consider doing a doubles TG high score either on marathon or tournament settings? (JM): Probably the longest I ever played doubles was for a few hours at max and I don't recall the score. When at Funspot earlier this year I tried to play some TGTS with Donald Hayes but the player two side wasn't working very well so we gave up. As far as regular doubles goes that would be up to someone else that wanted to play and then I would do it. (PD): On July 8, 1985 James Vollandt completed the world record score of 107,216,700 on Joust which is an important score and game in the video gaming marathon world because this score was a result of the 1985 famous Iron Man contest at Johnny Zee's Family Fun Center, Victoria, BC Canada which lasted 67 hours and it is considered the longest game play that any one has ever played with an extremely high score, and done live in front of Twin Galaxies referee's with major money to be won to anyone who can go 100 hours during that marathon. (PD): At what point did you think you could beat this world record and decide that you were going to go for it? (JM): Over the summer I thought about what I wanted to do as far as marathoning another game. I'm thinking about trying to do 3 Williams games. I started thinking about which would take the least amount of time. I asked some questions about the scoring rates on Williams's games. It sounded like Joust could have the best scoring rate and take the shortest amount of time. I still don't think that I can go much over 55+ hours so I had to choose the shortest time game. I decided to go for it about 3 weeks before I did it. (PD): Did you know about the iron man contest back in 1985 and were you following high scores back then? (JM): I was in another whole world so to speak. I was playing video games a lot back then but I just didn't keep track of what was going on outside of my life at that time. (PD): Did you ever meet or have contact with James Vollandt in the past or during the live stream? (JM): Never new the guy. I have only learned of him in the last year or so when I started playing games again. Luckily he joined that chat and was a pleasure to chat with. (PD): Did you know about Twin Galaxies in the 1980's? How were you introduced to Twin Galaxies and when did you start submitting high scores to this organization? (JM): If I did know about TG when I was younger I didn't really care, it just wasn't my thing back then. A few of my friends that also played video games back then and were some great players, were giving me a bad time that I didn't have any records and they did. I found out about TG and looked up some of their scores and decided that I wanted to have some of my own. I started submitting to TG in Feb of 2009. (PD): Some questions regarding Joust and your Marathon Game: (PD): What do you like about Joust that you decided you needed to go for the record? (JM): It's a William's game of course. I like the sounds, colors, and game play. (PD): What do you think about James Vollandt's 67 world record in Joust an it's longevity as being the longest played coin-op game ever marching towards the 100 hour mark and this mark not being challenged. (JM): You should talk to James and get some of the story behind his great accomplishment. While in the chat on the stream he told some of his story and it's an interesting story that should be told. That 67.5 hour mark will be very very tough to break and I don't think that it will be broken by me.
John P. McAllister (Asteroids World Record - 41,838,740)
John P. McAllister (Asteroids Deluxe World Record - 3,333,360)
(PD): What is the longest length of time you played a marathon game? Asteroids and Joust seem to be some of your longest marathons. (JM): Asteroids 57+ hours (JM): Joust 53+ hours (JM): Star Castle 34+ or so hours Twin Galaxies Leader board for John P. McAllister link John P Mcallister Seattle, WA USA Game Score World Rank Asteroids 1979 41,838,740 First Asteroids Deluxe 3,333,360 First Cloak & Dagger 1,497,744 First Defender 1981 264,450 Second Jr. Pac-Man 1984 [Turbo Speed] 179,990 Second Lost Tomb 1,384,810 First Robotron: 2084 Tournament 1,236,950 First Section Z Nes 2,222,210 First Star Castle Easy Chip 10,001,110 First Hard Chip 29,800 First Super Sprint 17,020 First Xybots [Single Player Only] 450,000 First Joust (Marathon) 107,301,150 First (Pending TG Verification) (JM): I'm hoping that I can increase that time and at the same time I'm hoping to stop marathoning a game for that long, the pain and suffering is a lot to put up with. (PD): How do you prepare for a marathon, do you exercise daily and eat health foods or try to stay awake for long periods of time getting used to the idea of being sleep deprived? (JM): Exercise I think is very important before a marathon. I don't really know much about nutrition but I'm sure it helps. I really didn't do any other training or effort to prepare for the event, just the extra exercise. (PD): While playing do you stick with tuna fish sandwiches and water, are there other things that you eat? How often are you eating and drinking during the marathon and do you try not to consume too much food as this will mean you have to take more breaks? (JM): I ate more than I normally do during the marathon. I tried to eat every 3-4 hours and not full meals. Too much food will just sit in your gut and make you sleepy. I went through 2 loafs of wheat bread, consisting of chicken, tuna, and peanut butter sandwiches. I ate a chicken roast from Safeway, 6 bananas, 3 apples, 5 pound veggie plate no dip, and Gatorade mixed 50/50 with water. (Note: Sugar was to be avoided because it spikes and then there is an energy drop) (PD): At one time during your marathon at the 43 hour mark around 9:45 am you said that everything tastes salty or had a tingly sensation. What do you think was happening at that point with your body? (JM): I'm not sure but I know I didn't like it. My tongue seemed to swell up, dry out, went a little numb, and was sore. Chris Mansfield brought me another chicken sandwich and I started eating them and noticed that I didn't like it. I sampled the bread, chicken, cheese and by themselves all seemed ok but the 2 or 3 of them together just wasn't right so I had to find another food to eat. Chris had some chilly and it was the best meal of the event:) I had a cold a week ago, it has now come back some, so it could just be the body not being able to fight the cold while I was staying awake and not getting any sleep. (PD): Do you have a break schedule? (JM): I usually go until I have to pee or eat. Usually it's around 3 hours or so until I have to take one though. (PD): What do you think about drinking power drinks with marathons containing electrolytes like Gatorade or Propel - Would it be useful? (JM): I think that they are important and probably are. (PD): What is your high score from the 1980's and how long was your marathon time in Joust? (JM): The most that I can remember ever getting on Joust back then was maybe around 5-7 million. Most of that was pterodactyl hunting and then playing the game. (PD): Was this one of your favorite games in the 1980's, what were your top 5 you liked to play? (JM): It was not one of my great favorites. (JM): Defender, Asteroids, Robotron, Super Sprint, ???? (PD): How much time did you spend in the arcades in the 1980's and how old were you when you started to master these games? (JM): Sometimes I would be in the arcade for 30 hours straight but only a couple of times. In the late 80's is when I started to really play a game to conquer it. (PD): Did you get your basic strategies all on your own or did you have a group of friends that worked on it together? (JM): The group of friends that I played with were a little older and a lot more competitive then myself. I learned a lot from them back then. Today I have to come up with new stuff on my own to get better or break records. (PD): What or who pushed you to get very good at these games? Did you have serious competitors which would push your scores higher in order to be the top score on the high score table? (JM): I wasn't very competitive back then. Today it's just enjoyment and satisfaction that I can smash a game. (PD): Are you in touch with the players you played with back in the 1980's? (JM): I lived with one for 10 years until he got married again just this year. Two others I have been in contact with but we don't play games anymore. Pretty recently I have met up with one and we hang out when an arcade party happens. (PD): Do you miss not having an arcade to go to these days to play the classic games or are you satisfied with the home arcades and MAME? (JM): If people were still going to the arcade I would be hanging out with them. But as we all know most people don't see what us gamers see. (PD): Do you play the modern games in the arcades like Dave & Busters or home console games like Wii, Xbox and the first person shooters available? (JM): The last computer game that I was into was Warcraft II. That was the best game that I have ever played in all my gaming. I've played some Quake III, some Xbox games, loved super Mario 64, and a few others but not much. (PD): How often do you play classic coin-op video games per week? Do you take weeks off and then come back to it? (JM): I mostly play on MAME, takes up very little room; I can play any game I want. I don't have enough access to the stand up arcade game, or I would be playing them a few times a week. (PD): Do you play on your own alone or is there a group of people that get together as a social event at different home arcades in the area? (JM): Mostly home alone :( When a get together happens though I go, I love playing with other people and having a good time at arcade parties. (PD): When did you stop playing Joust in the 1980's and when did you pick it back up and decide to seriously go for the world record? (JM): I only played when I was a teenager. If I went to an arcade I didn't play much Joust if any. I played Joust again for the first time about 2-3 months ago. The first thoughts of playing Joust again were because of a goal to have the top scores on 4 Williams games. Those being TGTS and marathon. (PD): What is the most amount of extra men you have had in storage in your marathon game? (JM): On Star Castle I had 1300 extra lives. Asteroids doesn't let you get much over 70-80 before it slows down or starts behaving different. Joust is another story, some say 255, others say unlimited. I think that I probably hit the 255 limit in Joust if there is one. (PD): What is the least amount of extra men you had in storage? (JM): I lost a couple of lives before I had men in storage. During the game for the first 60 million or so I mostly just kept building them up towards the 255 mark. After that during a few breaks and my body shutting down I probably got down to the mid 100's. (PD): How do you keep track of your extra lives, what formula do you use? Do you or does someone else write down lives lost lives or do you just memorize it while playing and subtract it from the known amount of free men per a certain score? (JM): Our tracking technique was pretty simple. From the beginning I would just keep track in my head. So every 10 lives I lost I would make a chicken scratch and at the end of 20 million we would total it out. So after 20 million I had made 90 marks, 20 million equals 1000 lives gained. The difference was 100 extra lives gained. After around 60 or 70 million that became a little harder to do so we switched to another method. At this point Chris mostly did the tracking. We stopped keeping track of men in storage and switched to just knowing if I was losing or gaining lives during a period of time. If I was losing men I would switch playing styles to a more conservative style that would build up men but would slow down the scoring rate. (PD): What is the most times you have died on one wave? (JM): While not on break I think around 20-25 lives when I was confused or had lost track of what I was doing. (PD): What is the most amount of stages/waves you have gone through on one man without dying? (JM): I probably made it through 5 or 6 waves a few times. (PD): Do you ever feel like your in too much physical pain or emotionally don't want to continue, and how do you build yourself back up to finish your accomplishment? (JM): Yes pain was bad a few times and made me want to stop. It never got so bad that I didn't want to continue though. I just keep telling myself that I don't want to start over and that it's just a little longer to go. (PD): I understand your thumb was getting sore from hitting the control panel, did this effect your play or did anything else effect you play? (JM): The thumb thing only bothered me a few times. Nothing else that I can think of hurt my game play. (PD): How do you psych yourself back up when you are having a bad stretch in a game and dying a lot? (JM): I think that when it happened I would get upset and worried. When it seemed that I couldn't do anything to stop it I would then get upset and angry. I would start talking and prep myself up. (PD): What do you do when you start to lose focus on the game to get back into the game and have you ever started to hallucinate after playing for many hours? (JM): It takes awhile for me to realize that I lost focus. After I notice I just make more of an effort to concentrate, and I talk to myself. I've started to see things late in both marathons, nothing major but just little things that seem to pop in and out. (PD): How much pain was there in playing your marathon game, I know that there is a chance of fingers cramping up, neck hurting, back hurting etc. (JM): In the past my hands would start to hurt inside of 5 minutes and then go away in the next couple of hours. This time I had no pain until later in the first day. I had pain in my wrist, neck, and then later in my back. As time went on things got better except for my neck. (PD): How do you work out your restroom breaks, as this seems to be a necessary part of marathoning, and how many are allowed? (JM): You can take as many bathroom breaks as you want. As long as the break is very brief 1-2 minutes there's no problem, taking longer than that and you might disqualify yourself. (PD): How many men do you have to sacrifice to take a restroom break? (JM): It seems that 4-5 on the low end and sometimes up to 9-10. (PD): How long does it take to build up your reserve after a restroom break? (JM): If I'm just going to the bathroom then it only takes a few minutes to get them back. If I'm taking an extended break it might take an hour to get them back. (PD): Is Joust an easier game to marathon than others because it takes awhile to kill off all the extra men? (JM): If it's just based on how long it takes to lose lives while away from the machine then Joust is pretty easy. Based on all the other factors it's not the easiest. (PD): At what wave does Joust become at its hardest? (JM): You can view that two different ways. It starts out easy, ramps up in difficulty, and then it gets easier again. By the game standards it's hardest is around 100-110th wave. (PD): At what wave do you only have Blue Shadow Lords to fight and no more red Bounders or silver Hunters on the levels? (JM): I'm going to go with wave 57. (PD): What are the main differences and similarities to your Joust Marathon compared to your Asteroids marathon? (JM): I don't know how to answer this question. Id like to skip it :) (PD): If or when the Asteroids or Joust marathons are beat will you come back and try to take back the record? (JM): I said earlier that I would take back the Asteroids if someone beat it within 2-3 years but after this last attempt I'm not so sure about that anymore. (PD): Joust Strategies: (PD): Would you call Joust a pattern game to an extent or how would you explain your game play in setting up each round etc? (JM): You start the wave at the same spots but as you hit or miss things will change so you can only start a wave with a pattern. It comes down to more of a basic strategy to clear the wave. (Note: The double finger flap technique is used in order to get more speed.) (PD): The egg wave seems to be the easiest for you. What are your strategies, do you like to start from the top or bottom, left or right sweep and do you purposely let spawning occur to get the extra points of killing a few extra blue shadow lords after they spawn? (JM): I usually start at the top middle and go left and through the screen down towards the bottom. I'll let certain eggs hatch to get a few extra points. (PD): Could you explain some of your strategies in playing Joust and doing so well. (JM): Well the main strategies I used for this game was for scoring rate per hour most of the time. I tried to find the best method of clearing the wave as fast as possible with the least amount of deaths. During times of confusion in my game play I would switch to a more cautious style of game play to preserve lives. (PD): Do you prefer playing Joust on the top or the bottom of the screen? Blue Shadow Lords are hard to kill, what strategies do you use in killing them? (JM): The bottom strategy is slower scoring rate per hour but you don't die as often. The top is great for a higher scoring rate per hour but you are going die more often and lose control of the wave. When you lose control of the wave it seems to slow down your scoring rate so only when I feel good do I try to go to the top. The best strategy for killing the shadow lords is to have them sweep down from above and find where their apex is going to be and jump up so that they fly into you. (PD): When you play top is there a preferred position you like to hover in or a preferred area you prefer to be in for a gaming advantage? Also for the bottom is their a preferred area you like to be located in? (JM): I like to be left or right of the center top platform and it doesn't always work. As for the bottom I like being a little left of the bottom center platform. (PD): Pterodactyl hunting. What strategies do you use to kill the Pterodactyls? How difficult is it to lance the pterodactyl once you lose control of the board? (JM): Hanging out at the end of a platform works great. The pterodactyls don't dive or move fast when they are bouncing on the platforms so they don't move up and down much so you can line up for the kill. (PD): How much greed vs. caution do you use when playing this game? Are you usually in control of the board? How long does it take to get back into control when you lose board positioning etc? (JM): Greed will kill you as we all know, but sometimes it's worth it when your in control of the board. As I lose control of the board I'll use more caution. Once I've lost control of the board it becomes decision making time. If it's crowded and slow I'll go to the top, if its just a few left then I'll wait at the bottom for them to kill themselves off or wait for them to swoop under me from above. (PD): Would you ever go for the marathon record of Joust 2: Survival Of The Fittest? (JM): That was mentioned to me earlier and I'm not sure. I hated the game when I was younger, it wasn't a very good sequel. (PD): What was your hourly scoring rate? Where you happy with it? Did the scoring rate get quite a bit worse during the second day and third day? (JM): I had some good hours in there. For the first day it was close to around 2.2 million an hour with breaks. The second day it started to slow to closer to 2 million. The 3rd day it got down to 1.6 - 1.8 million an hour. (PD): Do you ever wonder in the back of your mind what you would do if the game crashes either by power failure, monitor failure or board failure? Would you try again the next week? (JM): That happened to me on Star Castle 18 hours into the game. I just went to bed and waited a couple of weeks to a month before I tried again. If the game crashes it's just bad luck and a moment of sadness. If it happens and I'm within hours of a record though I'm going to start another game and finish though. (PD): Where you correct in your scoring rate estimate in figuring out how long you would have to play in order to get the world record on Joust? (JM): I made up a piece of paper with hourly scoring rates and how many hours it would take at that pace. I was slightly ahead of what I thought I could do. I estimated it from 85.6 - 94.8 million after 48 hours. (PD): Last thoughts? Is there anything you would have done differently in either preparation or game play for this marathon, or for the next time you decide to do a marathon? (JM): I Need to rest my hands a little more before playing. I keep telling myself to make notes on a piece of paper describing events and milestones of the game but I forget. I have to get things set up and tested the day before, doing it just before you start just doesn't cut it. (PD): Anything unusual happen with this Joust marathon that you didn't expect? (JM): My wrist hurt, usually it's the fingers. Most everything else went as planned. (PD): Some notes: Do the numbers below look correct? Any last thoughts about the marathon or anything in gaming in general - some words of wisdom? How does the future look for your next world record? (JM): Numbers seem reasonable. (JM): Always have a helper or partner to do the marathon with. Without a helper it's not as fun or easy. (JM): I have to do some serious thought on doing Defender. I might stick to some games that take 40 hours or less, going over 50 is really tough. (PD): Thank you !!! (PD): 95 million started struggling until 96 million - a break through and a second wind. (PD): 200 guys in storage? (PD): World record holder asteroids all time high score (PD): At 8:00 pm 107 million (PD): 53 hours 47 minutes (PD): 104 men in storage at end of game. (PD): JOUST New World Record! (PD): John McAllister - 53 hours 35 minutes (PD): Final score: 107,301,150 (PD): Thank you! Edit from top Answer: (JM): Start time was 2:26 pm Wed. End time was at 8:15 pm Fri. For a total of 53 hours 51 minutes. (JM): Thanks Paul for taking time to do these interviews with me. I like the work and effort you put in for our community. (JM): John John McAllister beats Scott Safran's 1982 Asteroids World Record Score link CAGdc Forums Post: Paul Dean Q&A with John McAllister on his Joust Marathon link An interview with James Vollandt who's 1985 Joust world record score was beat by John McAllister however James Vollandt still has the longevity Joust World Reocrd - a James Vollandt interview by Paul Dean link

Back to: Walter Day Conversations

Click here to bookmark this page!

Thank you,
Paul Dean,, Spy Hunter Champion, June 28, 1985

--------------------------------- Click here to bookmark this page! ---------------------------------

[Coin-Op World Records]

Click At Desired Graphic Text For Each Introduction

Biography Commentary Questions

Click On Below Graphic Text For Spy Hunter Introduction

Tournament and Guinness Book Results From 1983-2004

Click On Below Graphic Text For All Video High Scores thru 2004

The Golden Era

Click On Below Graphic Text For Material On The Golden Years Of Video Games 1980's

Click the Below Graphic Text to read my Conversations With Walter Day

June 9, 2004 Walter Day states, "No Replay Necessary" for Paul Dean

Find A Video Game Auction Near You

Home Page

Thank you,
Paul Dean,, Spy Hunter Champion, June 28, 1985

--------------------------------- Click here to bookmark this page! --------------------------------- Counters
Counters Counter Dodge City Video Game Showdown March 25, 2006 - 2006 Classic Classic Video Game Showdown: A big Classic Competition with all the legendary players, was at the Apollo Amusements Center at 820 Andrews Street, Pompano Beach, Florida on April 6-9, 2006. Link